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Balloon Aviation Ludography
Games about Balloon Aviation
4-September-2008 -
Added
Balloon Race (Hungry Owl)
Steampunk - War Balloon
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Everyone seems to love a balloon. If you've never encountered one
in real life, even the small ones tend to be huge, their envelopes
dwarfing everything in sight. They tend to look exciting in bright,
lively colors, their movements quiet and fluid, as if operating by
magic. In fact they remind us of simpler, more adventurous times
when the human took center stage rather than the technology. And
since balloons are not particularly useful as transportation, they
tend to give off an air of leisure and fun. But we speak of
balloons in real life. How they have fared in the world of games?
(Jump to airship and other, related games.)
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Sprung aus den Wolken
Ballonrennen
Fantastische Ballonreise
200 Jahre Montgolfieren
Balloon Race
Montgolfière
Himmelsstürmer
Cloud Nine
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Pass the Gas
Interlude
With this game, we come to the end of our ballooning tour. Or is
it? Are there more ballooning games in our collective future?
Only time will tell. But one positive sign will have already been
noticed by buyers of this year's Die Siedler von Catan: Das
Buch (expansion kit for The Settlers of Catan) by Kosmos.
In it are six colorful balloons as well as "Ballonfahrer" (Balloon
Travelers) rules which can be added to any Settlers game, thus
revealing another potential for ballooning in games, i.e. just add
them as a variant to any of the games you're already playing.
Perhaps some readers will come up with some very inventive ideas
in this area. Who knows what excitement may develop!
Die Siedler von Catan: Das Buch
Die Siedler von Catan Variant
Balloon Cup
Balloonacy
Related:
A few games on related topics for your delectation.
Ace of Aces: Balloon Buster
Aeronef
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Airship Adventures
Airships
2007
2-4 players
This is a dice and technology tree game around
the perfection of airship technology like that of the Hindenburg
(wartime uses carefully sidestepped). The four players represent
Germany, France, Italy and USA and the play materials reflect that
(though this is not really a variable powers game). Also thematically
nice is the separation of cards the players can acquire into six types:
engines, pilots, scientists, tools, hangars and funding.
All of this is realized in some quite lovely artwork by Jo Hartwig,
the faux "designer's notes look" being especially fetching.
What's more is that the internationalized communication design
is clear and well done. Along with these materials, there are
some unusual dice in three colors. White dice show results in the
range 1-3, red – 2-5 and black – 4-8. A number of cards
are laid out,
each specifying the types of dice and the total needed to acquire them.
To the total the player may afterward add a bonus chit; failure grants
another such chit. Turning in three chits permits a double turn.
A player can only hold one of each type of card which means there
are sometimes difficult decisions and also that the order that new
cards appear is a bit of randomness perhaps more decisive than that
of the dice. Eventually players try to create actual dirigibles by
taking the more difficult cards which grant victory points. Doing so
gives the nice wooden blimp piece and another dice roll bonus. Starting
work on the major airship overrides all lesser ones, however. The
fact that this ship may never be finished and that the game ends not
when all four of lesser airship stacks are depleted, but when each is
down to just one card shows judicious wisdom that prevents matters
from going on past the point of fun, something less often seen in
American games where normally, come hell or high water, every last
possibility must be played out long after Fun has left the building.
Often the winner is the one who was most often able to roll an 8
on a black die as it always seems that that will win the prize while
failing to roll an 8 will lose it. There's a bit of strategy
– low-risk/low-reward v. high-risk/high-reward – but the
main skill is evaluation of probabilities. On the other hand it's
short enough and the choices and setting otherwise interesting enough
to make this one of the better possibilities in the dicing sphere.
[Buy it at Amazon]
Around the World in 80 Days
Bunte Ballone
Cloudbusters
Great War at Sea II, The: The North and Baltic Seas
In 80 Tagen um die Erde
Luftschiff
Magnificent Race, The
Riesenflugzeugabteilungen
Sky Galleons of Mars
Zeppelin
Zeppelin
If you liked this Ludography, you may also enjoy traveling back in time to the
SILK ROAD.
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