Home > Ludographies > Games Set in Ancient Egypt

CRICKETS: Egg-wiped.
WHITE: I never heard of that.
CRICKETS: (exasperated) I'm telling you what it is. Egg-wiped! Egg-wiped! They spell it "E-G-Y-P-T."
WHITE: Oh, Egypt.
— from the Broadway musical Manhattan Mary (1927)

Games Set in Ancient Egypt

Added as of 9/18/09:
Egizia ('09)
Egyptian Flood ('09)
Pharamis: Le Jeu des Pharaohs ('91)
Pyramida (?)
Pyramide ('78)
Ra: the dice game ('09)
Expedição KV62 ('09)
Queops ('09)
Lego Ramses Pyramid ('09)
The Mummy Hunters ('08)
Pharaoh's Bluff ('97)
Scarabs & Scorpions ('08)
Tutan Loot'em ('09)
Tutankham ('83)
Tutoom ('23)
Chariots of Fire ('09)
Lost Cities: the board game ('08)
Expert: Simple: Related:
Abusir ('05)
Amun-Re ('03)
An den Ufern des Nils ('94)
Arkham Horror: Curse of the Dark Pharaoh ('06)
Aton ('06)
Baumeister des Krimsutep, Die ('05)
Caesar & Cleopatra ('97)
Cheops ('98)
Cleopatra and the Society of Architects ('06)
Cleopatra's Caboose ('08)
Cleopatra's Gambit ('02)
Crypt ('02)
Curse of the Mummy's Tomb ('88)
Curse of the Pharaoh ('02)
Curse of the Pharaoh Expansion ('04)
Day of the Chariot ('08)
Egizia ('09)
Egyptian Flood ('09)
Expedition Pyramide ('03)
Fightin' for the Pharaoh ('04)
Fluch der Mumie ('08)
Giza ('05)
Glyphix ('02)
Hounds and Jackals (2000 BC)
Horus ('07)
Horus ('08)
Isis ('92)
It's a Pharaohs Life ('07)
Jenseits von Theben ('04)
King Tut ('94)
Kheops ('08)
Khet ('05)
Luxor ('01)
Mansuba ('07)
My Pharaoh ('07)
Mykerinos('06)
Néfertiti ('08)
Osiris ('95)
Pharamis: Le Jeu des Pharaohs ('91)
Pharao ('85)
Pharaoh's Heir ('03)
Plagues of Egypt ('08)
Pyramid Scheme: Legend of the Pharaohs (?)
Pyramida (?)
Pyramide ('78)
Pyramidis ('91)
Ra ('99)
Ra: the dice game ('09)
Ramses ('81)
Scarab ('02)
Scarab Lords ('02)
Seti ('79)
Sphinx ('74)
Sphinx ('75)
Siedler von Catan, Die ('98)
Stones Seven Challenges of the Pharaohs ('91)
Tal der Könige ('92)
Thebes ('04)
Tutankhamen ('93)

Astérix en Égypte ('71)
Cairo ('02)
Curse of Tutankhamun, The ('78)
Egypt ('99)
Egypt ('04)
Egyptians ('01)
Expedição KV62 ('09)
Expedition ('80)
Eye of Horus ('02)
Geheimnis der Pyramiden, Das ('00)
Hieroglyphs Game, The ('89)
In the Land of Egypt ('96)
Isis and Osiris ('01)
Lego Ramses Pyramid ('09)
Mummy Rummy ('94)
The Mummy Adventure Boardgame ('03)
The Mummy Hunters ('08)
Mystery on the Nile ('96)
Mystic Egyptian Tomb ('02)
Nile ('67)
Oh, Pharaoh! ('04)
Pharaoh's Bluff ('97)
Pharaoh's Quest ('85)
Pyramid ('78)
Pyramide des Krimsutep, Die ('05)
Pyramidos ('03)
Pyramids and Mummies ('88)
Queops ('09)
Scarabs & Scorpions ('08)
Schatz des Pharaos, Der ('96)
Secrets of the Tombs ('03)
Seega (?)
Senet (3500 BC)
Sphinx ('82)
Sphinx ('99)
Totally Tut (?)
Treasure of the Pharaohs ('74)
Tut Tut ('96)
Tutan Loot'em ('09)
Tutankham ('83)
Tutankhamen's Revenge ('90)
Tutoom ('23)
Valley of the Pharaohs ('06)
Voice of the Mummy ('74)
Wadjet ('96)
Zerstreute Pharao, Der ('97)

Ancient Conquest ('75)
Chariot Lords ('99)
Chariots of Fire ('09)
Civilisation ('81)
De Bellis Antiquitatis ('90)
King of Kings ('90)
Lost Cities ('99)
Lost Cities: the board game ('08)
Tower of Babel ('05)
Vom Kap bis Kairo ('01)
War Gods of Ægyptus ('05)


Expert:

Abusir: Die fünfte Dynastie
Marion & Andreas Dettelbach; Spielteufel; 2005; 3-5

"Abusir: The Fifth Dynasty". In the years 2496 - 2433 BC pyramid construction for the Pharaohs Sahure, Nefirirkare, and Niuserre begins. Primary building material is white limestone. For pillars and doorways, rose granite from Aswan is sent by ship. Seven building sites are indicated. Players must transport the proper stones from the wharves and build the pyramids. In the process they try to push the competition out of the way ...

Amun-Re
if picture missing, probably out of print
Reiner Knizia; Hans-im-Glück/Rio Grande Games; 2003; 3-5

The game of competing families in Ancient Egypt is played in two halves, the first representing the Old Kingdom, the second the New. The true goal is to be able to place the three-dimensional pyramid pieces which come with the game, but to get there one needs to manage auctions resembling the silent bid variety often held for charity. One must also manage income, cash, cards, farms, caravans and temples. Provinces such as Thebes are named and each has different characteristics. [more] [Buy it at Amazon.de]

An den Ufern des Nils
Willfried & Hanno Kuhn; Abacus; 1994; 2-5

"On the Banks of the Nile". Players are farmers growing their crops beside the Nile. They wish to use the best ground available, but not if it is going to flood. Besides managing this risk, they attempt to bring something fresh and unique to the market to enjoy the highest profits. But both the river and the players can make life difficult. [more]

if picture missing, probably out of print
Arkham Horror: Curse of the Dark Pharaoh
Robert Vaughn; Fantasy Flight; 2006; 1-8

This expansion kit for Arkham Horror offers 166 cards representing an Ancient Egypt exhibit which comes to Arkham. There are 22 exhibit item cards depicting Ancient Egyptian relics. [Buy it at Amazon.de]

Aton
if picture missing, probably out of print
Thorsten Gimmler; Queen; 2006; 2

Akhnaten wishes the people to worship Aton as the one god, but many are not ready for this. A power struggle over four temples ensues. Players manage cards and tile placement in this challenging and often tricky contest. [more] [Buy it at Amazon.de]

Baumeister des Krimsutep, Die
Mark Sienholz; Krimus Krimskrams-Kiste; 2005; 3-4

"Architects of Krimsutep". Trick-taking card game using cards showing obelisks, oases, palaces, slaves, building materials, stonemasons, a foreman, the Nile, etc. After the trick-taking game, players place cards in a building game.

Caesar & Cleopatra
Wolfgang Lüdtke; Kosmos/Rio Grande Games; 1997: 2

Card game of secret card deployments and bluffing plus action cards featuring special powers in which players try to gain valuable cards and thus achieve the most points. It's Cleopatra vs. Caesar all over again. [more]

Cheops
Klaus Paal Hans-im-Glück; 1998; 2-5

A number of items related to Ancient Egypt are set up in pyramid fashion. Working their way up from the bottom, players in turn choose which to take, keeping in mind that what they choose opens the way for the next player to get something. [more]

if picture missing, probably out of print
Cleopatra and the Society of Architects
Bruno Cathala & Ludovic Maublanc; Days of Wonder; 2006; 3-5

Players are building an impressive 3D plastic representation of Cleopatra's palace. Timing is everything as each turn a player either builds onto the structure or drafts from one of three sets of cards. [more] [Buy it at Amazon.de]

Cleopatra's Caboose
Steve Zamborsky; Z-Man Games; 2008; 3-5

A humorous train game set in Ancient Egypt?! Players construct tracks, ship fruit and construct buildings pyramids.

Cleopatra's Gambit
Victor Talayay; Hammergog LLC; 2002; 2

Pure abstract played on three different boards. A piece is played on each board simultaneously with the goal of forming a particular pattern. The board which is chosen to be primary determines the location of the piece on the other boards.

Crypt: The Pharaoh's Curse
Raven c.s. McCracken; Line of Sight Games; 2002; 1-8

Collectible components game has player character cards fighting one another on a modular, hexagonal board.

Curse of the Pharaoh
Mo Holkar for Freeform Games, 2002; 6-9

Murder mystery game requiring a host. Solve a series of murders in Luxor, 1894.

Curse of the Pharaoh Expansion
Mo Holkar; Freeform Games; 2004; 6-19

Expansion for the above permits adding ten more players.

Curse of the Mummy's Tomb
Stephen Hand; Games Workshop; 1988; 1-4

Players are modern day treasure hunters represented by lead miniatures, all exploring a pyramid at the same time. Each character has several attributes and also "currency" (represented by tana leaves). The latter are used in an auction to move the mummy, which permits the winner to steal or hurt another character. Card play determines movement, but other players can also use cards to make a character seem to bumble around in the darkness. There are also encounters: traps, monsters and items. The outcomes are resolved via die roll. The eventual goal is to ascend three levels of pyramid and pass a special test at the secret chamber at the top. Boards are placed at three levels to form an impressive three-dimensional display. There is a great deal of randomness in play, however.

Day of the Chariot: Kadesh
Gene Dickens for Against the Odds, 2008; 2

This is an out and out war game published in Against the Odds magazine and simulating the biggest chariot battle in history when the Egyptians tangled with the Hittites and their allies. Perhaps as many as 5000 chariots participated. Historically, Ramses II declared victory, but left the city in Hittite possession. Can you do better? There are 320 pieces and three different scenarios reflecting different ideas on what the battle conditions and deployments were.

Egizia
Virginio Gigli & Acchittocca; Hans-im-Glück; 2009

Ancient Egyptian architects are in competition, from the folks who created Comuni, Ghost for Sale, Maestro Leonardo. Includes 128 wooden tiles, 100 cards, a large board and various other bits. Architects need to be "ready neither too early, nor too late". This was the 4th place in Italy's game design competition of 2008. Playtesters of this forthcoming affair are said to have liked it and that it reminded recent resource management games with the addition of fresh ideas and without becoming overly about numbers.

Egyptian Flood
James Casey, Byron Grimes, Jay LaFountain, August Larson, Erik Lechak, Brad Nordeng, Craig Somerton & Benjamin Sperling; unpublished; 2009; 2-6

Web-published card game. A card is played and its effects resolved. The goal is to achieve as many gold and victory points as possible.

Expedition Pyramide
Grzegorz Rejchtman; Kosmos; 2003; 2-4

Gem pieces are arranged on a 12x6 grid. Players move their pawns about this board collecting jewels in order to fulfill their individual victory condition. More of a multi-player puzzle solving affair. Also known as Ubongo.

Fightin' for the Pharaoh
invented by Matt Fritz for Junior General, 2004; 2

Miniatures war game on the Battle of Kadesh (1300 BC) vs. the Hittites.

if picture missing, probably out of print
Fluch der Mumie
Marcel-André Casasola-Merkle; Ravensburger; 2008; 2-5; 8+

In "Mummy's Curse" up to four tomb robbers explore the depths of a pyramid, attempting to be the first to carry out a set number of treasures. But one of the players portrays the mummy and tries to catch them. The board is vertical so that the mummy player sides cannot see the others' locations although the reverse is not true. Movement is via dice. Players have mission cards which they try to accomplish. The mummy wins when it has caught robbers enough times to give itself real life. Memory, bluffing and deduction also have roles to play. [more] [Buy it at Amazon.de]

Giza
Nikki Lim; Fun Factory/Pegasus; 2005; 2-6; 8+

Player are attempting to build three pyramids of the highest quality for Pharaoh Khufu. Unfortunately rivals keep inserting inferior stone, demolishing levels and releasing scarabs, which scare away workers. Luck levels are high, with possible kingmaker effects. Production is very good.

Glyphix
Frank Ciofalo; Skrunk Games; 2002; 2-6

Basically the same as the traditional game Memory except using tiles showing hieroglyphs and including the fact that players move tiles after revealing them.

Hounds and Jackals
by Pyram, 2000 BC; 2

This game was actually played by the ancient Egyptians, first appearing during the New Kingdom. Its rules are similar to Snakes and Ladders.

Horus
invented by Werner Falkhof & Michael Sohre for Theta, 2007; 2-4

Players represent Egyptian priests from rival temples competing to equip the death barge of the dead pharaoh. Obtaining the best offerings requires trade, purchase, sales, negotiations and conflict. Features very detailed and attractively-made obelisks and other components, including a Roulette-like mechanism.

Horus
invented by Jean Vanaise for Amigo/Mayfair, 2008; 2-4

Tile-laying game in the tradition of Carcassonne with some differences, including the setting, but also that tiles can be placed half offset. Tile tyles are desert, hill, field, swamp and river/necropolis. Tile placement is based on which Horus card one draws. Points are gained in the end for having the most markers in various areas; some areas can have their worth increased if they are completely surrounded by water (river).

Isis
Horst Alexander Renz; Pharao-Brettspiele; 1992; 2-7

Pure abstract made in imitation of a likely game found in an ancient pyramid. Unfortunately no one today knows how this game was played so new rules have had to be invented. Pieces move according to the number of other pieces there are in its section of the board until they reach a position where they can be personalized. From there, if they can reach a throne space, they win for their owning player. This beautiful game is an all-wood production. Part of a series of games that also includes Ramses and Pharao

It's a Pharaohs Life
Alex Kremer, 2007
1 player

Solitaire simulation of a pharaoh's life in 2686 BC. Mechanisms are action selection and dice rolling against a table. [complete rules]

if picture missing, probably out of print
Jenseits von Theben
Thebes
Peter Prinz; Prinz Spiele; 2004; 2-4

Nineteenth century archaeologists try to raise funds, complete excavations and exhibit. The sites they explore are Greek, Cretan, Palestinian, Macedonian and Egyptian. Later released by Queen under the title Thebes. [more] [Buy it at Amazon.de]

King Tut
Brian Taylor; Paul Lamond Games; 1994; 2-4; 8+

This is a dexterity game similar to Jenga. Players must carefully de-construct a pyramid composed of thirty wooden pieces and then construct a triangular structure.

Kheops
Bruno Faidutti & Serge Laget, 2008; 2

Rival architects compete over the Great Pyramid, placing triangular tiles to fill in the triangular board, the goal being to control the longest chain of rooms and corridors with the most rooms and best set of sarcophagi in it. Includes a suction cup for relocating tiles and is assymmetric as the first player gets the special Pharaoh piece while the other has the benefit of going last. Some tiles have special effects such as prohibiting pawns or relocating opponent pawns.

Khet
Del Segura, Luke Hooper & Michael Larson, 2005; 2
if picture missing, probably out of print

Similar to Chess but with the addition of two built in lasers which shine on the mirrored pieces, eventually knocking out whatever piece cannot reflect the beam. The Egyptian connection is that players have a piece called the pharaoh as well as pieces shaped like obelisks and pyramids. Also known as Deflexion. Expanded by Khet: Eye of Horus Beam Splitter ('06) which added a new type of piece, and Khet 3D: Tower of Kadesh ('07) which, being inspired by the battle of Kadesh, added a tower and platform to the game. [more] [Buy it at Amazon.de]

Luxor
Günter Baars; Ravensburger; 2001; 2-4

This time the board is vertical. Players add tiles to it, trying to extract the most valuable mummies. A match permits maneuvering around the pillars.

Mansuba: Challenge of the Pharaohs
Jim Long for Red Juggernaut, Inc., 2007; 2-6

Each player tries to be the first to get all six of their totem figures – falcon, woman, crocodile, ibis, jackal and cat – safely across the board. Figures move by roll of dice-sticks.

My Pharaoh
Alex Kremer, 2007; 2

It's Ramses I vs. Ramses II to determine who will be the most famous and pious pharaoh of all time. Build points are used to construct pyramids, obelisks, statues and temples. In addition, Ramses II can denounce and/or deface the opponent's monuments.

if picture missing, probably out of print
Mykerinos
Nicolas Oury; Ystari/Rio Grande Games; 2006; 2-4

In this majority control of an area game, players represent archaeologists excavating in Egypt and trying to put on the most impressive exhibition back in Europe. Expanded by Mykerinos: the Nile ('07) which adds six tiles, four tokens and a new character. [more] [Buy it at Amazon.de]

Néfertiti
if picture missing, probably out of print
Guillaume Montiage, Thomas Cauet & Jacques Bariot; Matagot/Rio Grande; 2008; 3-4

The wife of Pharaoh Akhenaten is distributing favors to the courtiers who retrieve the best presents from the remote corners of the kingdom. There are four markets (Gizeh, Louqsor, Akhet-Aton and Abu Simbel) where gifts appear and players use their servant pawns to, in effect, bid on the ones they want. But the purchases are not complete until the market achieves a certain condition, e.g. servants from three different players present or total bids exceeding a certain number, so there are cooperative aspects as well in the bidding. Some purchases give an event-type card (called a character card) which can have dramatic effects, some destructive on others. The value of gifts at the end is dependent on the number of other players who also have that same type of gift. the game appears to be primarily tactical and evaluative in nature. [more] [Buy it at Amazon.de]

Osiris
Hartmut Witt & Andreas Steiner; Hexagames; 1995; 2-4

Deduction game made of wood in which players secretly distribute support between priests and gods who move and conflict in a struggle to reach the top of the pyramid. Magnetic stickers on the pieces permit the priest and his god to connect in secret. Eventually the priest attached to the god hidden at the top of the pyramid is revealed and the player with the most supporters in the corresponding temple wins.

Pharamis: Le Jeu des Pharaohs
unknown; unknown; 1991; 2-4

Abstract strategy played out on an irregular grid having 149 squares. Each player has pharaoh, guards and soldier pieces and strives to remove opposing pharaohs.

Pharao
Horst Alexander Renz; Pharao-Brettspiele; 1985; 2; 7+

Pure abstract made in imitation of a Senet game found in an ancient pyramid. However, the game is completely different in play. Special dice are used to move both one's own and the opponent's pieces, the goal being to push all the opponent's pieces into the water square, to move one's own last piece into the happiness square or to make the opponent's move impossible. This beautiful game is an all-wood production.

Pharaoh's Heir
Phillip Lerche, 2003 (web-published); 2-4

The Pharaoh is dying and is choosing his successor according to the one who succeeds best in three areas: harvest, people to build a monument and in sacrifices to the gods. The game employs a role-choosing mechanism similar to Puerto Rico. This game employs the PiecePack system. Instructions

Plagues of Egypt
Martin Vetter; 2008; 3-4

Players represent a family having four members whose goal it is to survive plagues and attain the status of the healthiest family in the land. To do this it is imporatance to race across the Nile and gather the resources needed for nutrition and building repair. Which plague appears is entirely random.

Pyramid Scheme: Legend of the Pharaohs
Playcare; 2-3

Pure abstract with each player having a base pyramid of 9 pieces (8 soldiers plus 1 guardian) and goal of capturing the opposing playing pieces and treasure chamber.

Pyramida
Zbysek Vlasák; unknown; ?; 2

Pure abstract for two played on a square grid representing a pyramid.

Pyramide
Peter Pallat; Edition Perlhuhn; 1978; 2

Anthology of games around building up a pyramid with wooden blocks.

Pyramidis
Roland Siegers; Ravensburger/Iron Crown Enterprises; 1991; 2, 4

Pure abstract which must be played in teams if there are four players. Players try to achieve a particular arrangement of pyramids – a pyramid placement game.

if picture missing, probably out of print
Ra
Reiner Knizia; Alea/Rio Grande Games; 1999; 3-5

Auction game mirroring the three ancient Egyptian eras. Tiles are turned up in odd lots for which players bid fixed amounts. A variety of collection strategies are available. [more] [Buy it at Amazon]

if picture missing, probably out of print
Ra: the dice game
Reiner Knizia; Abacus/Rio Grande Games; 2009; 2-4

A simpler version of the above in which dice replace the auction. [Buy it at Amazon]

Ramses
Horst Alexander Renz; Pharao-Brettspiele; 1988; 2

Pure abstract made in imitation of Tjau, a game found in an ancient pyramid. However, the game is completely different in play. Pieces move orthogonally or based upon the number of other pieces in its row and column. The goal is to move one's four pieces into particular positions or box the opponent in that he cannot move. There is no randomness. Part of a series of games that also includes Isis and Pharao

Scarab
Nico Reuter; Silberberg Spiele; 2002; 2-4

Represents the priests of Thoth meeting to play a game of collecting scarabs (dung beetles). In the game players move around a grid aiming for high numbered tiles. There is a partnership version for four.

Scarab Lords
Reiner Knizia; Fantasy Flight; 2002; 2

Non-collectible card game which nevertheless has some similarities to its collectible cousins. Each player has a deck of 40 cards which he customizes to best effect. This is set in a fantasy version of Egypt which includes mythical beasts and sorcerors. [more]

Seti
Hartmut Witt & Andreas Steiner; Hexagames; 1979; 2

Pure abstract based on a board found in a pyramid. Players have one pharaoh and several priest pieces which they try to get to the opposite end of the board.

Sphinx
Mark Berger & Edith Grein-Böttcher; Ravensburger; 1974; 2

Each player creates a hidden maze and the players take turns trying to solve the other's. Includes both psychology and deduction.

Sphinx: The Game of Ancient Egypt
Challenge Games, 1975; 2

It's Jade vs Amber. Each has six sphinxes, one of which needs to reach the other side of the board. Dice are rolled to determine where on the grid is placed a pyramid which removes any sphinx or pyramid there, but otherwise places a pyramid. Then players move or capture.

Siedler von Catan, Die: Historische Szenarien
Klaus Teuber; Kosmos; 1998; 3-4

"The Settlers of Catan: Historical Scenarios." One of the games in this two game set is named "Cheops" and features players creating pyramids for Pharaoh. [more]

Stones Seven Challenges of the Pharaohs
Jon H. Davis; Northern Lights Enterprises; 1991; 1-3

This is series of seven abstract games played on a cloth banner using polished stones. Only one is solitaire. A die is also included.

Tal der Könige
Christian Beierer; Kosmos; 1992; 2-4

Game of pyramid building in which players must deploy workers either to work on the pyramid or steal stones from the other players. [more]

if picture missing, probably out of print
Tutankhamen
Reiner Knizia; Amigo/Out of the Box; 1993; 2-6

Unusual set collection game in which a number of Egypt-themed tiles are laid out in a line. The player moves his pawn forward as far as he likes to claim the pawn upon which he ends, but may never move backward. Points are scored for majority controls of the various tile types (ankhs, scarabs, etc.). [more] [Buy it at Amazon]


Simple:

Astérix en Égypte
Jeux Noel, 1971; 2-5

A racing game set in which players must cross from Gaul to Cleopatra's palace and back again, on the way depositing a palace card. Cards dictate movement and can be used either to help oneself or as a block to others. Chance cards sometimes allow players to move an opponent.

Cairo
Günter Burkhardt; Schmidt; 2002; 2-5; 8+

A representation of the Nile runs down the middle of the board. Through it moves a ship holding wooden blocks in a variety of sizes. In turn players use a finger to flick a block into specific areas to score points. [more]

Curse of Tutankhamun, The
by The Prince and The Pirate Co., 1978; 2-6

A tube containing a laminated map and other materials, including cards. Players explore the pyramid. Probably created to cash in on the King Tut exhibit then touring the US.

Egypt
Lloyd Krassner; Warp Spawn Games; 1999; 2

Card drafting game in which players try to form melds from seven different types. Each turn represents three hundred years.

Egypt
Wolfgang Dirscherl; Spielbox; 2004; 2-4; 8+

By rolling a die pieces can be placed on the board to earn points. Lasts ten minutes.

Egyptians
Gary Wyatt; Green Board Game Co.; 2001; 2-4; 7+

Players compete to collect a full set of Pharaoh cards. Roll to move and collect a new card. There are also rules for trading or battling for cards. Educational.

Expedition
Whitehall Games/The Kirk Game Company; 1980; 2-6; 9+

Players represent archaeologists digging at various sites in Egypt, which means rolling dice to move and then drawing discovery cards to be published.

Eye of Horus
Playroom Entertainment, 2002; 2-8; 7+

Players collect cards from the pool on the table by matching or adding values (something like the traditional card game Cassino). There is an Eye of Horus card which permits taking all of the cards. Images are based on actual ones found in the pyramids.

Geheimnis der Pyramiden, Das
Günter Baars; Ravensburger; 2000; 2-4; 6+

"Secret of the Pyramids". Three games in one about moving pyramids to find treasures. Memory and deduction are involved.

Hieroglyphs Game, The
Finch & Scott; Oxford Games, Ltd.; 1989; 2-8

Fast game in which players roll a die to move a scarab around a board showing the hieroglyphs. Reaching one that matches on on their personal sheet (aka Bingo card) lets them mark it. First to complete a word wins. Educational for learning the glyphs. [more]

In the Land of Egypt
Aristoplay, 1996; 1-4

Includes eight different games played using pyramid, mummy and rhyme cards plus special "Egyptian" dice.

Isis and Osiris
Michael Schacht; Goldsieber; 2001; 2-4; 7+

Tile-laying game in which the value depends on the neighboring tiles. Memory plays an important role.

The Mummy Adventure Boardgame
Upstarts, 2003; 2-6

Based on the television cartoon program, "The Mummy", one player hides tokens which the players need to acquire their character cards to get the clues that permit them to find. Later begins the race to find the scroll of Thebes. Essentially a party game for children.

The Mummy Hunters
unknown; Universal Pictures; 2008; 2-4

Packaged in a DVD box, this is a trivia game in which players move via spinner and try to collect coins while avoiding the mummy who tries to steal them. [Buy it at Amazon]

if picture missing, probably out of print
Lego Ramses Pyramid
Reiner Knizia & Cephas Howard; LEGO; 2009; 2-4

The rising playing surface is constructed with LEGO pieces. Pawns climb this pyramid. Moving pieces and the crystals they collect are also LEGO pieces. [Buy it at Amazon.de]

Mummy Rummy
Monty & Ann Stambler; ASS/Gamewright; 1994; 2-5; 8+

Rummy variant in which players try to collect sets of Egyptian artifacts. Some cards can belong to either one of two different sets.

Mystery on the Nile
Michael Palm & Martin Drewes; Eurogames/Descartes Editeur; 1996; 2-6

During a modern Nile cruise, players try to discover the thief of a pearl necklace by examining pairs of evidence cards to try for a match. Probably inspired by the Agatha Christie novel. Appears to include considerable randomness.

Mystic Egyptian Tomb
4M, 2002; 2-4

Treasure hunting game including a plaster block with treasures buried inside, a digging tool, checkers and dice. Treasures include a cat, mummy case, Ankh-symbol, winged necklace and Egyptian symbol plates.

Nile
E.S. Lowe/Spears, 1967; 2-4

Players lay tiles attempting to create a continuous line across the board grid.

Oh, Pharaoh!
Thilo Hutzler; Kosmos/Überplay; 2004; 3-4

Card game in which players try to create as many high quality pyramids as possible. Players may trade cards with one another. There are also thief cards that can be used to steal cards and tax collectors who take hand cards. These two can be stopped by a pharaoh card. [more]

Pharaoh's Bluff
unknown; unknown; 1997; 2-6

Trivia game with the added bluffing element which other players may question. Progress measured by moving up the surface of a pyramid.

Pharaoh's Quest
Protel Games, 1985; 2

Similar to Chess, but the player must capture four of the opponent's cities.

Pyramid
Hasbro, 1978; 2; 8+

You've played Connect Four? This could be called "Connect Five", but using pyramids placed on a regular board.

Pyramide des Krimsutep, Die
Ralf Sandfuchs; Krimus Krimskrams-Kiste; 2005; 2-5

"Pyramids of Krimsutep". Players represent treasure hunters exploring a pyramid at the same time, trying to beware pitfalls and the mummy. Rather random.

Pyramidos
Jens-Peter Schliemann & Kirsten Becker; HABA; 2003; 2-4; 6+

Dexterity game played on a board raised high into the air by a wooden structure. The board is dotted by many holes, most of them of a size to hold the player marbles. Players must flick or nudge under a marbles to move it into the goal area, i.e. where the pyramid is being construction while avoiding the rather large crocodile holes. A net stretched under the board helps keep fallen marbles from rolling away. Finishing the game can be particularly difficult as the last marble must be flicked to rest on top of four others set in a square, thus forming the pyramid of the title. The board height is more made for child than adult hands and the whole affair probably goes on a little bit too long for the amount of interest generated.

Pyramids and Mummies
Marianne Sachs; Aristoplay; 1988; 2-4; 8+

Includes The Pyramid Game and The Mummy Game. The former is cooperative as players try to decipher rebus writing and together erect a pyramid. The other is more of a race, but also involves reading rebuses.

Queops/Expedição KV62
unknown; Pais e Filhos; 2009; 2-4

Players are attempting to find the inner chamber of the great pyramid of Cheops. Dice are rolled to move. The board tiles change by rotating the board which creates holes; pawns may fall through.

Scarabs & Scorpions
Tony Ripley; Gamealogical Institute; 2008; 2-4; 8+

Ten minute game of dice rolling is a race to reach the best score and avoid the scorpions.

Schatz des Pharaos, Der
Wolfgang Kramer; Berliner Spielkarten; 1996; 2-6; 8+

"Treasure of the Pharaoh". Card game in which players use the ladder, torch, rope and shovel to race through six stages to reach the Pharaoh's treasure. Re-published in 2006 by Adlung under the title Im Bann der Pyramide. [more]

Secrets of the Tombs
Martin Wallace; Kosmos/Rio Grande Games; 2003; 3-5; 8+

Explorers search their way through a pyramid which takes a long time and sometimes, out of nowhere, they are eliminated.

Seega
by Great American Trading Company 2; 8+

Pure abstract in which players take turns placing marbles on a 5x5 board. When all are placed they capture the opponent's pieces by moving to sandwichg them between their own. Draws are frequent.

Senet
unknown; 3500 BC; 2; 6+

This was actually played by ancient Egyptians and is similar to Backgammon. Differences are safe and trap spaces on the board.

Sphinx
Invicta; 1982; 2-3

Pure abstract in which players try to get five pyramids in a row. Similar to Pyramid.

Sphinx
Günter Baars; Ravensburger; 1999; 2-4; 8+

Players roll special dice to move, attempting to navigate a labyrinth, collect cards and discover the secret identities of three sphinxes.

Totally Tut
Learning Resources; 2-4; 6-9

Using their arithmetic skills players can advance to the top of the pyramid.

Treasure of the Pharaohs
Palitoy; 1974; 2-6

Roll-and-move game set in a three-dimensional pyramid. The goal is to pass through all the hazards and reach the treasure hidden in the sarcophagus. Production in this game for children is rather attractive, even if play is not.

Tut Tut
British Museum Games; 1996; 2-4; 8+

Subtitled "The Game of Egyptian Hieroglyphs", this is actually four games in one. Tut is a quick identification and matching game. Dynasties is a word game. Ankhs is a trick-taking game. Duel is a trick-taking and word game for up to three.

Tutan Loot'em
unknown; Orchard Toys; 2009; 2-4; 5+

Card game of collecting ancient Egyptian artifacts. Be careful not to get "looted" by your opponent.

Tutankham
unknown; Ideal; 1983; 2

Players act as treasure hunters explore Tut's tomb, which is represented as a square grid. Based on the video game of the same name.

Tutankhamen's Revenge
Stefanie Rohner & Christian Wolf; Jumbo; 1990; 2-6; 8+

This game of excavation begins with each player placing a card in the box without others being able to see its identity. Then they take turns trying to remove as many valuable cards as possible. Encountering a negative card costs points,, however, and forces you to give the next player a chance. You should have stopped earlier.

Tutoom: Treasures of Pharaoh
AllFair; 1923; 2-4

A roll-and-move game for children who play travelers riding horses.

Valley of the Pharaohs
Steve Hart; Front Porch Classics; 2006; 3-6

Roll-and-move game set in 1926 has players trying to collect a legendary scepter. Obstacles include bandits, sand storms and obstacles laid by opponents. Rolling doubles gives control of the mummy.

Voice of the Mummy
Milton Bradley; 1974; 2-4

Roll-and-move game in which players gather gems in a pyramid. Notable for its battery-powered sarcophagus which contains a record player instructing players from time to time.

Wadjet
Dee Pomerleau; Timbuk II; 1996; 2-4

Logical deduction game similar to Clue, but about the archaeological treasures of Egypt. Features a beautiful production, but really requires exactly four players and is difficult and long.

Zerstreute Pharao, Der
Günter Baars; Ravensburger; 1997; 2-5

"The Scatter-brained Pharaoh". A board is seeded with various treasures and covered by pyramids. Players must try to remember/guess where each is. Also known as Ramses II and Pyramido.


Related:

Ancient Conquest
R.J. Hlavnicka; Excalibre; 1975; 4

Wargame of the ancient world in which one player represents Egypt as well as several other nations. Hex-based with counters that contain combat and movement points. All of a player's nations are played together and can even combine in defense, thought not in attack. There is no economic mechanism, so no new pieces are received as a result of occupation, only scheduled reinforcements. times. Many of the point goals are for taking cities. There is no stacking except in cities. The only other way to score points is to destroy enemy combat factors. Later re-worked as Ancient Conquest II.

Chariot Lords
Charles Vasey; Clash of Arms, 1999; 3-4

Area-based wargame of the ancient world in which one player represents Egypt as well as several other nations. Order of nations within a turn is random. [more]

Chariots of Fire
Mark Herman & Richard Berg; GMT Games; 2009; 1-4

Wargame anthology recreating historical battles from the chariot era, some having Egyptian participation such as Megiddo.

Civilisation
Francis Tresham; Hartland-Trefoil; 1981; 2-7

One of the players is Egypt is this game of man's earliest history. Later re-worked as Civilization and Advanced Civilization. [more]

De Bellis Antiquitatis
Phil Barker and Richard Bodley Scott; Wargames Research Group; 1990; 2-6

These war miniatures rules include specifications for ancient Egyptian armies.

King of Kings
William L. Banks; Good Industries; 1990; 2-6

One of the players is Egypt is the scenarios associated with the Roman wars. [more]
if picture missing, probably out of print

Lost Cities
Reiner Knizia; Kosmos/Rio Grande; 1999; 2

Card game in which players must play cards in ascending order. Not every card will arrive so players must decide when to play and give up future potentials. The cards played represent five different explorations, one of which bears a close resemblance to an Egyptian archaeological setting. Expanded by Lost Cities for Four which supports four players in partnership. [more] [Buy it at Amazon]

if picture missing, probably out of print
Lost Cities: the board game
Reiner Knizia; Rio Grande; 2008; 2-4

Board game version of the above, now permitting four players, each with distinct goals. [Buy it at Amazon]

Tower of Babel
Reiner Knizia; Hans-im-Glück/Rio Grande; 2005; 3-5

Auction and placement game about the seven wonders of the world plus the famous aforementioned tower. Egypt has a place as the home of the Great Pyramid of Cheops and the Lighthouse at Alexandria. [more]

Vom Kap bis Kairo
by Günter Burkhardt for Adlung, 2001; 2-4

In this mostly auction game, players compete to build the first transcontinental railroad from the Cape of Good Hope across Africa to the Egyptian capital at Cairo. Egypt is very tangential here. [more]

War Gods of Ægyptus
by Chris Fitzpatrick for Crocodile games, 2002; 2

Tabletop miniatures war game rules for a mythical kingdom which has clearly been closely modeled on ancient Egypt.

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