American Megafauna
[First Edition]
Tue Oct 19 11:40:41 PDT 1999
Summary of DNA
Roadrunner DNA
These varieties of DNA are the most important for the predator-prey
relationship.
- Armor-piercing (A)
- useful for predators of ecotypes which have armor
-
a requirement for herbivores in most marine biomes
-
required for herbivores in the cactus biome
- Armor (a)
-
predators of armored prey
require at least as much Armor-piercing as there is armor
-
niche characteristic in several biomes
-
incompatible with speed in most cases
- Nocturnal (N)
-
predators of nocturnal prey require at least as much nocturnal
-
a niche characteristic for some biomes, including marine biomes
-
usually limited to smaller sizes
- Speed (S)
-
predators of speedy prey require at least as much speed
-
niche characteristic in many biomes
-
incompatible with armor in most cases
- Wings (SS) (a special case of Speed)
- behave just like Speed
- may travel up to 3 hexes
- may overfly ice (see also Physiology)
Other DNA
- Browsing (B)
-
a requirement for herbivores in many biomes
- Grazing (G)
-
a requirement for herbivores in many biomes
- Husker (H)
-
required for herbivores to use MAST in wooded biomes
-
never appears above size 3
- Insectivore (I)
-
required for herbivores in several biomes
-
never appears above size 3
- Marine (M)
-
a requirement for herbivores in marine biomes
-
required for predators in hexes which are exclusively marine
- Physiology (P)
-
niche characteristic in many biomes
- PP required to cross an ice biome (see also Wings)
- Sex (Sex)
-
doubles gene income
- Wild (W)
- player chooses DNA once after any time card is expressed
- Technology (WW)
- requires Tool Use DNA to express
- DNA may be changed during Trophic Change at cost of 1 gene
- limited to sizes 1-3
Balancing Variant
Note: in the first edition, this variant is in the rules, on the back of the blue page.
It is reproduced here because the page is not visible during play. This has
been corrected in later editions as these choices can be found on the back page
of the rules.
Choose starting DNA in order:
- mmm: AP or M or PS or I (if I, max size is 3; if PS, max size is 5; recommend I for first time)
- mmrrr: AB or BM or G or N (if N, max size is 1; recommend G for first time)
- rm: NP or S (if S, max size is 5; recommend S for first time)
- rrrr: AA or AM (recommend AM for first time)
Summary of Catastrophes
Some editions of the blue sheet information are slightly wrong.
Mesozoic:
Cenozoic:
Summary of Cold-Blooded Variant:
New rules for Reptiles, except avian:
- no N, S or Sex (except S for pterosaurs)
- 2 herbivores per biome biomass
- 2 predators per herbivore
(so there could be 8 cold predators in a hex)
- max migration of 1 (except pterosaurs 2)
- not allowed adjacent to ice sheet
(adjacency does not require an arrow except in
the case of holding zones – the Laurentian
Shield is not adjacent to the Kolyma Archipelago)
- acquiring double P switches to warm-blooded
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