What you can buy: | Why (see costs on Income Board) |
Population | Permit purchase of more items in succeeding turns, defensive. |
Develop a Dot | Improve dot's production by 1. |
Caravan | Establish a land trade route, retrieve more items. |
Use Fee | Instantiates the land route. |
Train | Establish land trade route, permit rapid movement over train areas. |
Small boat | Connect to other trade routes over small sea areas. |
Large Boat | Connect to other trade routes over large sea areas. |
Industrial Tech | Double number of purchases permitted in succeeding turns. |
Raider | Attack enemy land areas, Attack to hit roll=1, Defense to hit roll=2. |
Infantry | 2/4 |
Cannon | 4/1 |
Army Base | Cannot attack, but automatically destroy two attackers per round. |
Galleon | Attack enemy sea zones, 1/1 (move in small sea areas). |
Battleship | 4/4 (move in large sea areas). |
Food/Clothing Factory | Increase variety of goods (ultimately, more victory points). |
Housing Factory | Increase variety of goods (ultimately, more victory points). |
Education Factory | Increase variety of goods (ultimately, more victory points). |