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Books About Military Board Games
Sorted by Author
On
Sat Sep 19 00:42:45 UTC 2009
added the on-line books
(1) Naval Institute Proceedings, volume 38 ·
(2) Floor Games
On
Sat Aug 29 00:06:41 UTC 2009
added
(1) Game Design Workshop: Designing, Prototyping, and
Playtesting Games second edition ·
(2) Theory of Fun for Game Design ·
(3) The Art of Game Design: A Book of Lenses ·
(4) Paid to Play: The Business of Game Design.
Game Rules
- Slope, Nicholas
The Book of Mediaeval Wargames (1984)
- Wells, H.G.,
- Floor Games
-
Little Wars (1977)
Fandom
- Featherstone, Donald,
Advanced War Games (1969)
- McGowen, Tom,
War Gaming (First Books) (1985)
- Perla, Peter P.,
The Art of Wargaming: A Guide for Professionals and Hobbyists (1990)
- Pritchard, David (editor),
The Games & Puzzles Book of Modern Board Games (1975).
Each chapter by a game expert describes and analyzes a different game:
Alan Calhamer on his game
Diplomacy;
Terry Donnelly on his game
Decline and Fall of the Roman Empire;
Darryl Francis on
Scrabble;
John Humphries on
Confrontation, Escape from Colditz, Tri-Tactics;
Josie Matthews on
Speculate;
David Parlett on
Cluedo, Monopoly, Sigma File;
David Wells on
Mastermind, Ploy, Twixt.
History of Gaming
For Inventors
- Dunnigan, James F. (prolific wargame designer),
- Fullerton, Tracy, Christopher Swain, Steven Hoffman
Game Design Workshop: Designing, Prototyping, and Playtesting Games
(2004)
- Jackson, Steve,
Game Design: Theory & Practice
- Koster, Raph,
Theory of Fun for Game Design (2004)
- Meyers, Keith,
Paid to Play: The Business of Game Design
(2008)
In ten chapters and eighty-nine pages, discusses game design and
marketing, citing one of his own developed games in the process.
- Peek, Steve,
The Game Inventor's Handbook
Steve Peek has designed several games including
Seven Days Battle (Battleline, 1973 American Civil War);
Shenandoah (Battleline, 1975 American Civil War (with Craig Taylor);
Submarine (Battleline, 1976 WW2);
Alpha Omega (Battleline, 1977 Science Fiction);
Fury in the West (Battleline, 1977 American Civil War);
Submarine ([2nd], 1977);
Alpha Omega ([2nd] Avalon Hill, 1979);
Starfall (Yaquinto,
1979 Science Fiction);
Time War (Yaquinto, 1979 Science Fiction);
Mythology (Yaquinto, 1980 Fantasy);
Shooting Stars (Yaquinto, 1980 Science Fiction);
Battles & Leaders (Yaquinto, 1981 American Civil War);
Fury in the West ([2nd] Avalon Hill, 1981).
Chapter titles include:
"History of Games",
"Inventing Games",
"Selling a Game to a Publisher",
"Selling Your Idea",
"Self-Publishing",
"Marketing",
"Getting Exposure",
"Selling Game Markets".
- Schell, Jesse,
The Art of Game Design: A Book of Lenses
(2008)
- Tinsman, Brian,
The Game Inventor's Guidebook
(2003)
For Collectors
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