English Translation
Whirlpools of Charybdis Expansion
Story:
The Charybdis was a shapeless
sea monster of Antiquity.
She swallowed seawater three times a
day before belching it back out again.
This created dangerous sea whirlpools
which all sailors feared. Charybdis
was originally a sea nymph and daughter
of Poseidon. However, when she stole
Heracles' cattle, as a punishment Zeus turned her into
a sea monster with huge maw.
Preparation:
The three whirlpool tiles are
cut out and placed on the edge of the play area
next to the the following areas:
between
Styx and Corinth, beside Halicarnassus
next to Cyprus.
How is the whirlpool used?
- A whirlpool can be used to move directly
to another sea space.
- Whirlpools themselves do not count as spaces.
- If on his turn a player moves in his ship
through a whirlpool to a sea space bordering another
whirlpool it costs
1 movement point as in a normal move
(the whirlpool itself doesn't cost any extra movement points).
- A journey through a Charybdis whirlpool
is not without its dangers. A player wishing to move through a
whirlpool on his turn, rolls 2 warriors
(if available). Each warrior showing a
cross will be placed in the
Underworld.
- After a battle another player's ship as well as
the Hydra (see the
Combat rules) can be sent through the whirlpool.
This is the will of Zeus
and therefore, in this case, no
warriors are rolled.
Optional for experienced players:
During set-up, the whirlpools can also be placed
adjacent to any other sea spaces as described above.
Theseus – Conqueror
of the Minotaur Expansion
Story:
Every year, as a tribute to Crete,
some Athenian children are condemned to be
sacrifices to the Minotaur.
Secretly, Theseus makes his way
to Crete, puts an end to this cruel ritual
and kills the bull-headed
stepson of King
Minos in his labyrinth. Now you need to
retrieve the hero Theseus from Crete!
If you prove yourself worthy,
he will fight for you
and count as an additional
victory point!
Preparation:
- Before the first game mark a
Carcassonne figure (Theseus) of an easy
to distinguish color (e.g. black)
on one side with paint or a dot of glue.
- At the start of play place Theseus
on the vacant land box next to Crete.
How do I get Theseus?
- If a player's ship is alongside
Theseus' space, the player can
try to get Theseus on board,
if he is still on Crete.
- To do so he rolls with 1 warrior. If
the fighter survives, the players can
add Theseus to his ship.
How does Theseus help me?
- Theseus occupies, as a warrior or
as a treasure, a free space in the
Ship. If there is no vacant space,
he can place a warrior in the
underworld.
- For all tasks and
action cards Theseus counts as a
normal warrior.
- In a struggle Theseus is rolled with
the normal warriors. He
counts twice as much as a
normal warrior, i.e. 2, 1 or 0
fight points, depending on his result.
If the result is a cross,
Theseus is not placed in the underworld,
but remains on the player's ship.
This hero is immortal!
- Should a player
win a battle against
the competitor who has Theseus,
he now takes either a treasure, an
action card or Theseus himself,
and places it on his ship.
- Theseus on board a ship
counts as an extra victory
point
(but there is no
victory point card to take).
Required materials:
1 large or small,
Carcassonne figure of an easy
to distinguish color (e.g. black)
Authors: Arno Steinwender & Wilfried
Lepuschitz. Graphics: Andreas Resch
One time edition of the
Österreichischen Spielemuseums for
the SPIEL '08 games fair in Essen,
Germany. Web:
www.spielemuseum.at
spotlightongames.com