Spotlight on Games > Translations
English Translation
November 26, 2011
Wind River

1 Game Material
4x7 Teepees
36 Buffalo
40 Resource cubes

2 Game Preparation

  1. Each player takes all of the teepees of a color and one resource.
  2. Buffalo are placed in the first three rows on game board as indicated by the symbols.
  3. If there are only three players, the lighter spaces are not used

3 Game Start

The start player is randomly determined. He places one of his teepees on any vacant space in play. The other players follow clockwise. Then all players put a second teepee on a different vacant space in the same way.

4 Object of the Game

The player having most teepees at the end of the game wins.

5 Game Turn

Starting with the start player and continuing clockwise, players each execute a turn, in order doing the following:
Move the buffalo,
Supply your teepees

and choose one of the following extra activities:

Move a teepee,
Earn resources,
Place a new teepee, or
Move a buffalo.

5.1 Moving buffalo
Move as many buffalo as you have teepees on the board. You may not move a buffalo more than one space. Buffalo move straight or cross towards the other side of the game board, they may not be moved backwards. No more than five buffalo may be in one space at any time. Moving the buffalo is mandatory, you may not skip a move. If you move a buffalo into the open plains (from one of the spaces in the last row on the game board), it is taken out of the game. Buffalo may not leave at the left or right sides, only at the opposite side of the game board

5.2 Supplying teepees
Teepees are supplied if there are at least as many buffalo as teepees in the same space. If there are fewer buffalo than teepees, you have to pay one resource for each of your re-supplied teepees. Teepees from other players in the same space get supplied first.

Example 1:
There are two buffalo, one of your teepees and three teepees from other players on one space after you moved the buffalo. The buffalo are allocated to the teepees of the other players (you wouldn’t leave someone else unsupplied, wouldn’t you?), You pay one resource from your personal stock to supply your teepee. The others pay nothing - they will have to supply their teepees in their turns. Of course you wouldn’t have to spend a resource if there were at least four buffalo in that space.

Check whether all of your teepees are supplied and pay resources for your re-supplied teepees. If you cannot support all teepees, the unsupplied teepees are taken from the game board You may not voluntarily leave a teepee unsupplied if you still have resources in stock. (You may not borrow resources from other players.)

Example 2:
You have two re-supplied teepees and one resource in your personal stock. You pay the resource for one of the two teepees (which one is your choice) and move the un-supplied teepee back to your stock. You may place it again later in the game.

Unused teepees should not be mixed up with teepees which followed the buffalo into the open plains at the end of the game board (see 5.3.1)!

5.3 Extra Activities
You must perform exactly one of the four possible extra activities.

5.3.1 Moving a teepee
Move one of your teepees to any adjacent space. They may only leave the game board only at the side where the buffalo may leave it. If the space a teepee has moved to is occupied by teepees from other players, all players who have teepees in that space (including you) pay one resource to the general supply. If any of the other players has no resources, he does not have to pay. But you may not enter an occupied space if you cannot pay the resource.

No payment is required if you move a teepee to a space occupied by only your own teepees.

Example: Moving a teepee
You move your teepee to a space which is already occupied by two teepees of player A and one teepee of player B. Players A, B and you have to pay one resource. But as player B has no resources, he pays nothing. Note that Player A only pays one resource although there are two of his teepees on the space!

If you move your teepee into the open plains, i.e. out of one of the spaces in the last row, it remains in the open space at the end of the game board. It will count for victory at the end of the game. Do not return it to your supply!

5.3.2 Earning Resources
Count the number of buffalo in all spaces where only you have teepees. Subtract the number of teepees in those areas and take that number of resource blocks. You do not get resources in areas which contain other teepees beside your own. You may not have more than ten resources in your personal stock.

Example: Earning Resources
You have seven resources already and may earn four more. You take only three, as you may not exceed the limit of ten

Note that the buffalo are not removed from the game board if you earn resources!

5.3.3 Inserting a teepee
Pay 3 resources and place a new teepee in any area where only you have already one ore more teepees. You may not add a teepee in areas where other players have teepees as well, or where you do not have a teepee already.

5.3.4 Moving a extra Buffalo
You may move one extra buffalo. The same rules apply as in 5.1. Note that this is after you have supported your teepees – you may not use the extra buffalo move to support an unsupplied teepee. But you may move one of the buffalo you already moved in 5.1.

6 End of the Game
The game ends when no teepees are left in the game – they have either entered the open plains at the end of the game board, or have to be taken out of the game due to lack of resources. The player with most teepees in the open plains wins the game. In case of a tie, the player with most remaining resources wins.

© 2008 Argentum Verlag Brabanter Straße 55 50672 Köln
Author: Dirk Liekens Graphic: Dennis Lohausen