Barbarians
Summary for the Keith Poulter board game
Mon Oct 31 05:52:36 UTC 2005

ROMANS (regular army) - red on gold
5-5 is a cohort.
20-4 is a demi-legion and is made from 4 cohorts.
45-4 is an 8-cohort legion and is made from 8 cohorts and an Eagle.
"Named Counter" is a legion and is made from 10 cohorts and an Eagle.

note: reform whenever stacked together, can do any 2 of breakdown, move & reform in 1 turn

note: a legion taking losses first breaks down to a 20-4 and 5-5's

ROMANS (auxiliary army)
3-4 is an auxiliary infantry cohort. - green on gold
7-4 is an auxiliary infantry double cohort and is made from 2 infantry cohorts.
4-4 is an auxiliary heavy cavalry. - purple on gold
9-4 is an auxiliary double heavy cavalry and is made from 2 heavy cavalries.
2-8 is an auxiliary light cavalry.
3-6 is an auxiliary medium cavalry.

note: auxiliaries break down anytime, but only re-form when stacked with Supreme Commander.

GERMANSPANNONIANSGAULS
dark green on pale green
mobs warbands
9-5 = 2 x 5-4

11-3 = 2 x 5-4
5-5 = 2 x 2-5
10-4 = 2 x 5-4
12-3 = 2 x 5-4
5-9 = 2 x 2-9

purple on yellow
mobs warbands
10-4 = 5-4, 4-4
or 2 x 4-4
9-4 = 2 x 4-4
5-5 = 2 x 2-5
5-9 = 2 x 2-9

 

yellow on gray-green
25-4, 20-4, 15-4 inf.
15-8, 2-8 cavalry
no breakdowns

 

 

 

Sarmatians Britons
gray on pale brown dark green on pale green
mobs warbands 3-6 war chariot
11-4 = 2 x 5-4
9-7 = 2 x 4-7
5-5 = 2 x 2-5 Batavii
10-4 = 2 x 5-4 brown on gray
9-5 = 2 x 5-4
Goths and Vandals use Sarmatian counters.

Dacians
dark purple on pale purple
mobs warbands
10-4 = 2 x 4-5
5-5 = 2 x 2-5
5-9 = 2 x 2-9

note: mobs can break down only when with a leader

SEQUENCE OF PLAY
Player 1 movement
Player 1 combat
Player 2 movement
Player 2 combat

STACKING LIMITS

MOVEMENT

COMBAT

Fog of War

FLEETS

FORTRESSES

FORTIFICATIONS

BURNING & LOOTING


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