The Con Game: Quick Rules
Mon May 17 23:55:14 PDT 1999
- Place a Game on the production track and redraw
- Advance a Game on the production track
- Place a Game on the market after paying production cost:
- High: $1,000 x base cost
- Medium: $500 x base cost
- Cheesy: $300 x base cost
- Note that publishing a supplement has the side effect of raising the original
game's popularity by 1.
- Ask players for advertising (when placing a magazine into production)
Bonuses occur on first turn after the magazine is published.
There is an extra +1 if the magazine popularity is more than the
base price during the buyer's turn or a -1 if the magazine is
below the base price.
|Magazine Quality||Popularity Bonus||Cost|
- Play a card and redraw
- Discard a card and redraw
- Make a deal with another player (1 minute)
- Attend a convention (summer only)
- All attending players vote where con will be held.
Richest player gets 2 votes and decides ties, poorest none.
A region needs at least a distributor number of 4 to hold a con.
- Each attendee (owner or employee) spends $500 per region
traversed to reach the con.
(Oceans count as 2 regions.) Minimum cost is $500.
- A company can bring 3 products to the con. Each additional employee
can bring one more product.
- Each attendee may:
- Do one of the following:
- Spend $1,000 and double income, make
2 rolls, and play/redraw 1 more card
- Spend $2,000 and triple income, make
3 rolls, and play/redraw 2 more cards
- Spend $4,000 and quadruple income, make
4 rolls, and play/redraw 3 more cards
- This extra spending is done by players going around the table
until everyone passes. At the end, whoever has spent the most
total amount on the con receives the following:
- either +1 to their distributor rolls or make someone else have
-1 to their rolls
- decides whether they want to go first or last in the following:
- Roll for a new distributor.
- Play and redraw a card.
- Collect income after all rolls and card plays are done:
receive popularity of your con products multiplied by $100
- Recruit Distributor (only once in a region per turn)
- The number in the region shows how many distributors it can support.
- calculate how many levels your best game differs from average
- calculate how many levels your worst game differs from average
- add these numbers together, divide by 2 and add this to the die roll
- add 1 if it is your home region
- subtract 1 if it is in a different country
- subtract 3 if non-English speaking country
- Roll 1 die: a 1 always fails, a 6 always succeeds
- Pull a Game off the production track or market
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