||Fort. Endeavor; 2g, no extra
||Fort. Endeavor; 4g, no extra
||Rule Endeavor; 4g, no extra
||1g at end of round||1g at end of round||free|
||Move before event draw.
Player movement points = Combat stature.
By sea if Seafaring, up to 3 zones, 1g per zone
Each 1 adds +1 for/against Conquest or Pillage from/at its base.
1 can be burned in exchange for -1 social state loss in Conquest or Pillage.
Converts its area to Seafaring.
Extends sea range by 1.
Base may not be attacked by sea unless attacker has at least as many fleets.
Cathedral: +1 for Ruling, +1 for Conversion
Commerce: +1g for Taxation
University: +1 Ruling results become +2 instead
Palace: May rule all areas with palaces in one endeavor, gold spent per area
||Lost if its area is lost.||Lost if its area is lost.
One type per area.
If conquered, palaces destroyed; commerce & university captured; cathedral/mosque captured if same religion.
If area becomes independent, all but palace preserved.
Pillager can burn 1 in exchange for -1 social state change. Pillager receives 1g.