- Start with 8 pawns on the temple of your color (9 if < 4 players).
- No special way to choose the start player.
- Roll 2 dice, may add a third if doubles achieved.
- Must move pawns off the tri-lobed spaces first. These triple strength.
- Horseshoe spaces double strength.
- Must use as many dice as possible -- may ignore rule about moving
off triple spaces first if it permits more dice to be used.
- Hit pawns go to the forest and never return.
- A pawn which hits has to stop moving (except: Tuchulcha).
- Stopping on an on-board swirl is just like being hit.
- Do not need exact roll to reach goal.
- Become Tuchulcha by moving to the swirl 2 of your forest and/or goal pawns
and a third from forest/goal/temple. Any of player's pawns in goal
go to forest.
- Tuchulcha wins if all other viable pawns are destroyed. He is eliminated
if even one reaches the goal after he becomes Tuchulcha. He cannot
be hit, rolls 4 dice discarding 1, need not stop after a hit, never
- Lasa Vacuvia may be chosen if someone has chosen Tuchulcha. Transfers
all his pawns from goal and forest to the 4-pointed star. Must have
at least 4 pawns still in play. If nothing on 4-pointed star, pick any
and place there.
- Landing on a swirl, Lasa's pawns place a wooden seal on it, then go to
the 4-pointed star. Wins by closing all 4. Out of game if
insufficient pawns to do the job.
- Lasa is sent to the forest if hit by Tuchulcha, back to temple if hit by
by others. Only moves on unoccupied spaces, skipping occupied ones
without counting them.
- Anyone down to 1 pawn disregards a die if it forces overshoot of the
- If Tuchulcha is knocked out, player who did it can immediately become
Tuchulcha. Or anyone else can later, but each time requires one
additional pawn on the swirl (from any source) and each
"normal" player has to have at least 2 pawns in play.
- If no Tuchulcha, game ends when first player's last pawn goes to the goal
or forest. Player with most in the goal wins. If tied, player
with fewer in the forest wins.
Thu May 11 05:42:50 UTC 2006