Cruise or Maximum. Cruising ships may Raise Sail to get +1 speed if wind blowing into stern or stern/flank hexsides. Raising or Lowering sails costs 1 MP. However, with sails up, may not do any of the following: Change Facing Without Moving, Turn Around, Rake. Ships which Collide have Sails Raised marker changed to Masts Down and cannot use sail anymore.
these ships cannot use Max Speed and have Cruise speed halved (rounded up).
this type of ship adds 2 MPs for wind assistance at either speed. Raise and lowers are free.
Each depletion hit reduces manpower (minimum 0). Captured ships are M0 and have Crew Rating of 0. M0 ships cannot board. Crew Rating 0 ships cannot use Max speed.
if the only admiral is lost, roll 1 die and add the admiral's initiative and 1 more if the player has fewer VP than the opponent. If the result is 7 or more, the fleet withdraws. Other player receives 25 VP and the game is over.