Sherlock Holmes: The Card Game variant
Card Modifications:
Clue: Look at 2 cards from the hand of the player having the best score (player's choice if tied or he has the best score).
Scotland Yard: The named player takes cards equal to the number of Inspector cards currently showing on the table.
Telegram: Named player adds points to score equal to 5 times the number of cards he is holding.
Thick Fog: You and named player swap cards equal to the number of cards in the smaller hand minus 1. Players draw cards from one another at random.
Other Notes:
Scoring:
1. Hand ends when an arresting player finds a Villain in another player's hand or someone discards his last card.
2. Successful arresting player subtracts the value of the Villain(s) from his hand. Guilty player adds this amount to his hand.
3. All players add value of cards they hold to their score except for undetected Villains.
Arrest: If an arrest fails, you take all the victim's cards and he draws an equal number from the deck.
Holmes: Play on any turn except after a blue move card.
Inspector: If the previous card was Scotland Yard, you may make an arrest.
London includes 221B Baker Street and Scotland Yard.
Mycroft: Only playable in London. Hands are exchanged regardless of size.
Watson: Play on any turn except after a blue move card.
Card Modifications:
Clue: Look at 2 cards from the hand of the player having the best score (player's choice if tied or he has the best score).
Scotland Yard: The named player takes cards equal to the number of Inspector cards currently showing on the table.
Telegram: Named player adds points to score equal to 5 times the number of cards he is holding.
Thick Fog: You and named player swap cards equal to the number of cards in the smaller hand minus 1. Players draw cards from one another at random.
Other Notes:
Scoring:
1. Hand ends when an arresting player finds a Villain in another player's hand or someone discards his last card.
2. Successful arresting player subtracts the value of the Villain(s) from his hand. Guilty player adds this amount to his hand.
3. All players add value of cards they hold to their score except for undetected Villains.
Arrest: If an arrest fails, you take all the victim's cards and he draws an equal number from the deck.
Holmes: Play on any turn except after a blue move card.
Inspector: If the previous card was Scotland Yard, you may make an arrest.
London includes 221B Baker Street and Scotland Yard.
Mycroft: Only playable in London. Hands are exchanged regardless of size.
Watson: Play on any turn except after a blue move card.
Card Modifications:
Clue: Look at 2 cards from the hand of the player having the best score (player's choice if tied or he has the best score).
Scotland Yard: The named player takes cards equal to the number of Inspector cards currently showing on the table.
Telegram: Named player adds points to score equal to 5 times the number of cards he is holding.
Thick Fog: You and named player swap cards equal to the number of cards in the smaller hand minus 1. Players draw cards from one another at random.
Other Notes:
Scoring:
1. Hand ends when an arresting player finds a Villain in another player's hand or someone discards his last card.
2. Successful arresting player subtracts the value of the Villain(s) from his hand. Guilty player adds this amount to his hand.
3. All players add value of cards they hold to their score except for undetected Villains.
Arrest: If an arrest fails, you take all the victim's cards and he draws an equal number from the deck.
Holmes: Play on any turn except after a blue move card.
Inspector: If the previous card was Scotland Yard, you may make an arrest.
London includes 221B Baker Street and Scotland Yard.
Mycroft: Only playable in London. Hands are exchanged regardless of size.
Watson: Play on any turn except after a blue move card.
Card Modifications:
Clue: Look at 2 cards from the hand of the player having the best score (player's choice if tied or he has the best score).
Scotland Yard: The named player takes cards equal to the number of Inspector cards currently showing on the table.
Telegram: Named player adds points to score equal to 5 times the number of cards he is holding.
Thick Fog: You and named player swap cards equal to the number of cards in the smaller hand minus 1. Players draw cards from one another at random.
Other Notes:
Scoring:
1. Hand ends when an arresting player finds a Villain in another player's hand or someone discards his last card.
2. Successful arresting player subtracts the value of the Villain(s) from his hand. Guilty player adds this amount to his hand.
3. All players add value of cards they hold to their score except for undetected Villains.
Arrest: If an arrest fails, you take all the victim's cards and he draws an equal number from the deck.
Holmes: Play on any turn except after a blue move card.
Inspector: If the previous card was Scotland Yard, you may make an arrest.
London includes 221B Baker Street and Scotland Yard.
Mycroft: Only playable in London. Hands are exchanged regardless of size.
Watson: Play on any turn except after a blue move card.