Maharaja Variant - Blue Player Cards
Harappans
DURING ANY GAME TURN
Each Aryan or Mauryan army destroyed in own turn (2).
TURN 4
Gujarat (2); each other area in North India or Himalayas (1)
TURNS 7, 10, 13, 16, 19, 22, 25 and 27
Each area in North India or Himalayas (1)
Aryans-4
TURNS 4, 7, 10, 13, 16, 19, 22, 25 and 27
Magadha, Bundelkhand, Bihar, Bengal and Orissa (3);
Each other non-hiland area (2);
each hiland area (1).
Notes:
- Use Muslim counters.
- 6 in Central Asia on Turn 3.
- Must submit to Mauryans if own 2 or fewer areas and attacked by Mauryans.
- All may combine with Mauryans-2 kingdom if at least one Aryans-4 territory is adjacent.
- Must submit to Guptas if own 2 or fewer areas and attacked by Guptas.
Mauryans-2
TURNS 10, 13, 16, 19, 22, 25 and 27
Each non-hiland area (2); each hiland area (1).
Notes:
- Use Blue Factory and boat counters.
- Arises from split of Mauryans at the start of Turn 8.
- Mauryan Kingdom breakup: Turn 8
At the start of Turn 8, the Mauryan (yellow) kingdom splits to form four new
kingdoms, one played by each player. This occurs in the following sequence:
- The Yellow player converts all Mauryan (and submitted to Mauryan)
counters currently in Magadha (using Gupta counters). Then he also
converts all Mauryan and submitted counters in up to 4 areas adjacent to Magadha.
Counters are replaced token for token in each case.
- After the Magadha kingdom is created, the Blue player chooses any 3 contiguous
areas currently occupied by Mauryans counters to form the kingdom of the
Mauryans-2. If at least one Aryans-4 territory is adjacent to any Mauryans-2
territory, all Aryans-4 may be converted to Mauryans-2, even if not submitted.
- After the Mauryans-2 kingdoms is created,
the Green player chooses any 3 areas currently
occupied by Mauryans counters to form the kingdom of the
Mauryans-3. If at least one Aryans-2 territory is adjacent to any Mauryans-3
territory, all Aryans-2 may be converted to Mauryans-3, even if not submitted.
- After the Mauryans-3 kingdoms is created,
the Purple player chooses any 3 areas currently
occupied by Mauryans counters to form the kingdom of the
Mauryans-4. If at least one Aryans-3 territory is adjacent to any Mauryans-4
territory, all Aryans-3 may be converted to Mauryans-4, even if not submitted.
- After the Mauryans-4 kingdoms is created,
remove all remaining Mauryans tokens from the mapboard.
Nations previously submitted to Mauryans
remain on the map board and are no longer considered submitted.
- Must submit to Guptas if own 2 or fewer areas and attacked by Guptas.
Kushans
TURNS 10, 13, 16, 19, 22, 25 and 27
Agra, Delhi, Gandhara (3);
Kashmir, Lahore, Punjab, Rajputana (2);
each other area (1)
Notes:
- Use Marathas counters.
- 6 in China and 4 in Central Asia on Turn 9
- Major Invasion: Turn 9
- Leader Kanishka [use Rao leader counter]: Turn 9
- May no longer Increase Population starting on Turn 12.
Ephthalites
TURNS 13, 16, 19, 22, 25 and 27
Delhi, Kashmir, Punjab (3);
each other area in North India or the Himalayas (2)
Notes:
- Use Afghan and French counters in combination.
- 8 in Afghanistan on Turn 13
- Major Invasion: Turn 13
Muslims
DURING ANY GAME TURN
Kill Timur, Sanga, Akbar, Albuquerque (2 each)
TURNS 16, 19 and 22
Delhi (4);
Punjab, Jaunpur, Bengal, Khandesh, Gondwana, Maharashtra, Berar (2);
each other area (1)
TURNS 25 and 27
Delhi (4);
Khandesh, Gondwana, Maharashtra, Bijapur, Berar, Bidar, Andhra, Golconda (2);
each other area (1)
Notes:
- 4 in Persia on Turn 16
- If on Turn 16 there are still Aryans-4 counters on the map,
flip those counters to their reverse side and use another
inverted counter to indicate their income.
Reset the Muslims population counter.
- 8 in Afghanistan on Turn 17
- Boats: Turns 17-25
- 8 in Afghanistan on Turn 19
- Major Invasion: Turn 19
- Leader Aybak: Turn 21
- Rajputs may submit to Muslims if reduced to two areas and attacked once.
Submission ends if Muslims ever reduced to three areas or less.
Last update:
Mon Sep 24 16:20:59 PDT 2001
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