Maharaja Variant - Purple Player Cards


Cholas

TURNS 4, 7, 10, 13, 16
Karnatak, Mysore (3);
Andhra, Golconda (1.5); each other area (1)

TURN 19
Each battle token which leaves the game via the east edge of the map (4); Bengal, Bijapur, Kerala, Lanka, Malabar, Orissa, Simhala (2); each other area (1)

TURN 22
Karnatak (2); each other area in South India or Ceylon (1)

TURNS 25 and 27
Each area in South India or Ceylon (1)

Notes:

  1. Boats: Turns 12-19
  2. Up until turn 18 inclusive, may submit to Mauryans, Magadha, Guptas, and Guptas of Magadha if at two areas and attacked. Submission ends on Turn 19 or if the subjecting power is ever reduced to three areas or less or when it leaves the game.
  3. Leader Rajaraja: Turn 19
  4. Reinforcements: 2 armies Turn 19
  5. If Chola no longer anywhere on the map on Turn 19, Leader and Reinforcements are not placed.

Aryans-3

TURNS 4, 7, 10, 13, 16, 19, 22, 25 and 27
Magadha, Bundelkhand, Bihar, Bengal and Orissa (3);
Each other non-hiland area (2);
each hiland area (1).

Notes:

  1. Use Rajput counters.
  2. 6 in Central Asia on Turn 2.
  3. Must submit to Mauryans if own 2 or fewer areas and attacked by Mauryans.
  4. All may combine with Mauryans-4 kingdom if at least one Aryans-3 territory is adjacent.
  5. Must submit to Guptas if own 2 or fewer areas and attacked by Guptas.

Persians

TURNS 4, 7, 10, 13, 16, 19, 22, 25 and 27
Gandhara (2);
Baluchistan, Sind, Punjab, Kashmir (1); each other area (0.5)

Notes:

  1. Use Sikh counters.
  2. 6 in Afghanistan on Turn 4.
  3. 2 in Afghanistan on Turn 9.
  4. 3 in Afghanistan on Turn 12.

Bactrians

TURNS 7, 10, 13, 16, 19, 22, 25 and 27
Gandhara, Punjab (2);
each other area in North India or the Himalayas(1)

Notes:

  1. Use British counters.
  2. One British Infantry must be used as the Population Counter, but this counter may be put on the board as Infantry if it is the last one available. If a counter again becomes available, restart Bactrian population counter at zero.
  3. 8 in Central Asia on Turn 7
  4. Major Invasion: Turn 7

Mauryans-4

TURNS 10, 13, 16, 19, 22, 25 and 27
Each non-hiland area (2); each hiland area (1).

Notes:

  1. Use British factory and boats counters (with British rifle as population marker).
  2. Arises from split of Mauryans at the start of Turn 8.
  3. Mauryan Kingdom breakup: Turn 8
    At the start of Turn 8, the Mauryan (yellow) kingdom splits to form four new kingdoms, one played by each player. This occurs in the following sequence:
    1. The Yellow player converts all Mauryan (and submitted to Mauryan) counters currently in Magadha (using Gupta counters). Then he also converts all Mauryan and submitted counters in up to 4 areas adjacent to Magadha. Counters are replaced token for token in each case.
    2. After the Magadha kingdom is created, the Blue player chooses any 3 contiguous areas currently occupied by Mauryans counters to form the kingdom of the Mauryans-2. If at least one Aryans-4 territory is adjacent to any Mauryans-2 territory, all Aryans-4 may be converted to Mauryans-2, even if not submitted.
    3. After the Mauryans-2 kingdoms is created, the Green player chooses any 3 areas currently occupied by Mauryans counters to form the kingdom of the Mauryans-3. If at least one Aryans-2 territory is adjacent to any Mauryans-3 territory, all Aryans-2 may be converted to Mauryans-3, even if not submitted.
    4. After the Mauryans-3 kingdoms is created, the Purple player chooses any 3 areas currently occupied by Mauryans counters to form the kingdom of the Mauryans-4. If at least one Aryans-3 territory is adjacent to any Mauryans-4 territory, all Aryans-3 may be converted to Mauryans-4, even if not submitted.
    5. After the Mauryans-4 kingdoms is created, remove all remaining Mauryans tokens from the mapboard. Nations previously submitted to Mauryans remain on the map board and are no longer considered submitted.
  4. Must submit to Guptas if own 2 or fewer areas and attacked by Guptas.

Rajputs

DURING ANY GAME TURN
Each Muslim army destroyed (2)

TURNS 16 AND 19
Gujarat, Malwa, Rajputana (2);
Agra, Delhi, Oudh (1.5); any other area (1)

TURNS 21 AND 22
Kill Aybak (2)

TURN 22
Agra, Delhi (2) any other area (1)

TURNS 25 and 27
Rajputana (2);
Agra, Delhi, Gujarat, Malwa, Oudh (1.5); any other area (1)

Notes:

  1. Arise from breakup of Guptas on Turn 14.
  2. May submit to Muslims if reduced to two areas and attacked once or at any time if at less than three areas. Submission ends if the subjecting power is ever reduced to three areas or less.
  3. May submit to Mughals if reduced to two areas and attacked once or at any time if at less than three areas. Submission ends if the subjecting power is ever reduced to three areas or less.
  4. Gupta Kingdom breakup: Turn 14 (addition)
    At the start of Turn 14, the Gupta (yellow) kingdom splits to form three new kingdoms, one each played by each Yellow, Purple and Green. This occurs in the following sequence:
    1. At start of turn the Purple player replaces all Gupta tokens in Rajputana and areas adjacent to Rajputana, excluding Malwa, with Rajput counters.
    2. If there are no Gupta tokens in any of these areas at the start of Turn 14, place 3 Rajputs tokens in Rajputana and 2 tokens in the adjacent area (excluding Malwa) currently having the least number of tokens (Purple player chooses which area in case of ties). Any tokens already in these areas must retreat; those which cannot retreat are destroyed.
    3. No matter what the previous state of the Gupta Kingdom, the Rajputs must have at least 5 counters at the end of this process, stacking them up in Rajputana and forcing possibly non-Gupta tokens in Rajputana to retreat, if necessary.
    4. After the Rajputs are placed, the Yellow player flips over all Gupta tokens in Malwa and areas adjacent to Malwa (excluding Rajput areas). The counters are considered part of the new Malwa kingdom.
    5. If there are no Gupta tokens in any of these areas at the start of Turn 14, place 3 Guptas tokens in Malwa and 2 tokens in any adjacent area (excluding Rajput areas) currently having the least number of tokens (Yellow player chooses in case of ties). Any tokens already in these areas must retreat; those which cannot retreat are destroyed.
    6. After the Malwa are placed, all Gupta tokens in Magadha and areas adjacent to Magadha (excluding Rajput and Malwa areas) are now considered Guptas of Magadha (green).
    7. If there are no Gupta tokens in any of these areas at the start of Turn 14, place 3 Guptas of Magadha tokens in Magadha and 2 in any adjacent area (excluding Rajput and Malwa areas), currently having the least number of tokens (Guptas of Magadha player chooses in case of ties). Any tokens already in these areas must retreat; those which cannot retreat are destroyed.
    8. No matter what the previous state of the Gupta Kingdom, the Guptas of Magadha must have at least 5 counters at the end of this process, stacking them up in Magadha if necessary.
    9. Following this, remove from the map board any remaining face-up Gupta counters.
    10. Finally, flip right side up the inverted Malwa counters counters.
  5. Leader Sanga: Turn 25

British

TURN 27
Bengal, Karnatak, Maharashtra, Malabar (3);
for each coast on which they own territory (1)

Notes:

  1. 2 in Arabian Sea on Turn 25

Last update: Mon Sep 24 16:20:34 PDT 2001
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