Maharaja Variant - Yellow Player Cards


Aryans-1

TURN 4
Magadha, Bundelkhand, Bihar, Bengal and Orissa (3);
Each other non-hiland area (2);
each hiland area (1).

Notes:

  1. Use Mauryans counters.
  2. 6 in Afghanistan on Turn 1.
  3. Major Invasion: Turn 1
  4. Hint: consider starting toward Magadha area on Turn 4 (see General Rules: Ganges Income).
  5. Hint: consider starting forces to Ceylon on Turn 4 (see Sinhalese).
  6. Boats: Turns 4-5
  7. Transforms into Mauryans at start of Turn 6

Mauryans

TURNS 6-7
Each (maximum 2 per game) battle token which exits the game into Afghanistan (2)

TURN 7
Baluchistan, Punjab, Gandhara, Bihar, Magadha, Orissa, Mysore (2);
each other non-hiland area (1);
each hiland area (0.5)

Notes:

  1. Arises from conversion of Aryans-1 on Turn 6.
  2. Leader Chandra: Turn 6
  3. Inherits current state of Aryans-1 population counter.
  4. Boats: Turns 6-7
  5. Leader Ashoka: Turn 7
  6. Hint: consider where successor Magadha will start on Turn 7 (see Magadha).
  7. Splits into Magadha, Mauryans-2, Mauryans-3 and Mauryans-4 at start of Turn 8. See Magadha.
  8. Any of Aryans-2, Aryans-3 and Aryans-4 must submit to Mauryans if they own 2 or fewer areas and attacked once by the Mauryans.
  9. Cholas may submit to Mauryans if at two areas and attacked.

Sinhalese

DURING TURNS 7, 10, 13
Lanka (2); Simhala (1)

TURN 16
Golconda, Karnatak, Kerala, Malabar (4);
Lanka, Simhala (2)

TURN 19
Kill Rajaraja (1)
Lanka (2); Simhala (1)

TURN 20
Kill Rajaraja (1)

TURNS 22, 25 and 27
Lanka (2); Simhala (1)

Notes:

  1. Arises from conversion of all Aryans-1 which are on Ceylon on the start of Turn 6 and conversion of Mauryans on Ceylon at the start of Turn 7.
  2. Boats: Turns 17-19

Magadha

TURN 10
Magadha (3);
each other area (1)

Notes:

  1. Use Gupta counters.
  2. Arises from split of Mauryans at the start of Turn 8.
  3. Mauryan Kingdom breakup: Turn 8
    At the start of Turn 8, the Mauryan (yellow) kingdom splits to form four new kingdoms, one played by each player. This occurs in the following sequence:
    1. The Yellow player converts all Mauryan (and submitted to Mauryan) counters currently in Magadha (using Gupta counters). Then he also converts all Mauryan and submitted counters in up to 4 areas adjacent to Magadha. Counters are replaced token for token in each case.
    2. After the Magadha kingdom is created, the Blue player chooses any 3 contiguous areas currently occupied by Mauryans counters to form the kingdom of the Mauryans-2. If at least one Aryans-4 territory is adjacent to any Mauryans-2 territory, all Aryans-4 may be converted to Mauryans-2, even if not submitted.
    3. After the Mauryans-2 kingdoms is created, the Green player chooses any 3 areas currently occupied by Mauryans counters to form the kingdom of the Mauryans-3. If at least one Aryans-2 territory is adjacent to any Mauryans-3 territory, all Aryans-2 may be converted to Mauryans-3, even if not submitted.
    4. After the Mauryans-3 kingdoms is created, the Purple player chooses any 3 areas currently occupied by Mauryans counters to form the kingdom of the Mauryans-4. If at least one Aryans-3 territory is adjacent to any Mauryans-4 territory, all Aryans-3 may be converted to Mauryans-4, even if not submitted.
    5. After the Mauryans-4 kingdoms is created, remove all remaining Mauryans tokens from the mapboard. Nations previously submitted to Mauryans remain on the map board and are no longer considered submitted.
  4. Converts to Guptas at start of Turn 12.
  5. Cholas may submit to Magadha if at two areas and attacked.

Scythians

TURNS 10, 13, 16, 19, 22, 25 and 27
Gandhara, Gujarat, Malawa, Sind (2);
each other non-hiland area (1.5); each other hiland area (1)

Notes:

  1. Use Mauryan counters.
  2. 8 in Central Asia on Turn 8
  3. Major Invasion: Turn 8

Guptas

TURN 13
Bengal, Bihar, Kashmir, Magadha, Malwa, Punjab, Rajputana (2);
each other area (1)

Notes:

  1. Arises from conversion of Magadha at the start of Turn 12.
  2. Leader Chandra: Turn 12
  3. Major Invasion: Turn 12
  4. Boats: Turns 12-13
  5. Hint: consider future position of successors on Turn 13 (see Malwa).
  6. Splits into Rajputs, Malwa and Magadha at start of Turn 14.
  7. Cholas may submit to Guptas if at two areas and attacked.
  8. Any of Aryans-2, Aryans-3, Aryans-4, Mauryans-2, Mauryans-3 and Mauryans-4 must submit to Guptas if they own 2 or fewer areas and attacked once by the Guptas.

Malwa

TURNS 16, 19, 22, 25 and 27
Malwa (3);
each non-hiland area (1); each hiland area (0.5);

Notes:

  1. Use Dutch Factory and Boat counters.
  2. Arises from breakup of Guptas at start of Turn 14.
  3. Gupta Kingdom breakup: Turn 14 (addition)
    At the start of Turn 14, the Gupta (yellow) kingdom splits to form three new kingdoms, one each played by each Yellow, Purple and Green. This occurs in the following sequence:
    1. At start of turn the Purple player replaces all Gupta tokens in Rajputana and areas adjacent to Rajputana, excluding Malwa, with Rajput counters.
    2. If there are no Gupta tokens in any of these areas at the start of Turn 14, place 3 Rajputs tokens in Rajputana and 2 tokens in the adjacent area (excluding Malwa) currently having the least number of tokens (Purple player chooses which area in case of ties). Any tokens already in these areas must retreat; those which cannot retreat are destroyed.
    3. No matter what the previous state of the Gupta Kingdom, the Rajputs must have at least 5 counters at the end of this process, stacking them up in Rajputana and forcing possibly non-Gupta tokens in Rajputana to retreat, if necessary.
    4. After the Rajputs are placed, the Yellow player flips over all Gupta tokens in Malwa and areas adjacent to Malwa (excluding Rajput areas). The counters are considered part of the new Malwa kingdom.
    5. If there are no Gupta tokens in any of these areas at the start of Turn 14, place 3 Guptas tokens in Malwa and 2 tokens in any adjacent area (excluding Rajput areas) currently having the least number of tokens (Yellow player chooses in case of ties). Any tokens already in these areas must retreat; those which cannot retreat are destroyed.
    6. After the Malwa are placed, all Gupta tokens in Magadha and areas adjacent to Magadha (excluding Rajput and Malwa areas) are now considered Guptas of Magadha (green).
    7. If there are no Gupta tokens in any of these areas at the start of Turn 14, place 3 Guptas of Magadha tokens in Magadha and 2 in any adjacent area (excluding Rajput and Malwa areas), currently having the least number of tokens (Guptas of Magadha player chooses in case of ties). Any tokens already in these areas must retreat; those which cannot retreat are destroyed.
    8. No matter what the previous state of the Gupta Kingdom, the Guptas of Magadha must have at least 5 counters at the end of this process, stacking them up in Magadha if necessary.
    9. Following this, remove from the map board any remaining face-up Gupta counters.
    10. Finally, flip right side up the inverted Malwa counters counters.

Ahoms

TURNS 22, 25 and 27
Assam (3);
each other area (1)

Notes:

  1. Use Gupta counters.
  2. 3 in Burma on Turn 22

Dutch

TURN 27
Bengal, Karnatak, Maharashtra, Malabar (3);
for each coast on which they own territory (1)

Notes:

  1. 2 in Indian Ocean on Turn 24

Last update: Sat Oct 31 15:57:56 PST 1998
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