Inventing the Future
Rules for the PrintNPlay board game for 2-5 players
December 25, 2017 clarify removal of all winks at the end of each turn, improve language in several places
October 9, 2014 slight improvements to explanations, emboldening some points
August 5, 2014 clarify Rainmakers, Recruiters and modify victory tiebreaker
August 4, 2014 clarify Generalists and that it tops out at five players
August 1, 2013 player order reversed in Table Resolution Phase
In this game players take turns drafting from a set of rolled dice in five colors. Based on these drafts they place markers on their matrix boards that can activate instructions. Whether these instructions fire, and when, depends on which markers players choose in the black rows of the boards.
Instructions confer teams in three types – research, test and
manufacturing – plus progress, funding and specialists. Choosing
the right combination of these enables the winning player to progress
the most quickly up the development tracks, the requirements of which are,
at the start, not really known, but only gradually revealed.
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The Game Turn
Players resolve their black row functions in counterclockwise order.
Each player clears his board of any unused winks.
Pass the start player marker to its holder's left hand neighbor.
At the end of the game turn in which at least one pawn has reached the
end of each of the three tracks, the game is over. Pawns earn points
depending on the degree of their advancement as shown on the scoring
track. Players calculate their scores by totalling up the points achieved by
each pawn and the player having the highest total wins. In case of
ties, the one having more pawns at the ends of tracks wins.
If still tied, these players share the victory.
In a two player match,
each player has six rather than five winks
and can put up to two winks on different
spaces in the black (phases) row.
This also means that in each game turn a player may choose a die up to
six rather than five times.
When choosing dice, now each player makes two selections from a single throw of the dice. Moreover, do this in "switchback" order meaning that the start player chooses one, the other player chooses two and then the start player chooses a final one. Only then are the dice passed to other player to roll.
Finally, resolv the black (phases) row in "switchback" order, meaning that the start player chooses one, the other player chooses two and then the start player chooses a final one.
In a three player game, in each game turn if no player has chosen
"Progress", there is an automatic Progress phase following the phases
which have been chosen. The first player to act during this phase is
the current first player.
Playtesters in alphabetical order:
Gordon Hua,
Anthony Linforth,
Ken Tidwell,
Enrico Viglino,
Eric Vogel,
Candace Weber,
Bernard Yeh
Example of Play (four pages, PDF)
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