Spotlight on Games > Translations
English Translation
3/5/05
Stunt Academy
Welcome to Stunt Academy. This is where young slackers are made into the steely, top, up to every trick stunt professionals of the future. So if you're ready, be prepared to give everything you have. Because only the best of the year succeed in landing roles in the really great films. That's why one's results at final exams are not exactly unimportant.
So allocate your strength correctly to get your big chance.

Components

Setup

Goal of the Game

As students at Stunt Academy players register for their semester courses to train in the five stunt disciplines. Meanwhile they must find as many examiners as possible and in addition can, via a Film Agent, take part in their first films as stunt men. After each of the four semesters the players will be tested by the Examiners they have chosen. But with each semester the demands mount. The player who in his studies takes many exams, does well at them and rises above his fellow students will emerge as best of the year and wins the game.

Course of the Game

On his turn a player can ...
Example: To meld a collection in the second semester, a player needs, for example, a 3 and 1 Stunt card of a discipline, supplemented by, e.g. a 1 Fitness training card.

Card Migration and End of the Semester

Exams
  1. Exam Points: One after another, starting with the last player to have a turn, score the melded collections. The value of the Stunt Discipline cards in the individual collections are each tallied. Current Fitness and Strength training cards do not count. After that the bonus (+4, +2, +0) of each respective Examiner in the Stunt Disciplines are added on. Stunt Disciplines which are not listed on the Examiner card are penalized by 2 points. If the player has no Examiner, this counts as a penalty for all Stunt Disciplines. However, no negative totals may be recorded. The results of the collections are recorded as Exam Points under EP in the Scoring Chart.
    Example: Player 1 has 2 collections showing [Fighting Stunt (adds up to 4 points) and Automobile Stunt (sums to 7 points)]. His Examiner has +4 for Fighting Stunt and no value for Automobile Stunt (penalty of -2). The total value of the Fighting Stunt cards is 4 + 4 (Examiner) = 8 Exam Points (EP), the Automobile Stunt cards provide 7 - 2 (Examiner) = 5 EP. These values (8 and 5) are recorded.
    In addition each player marks a check for each completed exam (melded collection) in the corresponding lines of the Scoring Chart. These will be scored at the end of the game.

  2. Victory Points: When all players have recorded their Exam Points, the victory points for the semester are determined.
    3 Players: The player with the largest total sum in Exam Points receives 5 victory points, the second largest sum gives 3 victory points, the third largest 1 victory point.
    4 Players:
    The largest sum yields 6 victory points, the second largest sum gives 4 VP, the third largest 2 VP and 0 VP for the smallest sum.
    Should two (or more) players have identical Exam Point totals, the victory points for these placements are summed and divided among the respective players.
    In addition, the player who achieved the most Exam Points in a single collection records 3 bonus victory points. If several players are tied for the highest value, each receives 1 bonus victory point.
  3. Then all hand cards -- except for one card which each player may keep in hand (not required) -- are discarded. These are shuffled with the remaining Course cards and all of the Film Agent cards and form the draw pile for the next semester.
    For every 3 Action Points he has remaining, each player may take one into the next semester. (Example: With 7 Action Points it would be 2 AP (2 x 3 and 1 AP is lost).
    Then three or resp. four new Examiners are laid out (if not enough Examiners are available, these are shuffled with the discarded Examiners and laid out anew).
    The new semester begins with the turn of the player to the left of the one who ended the previous semester.
End of the Game The player with the most victory points wins as best of the year. The entire Hollywood film world is open to him as an acknowledged stunt man. The Stunt Academy congratulates you ...

Acknowledgments

Krimsu thanks the tireless stunt men and women whose hair-raising actions have inspired in the movies the equally tireless play testers: Arne Hoffmann, Saskia Loder, Jan Ostmann, Wiebke Pohler, Irene and Philipp Strauss and Daniela Weber.
In addition a big thank you to Brigitte Sienholz for the terrific support.

Scoring Chart
Discipline Player 1 Player 2 Player 3 Player 4
Fight        
Auto        
Motorcycle        
Pyro        
Fall        
  EPVP EPVP EPVP EPVP
Semester 1
Min. Req.
4
           
Semester 2
Min. Req.
5
           
Semester 3
Min. Req.
6
           
Semester 4
Min. Req.
7
           
Bonus &
Final Score
       

Scoring Chart
Discipline Player 1 Player 2 Player 3 Player 4
Fight        
Auto        
Motorcycle        
Pyro        
Fall        
  EPVP EPVP EPVP EPVP
Semester 1
Min. Req.
4
           
Semester 2
Min. Req.
5
           
Semester 3
Min. Req.
6
           
Semester 4
Min. Req.
7
           
Bonus &
Final Score
       

Krimsus Krimskrams-Kiste
Barerstraße 65
80799 München
Internet: www.krimsu.de
email: info@krimsu.de

Rules Layout: Matthias Catrein
English Translation: Rick Heli (Spotlight on Games)