Imperial Glory is an Empires of the Middle Ages-style game set in ancient times covering Eurasia from Spain to Shang- hai. It incorporates deckbuild- ing, push-your-luck, and named emperors rated on seven attributes (military, economy, diplomacy, con- struction, arts, sciences, subterfuge). |
CASES:
[33.1] INITIAL LEADER STATURES
Kingdom of Lotharingia: 2-3-3 (Lothar I)
Kingdom of the East Franks: 3-2-3 (Ludwig the German)
Kingdom of the West Franks: 2-3-3 (Charles the Bald)
Emirate of the Umayyads: 5-5-5 (Abd-al-Rahman II)
Byzantine Empire: 3-3-3 (Theodora regent)
Kingdom of Wessex: 5-2-5 (Aethelwulf)
Kingdom of the East Franks: Saxony, Franconia, Bavaria (court), Swabia, Austria.
Kingdom of the West Franks: Aquitaine (unrest), Toulouse, Anjou, Ile de France, Normandy, Champagne (court).
Emirate of the Umayyads: Castille, Portugal, Cordova (court), Granada, Valencia, Aragon.
Byzantine Empire: Sardinia, Sicily, Greece, Adrianople, Constantinople (court), Asia, Cilicia, Anatolia, Trebizond, Macedonia.
Kingdom of Wessex: Mercia, Wessex (court).
Kingdom of the West Franks: Brittany.
Kingdom of the East Franks: Brandenburg, Croatia.
Byzantine Empire: Apulia, Naples, Rome.
Lorraine (+2), Champagne (+2), Northumbria (+2), Franconia (+2), Bulgaria (+1), Denmark (+1), Norway (+1), Leon (+1), Cordova (+3), Sicily (-2).
Saxony (2), Lombardy (2), Denmark (2), Norway (2), Bulgaria (3), Cordova (3), Adrianople (2), Venice (3), Constantinople (3).
Pagan: Wallachia, Hungary, all East and West Slavonic Areas (except Brandenburg), all South Slavonic Areas (except Macedonia), all Old Norse Areas.
Iberian Moslem: Castille, Aragon, Portugal, Valencia, Cordova, Granada.
Eastern Orthodox: Anatolia.
Hungary, Brandenburg (West Slavonic); Bulgaria, Wallachia (Non-Indo-European); Macedonia, Anatolia (Hellenic); Granada, Cordova, Portugal, Valencia, Castille, Aragon (Moorish);
Carolingian Dynasty: The rulers of the first three kingdoms listed for the scenario are all members of the Carolingian dynasty. For this reason, when the first of the rulers of any of these kingdoms dies without heir, ownership of the entire kingdom passes to the nearest Carolingian player. The East and West Frankish kingdoms pass to the Lotharingia player if the dynasty is still intact in that kingdom. If there is a choice to which kingdom Lotharingia will go, the Lotharingia kingdom player chooses. The second kingdom to have its ruler die without heir also causes that kingdom to pass to the last remaining Carolingian ruler, thus reuniting the empire of Charlemagne.
After the last Carolingian ruler has died without heir, the empire is once again split up into three, this time along language lines. The Kingdom of the East Franks is comprised of all the currently-held territories of the Germanic language as well as any currently-held regions of the Slavonic group which are connected to them. The Kingdom of the West Franks is comprised of all the currently-held territories of the following languages: Langue d'Oil, Langue d'Oc, Iberian and Celtic. The Kingdom of Lotharingia is formed from all the currently-held territories of the Italic language as well as any currently-held regions of the Slavonic group which are connected to them. Any other territories not accounted for by this scheme are attached to the kingdom to which they are connected, or if they are connected to more than one, to the one which has the shortest distance between the territory and the kingdom's court. All further ties should be resolved by die roll.
The court of the current empire serves as the court for one of the new kingdoms. The new king's Leader Stature is generated based on the just-perished ruler. The other two kingdoms have their court locations chosen by their players from the areas available in their kingdoms except that no court may be located in the British Isles or Ireland. The Leader Statures of the new rulers of these kingdoms must be generated from the Leader Stature Table, using the 3 column for each of Combat, Administration and Diplomacy. Each Claim is converted to a Claim of the appropriate kingdom. In addition, each kingdom receives a Claim to each area where it had a Claim at the start of the scenario, except where it already has one.
Moslem Conversion: When the Umayyad conquers Christian areas, they are immediately considered Iberian Moslem. The Umayyad receives no Victory points for this. If these areas are subsequently conquered by a Christian ruler, they are considered to be whatever the religion was before the Moslem conquest. Again, this "conversion" does not provide Victory Points. See Case 22.7.
Diplomatic Isolation of the Umayyad: The Umayyad may not participate in Diplomatic Parleys. In this, the Umayyad is similar to the Turk in Scenario 31.0. Unlike the Turk, however, he may conclude agreements with Christian rulers and Christian rulers may not be excommunicated for doing so. In addition, the Umayyad and the Christian player may form Diplomatic Ties to one another's Areas, but never claims.
Modifications to Saracen Raiders:
Modifications to Magyar Raiders: In 901, when the Magyar
Raider first appears, Hungary immediately gains a +2 Social
State, a (3) Fortification, a Non-Indo-European language and
a Pagan religion. In addition, Hungary becomes an independent area. This occurs no matter what the state of Hungary.
Modifications to Viking Raiders: No empire may attempt Conquest, Pillage, or Diplomatic endeavors against Norway, Sweden, or Denmark until their empire has been attacked a minimum of 10 times by the Vikings or the areas have been converted from paganism.
Bulgar Magnate: Between the years 891 and 971, a Bulgar magnate may arise in Bulgaria. The magnate always appears on a magnate roll of 3, no matter what the state of Bulgaria. A Bulgar magnate has a combat stature of 5. His religion is Pagan and Language is Non-Indo-European. He always ignores Language and Religion when attacking.
Empire | Handicap Points |
Emirate of the Umayyads | 0 |
Byzantine Empire | 0 |
Kingdom of the East Franks | 5 |
Kingdom of the West Franks | 10 |
Kingdom of Wessex | 15 |
Kingdom of Lotharingia | 25 |
At the end of the game, the Player with the highest Victory Point total is the winner.