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The Republic of Carthage
reflects approximately 350 years in the life of the
ancient Carthaginian Republic. Players cooperate and compete to manage its
fortunes, especially its politics, wars and trade in this simulation of political
and mercantile life in Rome's ancient and most deadly enemy. In this game
you must constantly balance personal advancement against the security of
the state. Trade and fight to build up the empire. Vie for power in the Senate
and on the battlefield. But to grow in size and power only attracts the
unwelcome attention of rivals, not just your opponents, but also foreign powers
like Syracuse, Pyrrhus and, most deadly of all, Rome. Are you smart and savvy
enough to survive and thrive where Hannibal couldn't? Special rules even allow
you to play this in conjunction with The Republic of Rome™ in a grand
scenario that supports up to 12 players!




Hannibal: Variant Roman Leaders
Tue Feb 16 15:12:37 PST 1999

Roman Leaders
To choose the variant Roman leaders, roll a 20-sided die, re-rolling as necessary:

  1. A. Paulus (Lucius Aemilius Paullus) [ROR #19]
  2. Fabius (Quintus Fabius Maximus Cunctator) [ROR #2A]
  3. Flaminius (Caius Flaminius) [ROR #13]
  4. Fulvius (x) (Cnaeus Fulvius Flaccus) [ROR #7]
  5. G. Nero (Caius Claudius Nero) [ROR #3]
  6. L. Crassus (x) (Publius Licinius Crassus) [ROR #29B]
  7. M. Livius (x) (Marcus Livius)
  8. M. Minucius (x) (Marcus Minucius Rufus)
  9. Marcellus (Marcus Claudius Marcellus) [ROR #3]
  10. P. Scipio (Publius Cornelius Scipio) [ROR #1]
  11. Q. Crispinus (x) (Tiberius Quinctius Crispinus) [ROR #18]
  12. Scipio Nasica (x) (Publius Cornelius Scipio Nasica) [ROR #1]
  13. T. Gracchus (x) (Tiberius Sempronius Gracchus) [ROR #25A]
  14. T. Longus (Tiberius Sempronius Longus) [ROR #25]
  15. Varro (Caius Terentius Varro) [ROR #20]
(x) = part of the expansion kit from THE GENERAL, volume 32, no. 2

If you LACK A 20-SIDED DIE, roll a 10-sided die and a six-sided die.
If the six-sided die totals 4-6, add 10 to the result on the 10-sided die; otherwise, use as is.
Re-roll results over 15.

If you LACK A 10-SIDED DIE, roll 2 6-sided dice.
If the first die is 6, re-roll it.
If the second die totals 5-6, add 10 to the result on the first die;
if the second die is 3-4, add 5 to result;
otherwise, use as is.
Re-roll results over 15.

Players of Republic of Rome may be interested in cross-identifying characters in that game.


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