Spotlight on Games > Charts
Intruder

Sequence of Play

  1. Intruder and Hidden Counter Movement
  2. First Interaction
  3. Crew Movement
  4. Intruder Metamorphosis
  5. Second Interaction
  6. Self-Destruction Sequence
Crew Movement (each crewmember has 3 points available)
ActionPointsNotes
Move to another room 1
Move carrying controlled Intruder 3
Construct Weapon 3
Pick up Object 1Max 3 small or 1 small and 1 large (cages, flamethrowers)
Drop Object 0
Unlock Freezer 0All unlocked rooms self lock at end of turn
Unlock Arms Room 0Command Officers only
Unlock Computer Room 0Command/Science Officers only

Interaction Sequence

  1. Turn up face-down counters.
  2. If Intruder in compartment:
    1. Determine if Intruder attacks.
    2. Determine which Crewman is attacked.
    3. Determine Unknown powers.
    4. Resolve Self-Defense attacks.
    5. Resolve possible Intruder attack.
  3. Crewmembers take Actions.

Crew Actions (each crewmember gets 1 action)
Cage Intruder 1-5 if asleep, 1-2 otherwise and only in Life Stage 1
Catch Animal 1-3, cannot have more than 1 small item
Cage Animal Two person operation using cage and caught animal
Open Airlocks Everything in airlock/shuttle lock evacuated except Intruder with fast reflexes (check for powers before open)
Attack Intruder Command/Engineers only
Prod Intruder Roll per life stage, uncontrolled if metamorphosizes
Inventory Animals Science only, 2nd phase only, turn up 1 counter in not used box
Launch Shuttle Only if past self-destruct 3 box, 2nd phase only, carries 4 persons
Activate Freezer (to capture/freeze intruder)
Put Animal in Permanent Cage Science only, 2nd phase only, move to caged animals box
Start self-destruct 2nd phase only, Command only
Stop self-destruct 2nd phase only, Command/Science only

Combat Results Table
crew action / self defense attack
Die
Roll
Sleep
Dart
 
Blaster
Blaster
(Resistant)
 
Gas
Improv.
Weapons
Flame
Thrower
1IS/ISIK/IKIK/ICIK/IK+CKIK/ICIK/IK+CK
2IS/ISI/ICIK/-IK/IC-/-IK/IC
3IS/-IK/--/-IK/--/-IK/IC
4-/--/--/--/--/--/IC
5-/--/--/--/--/--/CK
6-/CK-/CK-/CK-/--/--/CK
IK = Intruder Killed CK = Crewman under attack Killed
IS = Intruder Put to Sleep IC = Intruder cowers, does not attack


Thu Jun 8 18:19:39 PDT 2000
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