Imperials
Setup 1: Highest total military rating. Faction Leader: highest military rating Revenue: dr to faction treasury; remainder to faction leader Governorship: personal revenue on dr ≥ 4; at game start begin on 3rd term Knights: 1 talent Initiative: 0 Charity: treasury and/or games FACTION DOMINANCE:
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Conservatives
Setup 3: Remaining faction with least total influence. Draw two extra Senators. Faction Leader: most influence Revenue: Half rounded up to faction leader; remainder to faction treasury Governorship: no personal income; at game start begin on 1st term Knights: 0 talents Initiative: -1 Charity: treasury FACTION DOMINANCE:
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Plutocrats
Setup 2: Highest total influence. Senator with most influence is first Rome Consul. Faction Leader: most influence Revenue: divided equally among senators; remainder to faction treasury Governorship: personal revenue always; at game start begin on 1st term Knights: 2 talents Initiative: +2 Charity: games FACTION DOMINANCE:
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Populists
Setup 4: Last remaining faction. Draw one extra Senator. Faction Leader: most influence plus popularity Revenue: 1 per Senator and faction treasury; remainder to faction leader Governorship: personal income on dr ≥ 3; at game start 1st term for developed; 3rd for undeveloped Knights: 1 talent Initiative: +1 Charity: games
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