Errata for the game by Simulations Canada
Based on correspondence with the designer
Revised Sequence of Play
- Joint Productivity Phase
- Muslim Player Recruitment and Construction
- Empires Player Recruitment and Construction
- Muslim Player Turn
Movement
Attrition
Combat
Stacking
Rebellion Determination
Rebellion Suppression
Khalif Fate Determination
Civil War Determination
Special Civil War Sequence of Play if Required
- Empires Player Turn
Movement
Attrition
Combat
Stacking
- Joint Conversion/Reconversion
Muslim Conversion
Empires Conversion
Other Rules Changes
5.4: Add to end of first sentence, "or recruits no units when they are
available during a turn in which the Muslim player has units within the
boundaries of the State".
6.2, line 5: Eliminate "only".
7.2: Add, "A moving unit or stack of units may not move so as to
accumulate more than 60 attrition points".
7.3, line 8: Add "may not move and" between "turn" and "do".
14.2: Add at end, "If the final point total is more than 130, the Muslim
player wins. If it is less than 110 points, the Empires player wins. Any
other result is a draw."
14.2: Add at end, "If during any Joint Productivity Phase the Muslim
player earns more than 130 points, the game ends immediately in an
automatic Muslim victory.
Tue Oct 13 01:48:58 PDT 1998
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