Verdict
Inventus-Patentus
Lawsuit
Trial!
Point of Law
Trial Lawyer
Capital Punishment
Attorney Power
Legal Decision
U.B. the Judge
Guilty Party
Doolittle & Waite
The People's Court
Sue For a Million
The Perry Mason Game
L.A. Law
Blind Justice
Law Courts
Tribunal Popular
The Lawyer's Game
Sue You!
New Games in Old Rome
Attorneys at Flaw
Squeeze the Juice
Judge 'n' Jury
In Dubio Pro Reo
Trial of the Century
Jury Trial
Judge for Yourself
Nuremberg: Trial of the Century
US Patent Number 1
Witch Trial
Charles S. Roberts, Niessen, Thiem;
Avalon Hill-1959
Two-player game with one prosecutor and one defender. Fifteen cases
are available. The game revolves around movement of pawns on the board.
Released in a new edition in 1961.
[Shop]
uncredited inventor; Patented Products Industries-1965; 2-4; 8+
Roll-and-move game akin to
Monopoly
with the addition of a trivia element; landing on an unowned space
grants ownership if the player successfully answers a question about
the inventor of a historical item.
[Shop]
L.J. Gendron; self-1967
Play cards to increase the value of your lawsuit or lower
that of the other side. First to $100,000 wins.
(Sounds like a Take That! game).
[Shop]
uncredited uncredited inventor;
Creative Communications & Research-1971
Role-playing party game with a voted result.
[Shop]
Michel Lipman; 3M/Avalon Hill-1972
The information on this Bookshelf Game reads
"POINT OF LAW is an exciting game of involvement for all players. You are
the judge and jury! You decide which argument is most convincing. Many
an interesting discussion – and an occasional laugh or two – takes
place as players use logic and intuition in reaching their decisions."
[Shop]
James N. Vail; self-published-1977
Roll and move trying to win over enough jurors to be declared not guilty.
[Shop]
uncredited inventor; Hammerhead
Enterprises-1981
Win by manoeuvring all four "criminals" in such a way that they are all
in Life Imprisonment, Death Row or the Electric Chair. Or the player may
use his two "liberals" to spring the opposing players' criminals from the
"Path of Justice" back to the Street often enough to turn all fifteen of
each opponent's Innocent Citizens into Victims of violent crimes. Victims
go to Heaven. Employs the roll-and-move mechanism.
[Shop]
uncredited inventor; publisher-1982
Roll and move trying to be the first to fill your law office with clients.
[Shop]
James N. Vail; Professional Games-1985
It seems that James N. Vail decided to take a second try...
Roll, move and learn about the law and legal system.
[Shop]
uncredited; Edu-Game Enterprises-1985
Roll, move and learn about California law.
[Shop]
uncredited inventor; Don Scott
Associates-1986
Role-playing party game in which players are presented
various bits of evidence and then vote on the verdict.
[Shop]
uncredited uncredited inventor;
Inward Games-1986
Negotiate your way through a pre-trial settlement.
[Shop]
uncredited inventor; Hoyle
Products-1986
Roll and move tie-in to the American television program.
[Shop]
Gary Sherbell; Gary Sherbell-1986
Players move around the board; who can sue whom, and for how much money,
depends on where the players land. Players sue in one of four torts:
assault, fraud, libel and negligence. Players are dealt a hand of evidence
and other cards, which are used to determine a trial winner, if a trial
is necessary. The winner is the player who has the most money when the
game ends.
[Shop]
uncredited uncredited inventor;
TSR-1987
Roll and move with logical deduction tie-in to the
American television program.
[Shop]
uncredited inventor; Galoob-1988
Two players argue one of the included cases while the rest vote a verdict,
and then the real-life verdict is revealed.
[Shop]
Dyer & Katz; Avalon Hill/Klee-1989
Sub-titled "The Game of Lawsuits", it uses 168 condensed versions
of actual claims for damages in the US courts, as players represent
the plaintiffs and defendants. As they win or lose cases, by skill or
chance, players rise through the court system and win by getting lots
of money. Published by Avalon Hill, with a German edition by Klee.
May be limited in its replay value as cards are single use.
[Shop]
uncredited inventor; Oliron Games
Limited-1991
Roll and move game of deciding which cases to prosecute.
Based on British legal system.
[Shop]
[Shop]
unknown; unknown-1991; 3-6; 15
There are five different types of cases: murder, rape, divorce, drunk
driving and fraud. Players move about the board via dice, answering
legal questions, until 2-3 of these are resolved.
[Shop]
uncredited inventor; Pastime Games-1992
"Each player must take a case to explain away the known facts on their
Crime Card in under two minutes, suffer the cross examination of their
fellow players and succeed in predicting the jury's verdict following
your stirring defense. Any actual knowledge of the law may be a handicap,
so top lawyers will probably do well."
[Shop]
uncredited inventor; publisher-1994
Become the wealthiest player by successfully suing other players. The
game ends when one of the players runs out of money. (Another form
of Monopoly?)
[Shop]
Reiner Knizia; Piatnik-1994
Reiner Knizia's game pack includes "Tribunal", a negotiation game of
trying to save one's defendants in the notorious courts of Ancient Rome.
[Shop]
uncredited inventor; Windbreaker
Entertainment-1995
A whole raft of new games on the topic suddenly appeared in 1995...
Roll, move and sue trying to be the first to earn a million.
[Shop]
uncredited inventor; SCNA Corp.-1995
The event this game is based on is no doubt the reason ...
Monopoly variant based on O.J. Simpson's defense team in which
players try to gain as much of his defense money as possible.
[Shop]
uncredited inventor; Winning Moves
USA-1995
Trivia game of guessing the verdicts for various cases
presented on audio tape.
[Shop]
Valentin Herman; Fanfor-Verlag-1995
German card game of guilt or innocence.
[Shop]
uncredited inventor; Companion
Games-1996
The trend continued on into 1996 ...
Roll and move trying to prove O.J. Simpson guilty or innocent.
[Shop]
uncredited inventor; Home Rock
Entertainment-1996
Roll and move representing the same defendant trying to both
acquit the client and earn the most cash.
[Shop]
uncredited inventor; Pressman-1998
Trivia game of guessing the verdicts for various cases.
[Shop]
Gary Graber; Minden Games-1999
This one seems too serious a topic for a board game ...
Roll and move trying to gain as many convictions as
possible while avoiding the appearance of a "show trial".
[Shop]
James Ernest; Cheapass Games-2001; 3-6; 60
Game about a competition to be the first to patent a time machine
with wonderful Victorian-era-inspired time machine
and gadget artwork.
[Shop]
Review
James Ernest; Cheapass Games-2001
Negotiate your way through a series of trials in the days
of old Salem.
[Shop]
Review
Patential: Prescription of Success
So Sue Me!
uncredited inventor; New York Game Factory-2004
Players acquire businesses which are at risk of being sued. Spin the
spinner, and if you land on your own business you collect money. But if
I land on your business, I am likely to SUE YOU! Five decks of lawsuit
cards tell me why I might want to sue, and suggest different amounts for
lawsuits. The backs of the cards, which are unseen by other players show
the odds of winning suits at different levels. So only I know the odds
of winning my suit against you. But look out! You may have an Unfair
Advantage card, which acts as an odds modifier. Only you know what your
UA card says, so we will have to bluff our way to a settlement, or go
to trial ...
[Shop]
O Jogo Legal
Passing the Bar
The Trial of Socrates
Patent Pending
Unpublished ...
Maciel Rocha, Gustavo Eugenio;
Estude & Brinque-2004
Brazilian game that simulates the legal profession, not just lawyers, but
also judge, prosecutor, commission agent, notary, solicitor, appeals court
judge ...
[Shop]
Caryn Pincus; P&R Educational Games-2009; 1-6
Roll-and-move trivia
games to help students learn what they need to know to pass the bar
exam.
[Shop]
Steve Finn; Dr. Finn's Card Company-2009; 2; 20
Antagonists in this
card game use simultaneous choices and majority control to determine
the outcome of this famous trial.
Nicholas Witchey; self-2012; 3-5; 45
Card game about securing patents. The current player attempts to get a
patent card approved while the rest play cards that represent prior art
or change the game play. If the patent survives these attacks, credit is
awarded to the current player.
Private Matters
Prodiability
spotlightongames.com