RANDOM MUSINGS on the fin-de-millénaire games scene . . .
20 May 2011 . . .
"The possible advantages of such a split (Family Game of the Year,
Card Game of the Year, Strategy Game of the Year, ...), which, above
all, would facilitate the jury's work face more
significant disadvantages. The industry, media and the
inexperienced game consumers are fixed on the "Spiel des Jahres" brand
and a subdivision would dilute the information and only lead to a
flood of confusing labels, causing more harm than good. The riveting
target on the shelf would be replaced by the question, Which of the many
"Games of the Year", then, is right for me?"
Which games critic has had the temerity to suggest that multiple
Spiel des Jahres award
categories, of which there are now three, might
dilute the value of the award? Can you guess who it was?
No, none of them. Instead, this comes from the Spiel des Jahres
website itself, not the current website mind you, but one which
can
still be found
via the Wayback Machine.
Now by adding to the normal award and the special award for children,
the new Enthusiast's Award of the Year (the German "Kennerspiel"
term is clearer), the jury has abandoned its own first thoughts on the
matter. But is this wisdom?
Certainly it would be good to see recognition for more sophisticated
games, which outside of the aberrant
Tikal
and
Torres
years, has not happened, but for whom is such an award designed?
Not for those who write about games or attend multiple game events
each year or even those who subscribe to games magazines or websites.
No, it is likely that these hardcore players have no need of such an
award and in fact, if the normal award is to continue to be a party
game without strategy along the lines of a
Dixit
and the enthusiast's game more along the lines of a
Carcassonne
the only change in their eyes will be that now they have not merely one, but
two objects of scorn.
On the other hand if there is somehow an
increasingly large group of frequent players who are nevertheless
not in the above category, then by all means let us have an award to
serve them. The number in such a group seems difficult to put one's
fingers on, though if the choice of the party game
Dixit
saw a shortfall in the usual sales numbers, it might be counted as
the difference and a group that the jury wishes not to lose in future,
even if for only one year.
But is this really what is driving the jury? Or is the curious remark
in the above quote that separation would make the jury's job easier
actually all too telling? And apparently it has not been all that
easy. After last year's proceedings, we read the disgruntled blog
posts of one jury member who reported that in the late stages he was
not able to vote for any of his favorite games of the year and even
worse, was forced to choose from a slate of games, none of which he
even liked! One imagines that the discussions became rather heated
– gamers being rarely meek in their opinions – and
possibly even offputting. One of the ladies of the jury even
subsequently submitted her resignation, despite having been there
only a couple of years. Were there external reasons or did all the
contentiousness have something to do with it?
If the primary motive behind such a change has not been changes in the
market, but rather trouble in the jury, this is a classic case of a
tail wagging the dog. Because as far as anyone can tell the attention
and effect of the award has never been greater. Maybe there are things
we don't know. But if it's not the case, it makes about as much sense
as a successful corporation changing its product line just because the
board is tired of that particular product. If the product is selling
and the board is not happy, it might just be best to change the
board.
There will probably be a lot of implementation issues around this new award as
well. In particular, with such a vague description, how can one be
sure in which category a particular game fits? If the jury was trying
to avoid arguments, they may instead have just opened an even larger
can of worms. It will get worse too, as the years go by, because there
will be appeals to previous years and whether certain straddler games
properly fit into this category or that based on what was selected in
the previous years and also whether these precedents were valid at the
time or not. In addition both awards will have a full slate of
nominees before the final winners are announced. In a lean year is it
going to be possible for a single game to be nominated for both
awards? How confusing for the market would that be.
What might the jury have done? One thought is that if they want to
continue their recent foray toward
party games like
Dixit,
which they have done at least twice before with
Barbarossa
and
Villa Paletti,
they might just go ahead and announce a Party Game of the Year Award.
This would create a much clearer line and still deliver a useful
service to consumers. Party games are played by just about everyone,
including strategy players, but in a rather different way and it's
quite a different market. Of course it wouldn't be necessary to award
this every year if there is no party game of note.
Along that line the jury might also consider that if they really have
so much difficulty agreeing on a suitable game that it has simply been
a lean year and that they just not give an award that year. Of course
that would mean giving up their 20% of the manufacturing price on
every game bearing the sticker, but with hundreds of thousands sold
every year they can't be that hard up for money. And this award is
supposed to be about excellence first, not the benjamins, right?
The final thought is that what the award has done best over the years
is to find that new, exciting quality that a game brings to the world,
that makes it both fun to play and bequeaths a gift to the games
world. It's the move-without-roll quality of
Hare & Tortoise,
the multi-player deduction of
Scotland Yard,
the open-ended storybook nature of
Sherlock Holmes Consulting Detective,
the pick-up-and-deliver of
Auf Achse,
the elegance and interaction of
Settlers of Catan,
the accessibility and world-building of
Carcassonne,
and the programming nature of
Dominion,
to name but a few standouts,
that have lifted game design and production above the ordinary.
Innovative and fun
qualities like these are what the jury must search out and recognize
wherever they find it, regardless of the complexity or lack thereof
in which it is found. In doing so they serve their highest and noblest
purpose. But by forcing themselves to do this twice
rather than once per year they have doubled their task rather than
lightened it.
The finalists for the 2011 Spiel des Jahres are to be announced
Monday, May 23.
A look at past winners of the award.
by Rick Heli