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From andrewh@pyr.csuhayward.edu Fri Aug 10 13:49:00 1990
From: Andrew Hung
Subject: DOD - 1936 to 1939 file
Ooops! Forgot to include the file...
Well, this is a chance to see if the mail really works!!
The description is pretty much self-explanatory, the minors information
don't take into account their position on the chart which I don't have.
BTW, does anyone remember which neutrals were controlled by either side
and which are influenced...etc. I forgot to write them down! We made
quit a few mistakes which might have changed the total scores. I'll
note where these errors might have occurred!! Correct me if I'm wrong
on any account, especially since I was on the Axis side only. Look like
we need to give it another try.
One more thing, here's the breakdown on initiative die rolls:
die roll ratio
win(after tie) 2-1 3-1 6-1 even
-------------------------------------------------------------
Allies: 5(2) 1(0) 2(0) 0(1) 2(1)
Axis: 10(3) 3(2) 4(1) 0(0) 3(0)
total: 15(5) 4(2) 6(1) 0(1) 5(1)
--andrew
Clip here
-----------------------------------------------------------------------
Here's a summary of the result of Days of Decision:
- 1936 -
Jan/Feb Init. roll: 6(Ax.) - 2(All.)
Allies: 0 - no opt, voluntary
Axis: 2 (Italy) - Peace treaty signed with Yugoslavia
13 (Germany) - Increase in War Production to 17% GDP
US entry: 0, +4, +3* (this is in sequential order with respect to
the options above)
Minors: Bulgaria +1, Finland -2, Greece +1, Hungary +1, Iraq +1,
Persia -2, Poland +1, Rumania +1, Sweden -2, Yugoslavia -1
Effects: Yugoslavia provides 2 Resource Points(RP) to Italy
German Production Multiplier(PM) increases from 1 to 2
per factory
*********************************************************************
Mar/Apr Init. roll: 6(All.) - 2(Ax.)
Allies: 0 - no opt, voluntary
Axis: 21 (Germany) - Russo-German Non-Aggression Pact offered
US entry: 0, +3*
Minors: Austria -1, Belgium +1, Bulgaria -1, Czech +1, Denmark -1,
Finland +1, Greece -1, Hungary -2, Iraq +1, Netherland +1,
Norway +1, Persia +1, Poland +3, Portugal +1, Rumania +1,
Sweden -1, Turkey +2, Yugoslavia -1
Effects: nil
*********************************************************************
May/Jun Init. roll: 2(All.) - 1(Ax.)
Allies: 21 (Russia) - Russo-German Non-Aggression Pact declined
Axis: 12 (Germany) - Oil & Military agreement with Rumania: Hungary
disappointed, Bulgaria shocked
US entry: +1*, +1*
Minors: Austria +1, Belgium +2, Bulgaria +2, Czech -1, Denmark -2,
Greece +1, Iraq +2, Netherland -1, Norway -2, Poland +1,
Rumania -3, Sweden -3, Turkey +3, Yugoslavia -2
Effects: Russian INF costs remain at 3 Build Points(BP) each until at
war with Germany
Rumania provides 2 RP to Germany, 1 Rumanian INF on production
spiral to arrive next turn
Comments: Hmm, here is where a major mistake in interpretation of the
effect of Allies option 21 occurred. Russian production only
increase to 1 if the NA pact was declined by Germany!!
Can you check this out, Rick?? I believe Phil might have
read the wrong card. This would mean that Russia could not
have that high of a PM at all, which would certainly swing
the victory point by a lot.
*********************************************************************
Jul/Aug Init. roll: 5(Ax.) - 4(All.)
Allies: 13 (France) - Blum reluctantly announces increase in military
expenditure & France strengthens the little
Entente with Econ./Mil. support
Axis: 3 (Japan) - Open trade link with Europe: Sign Dutch oil
agreement & Japan demobilises army: Us approves
US entry: -1*, +2
Minors: Austria -1, Belgium -4, Denmark -3, Finland +5, Greece -4,
Iraq -1, Netherland -6, Norway -3, Poland +2, Portugal +1,
Rumania +3, Sweden -3, Turkey +2, Yugoslavia +2
Effects: French PM increases from 1/2 to 1 per factory, & 1 Rumanian,
Czech or Yugoslavia INF on production spiral to arrive next
turn, and the neutral provides France with 1 RP
Netherland East Indies provides 1 RP to Japan, & no land
combat unit build next 3 turns for Japan, 3 on-map Japanese
INF also removes
*********************************************************************
Sep/Oct Init. roll: 2(Ax.) - 1(All.)
Allies: 4 (CW) - Commonwealth signs Econ & Mutual Assist. Agreement
with Turkey: Greece shocked
Axis: 11 (Germany) - Sign Econ. pact with Sweden, Modernize Swedish
Army: Finland concerned
US entry: -3*, +1*
Minors: Austria -2, Belgium -3, Bulgaria -4, Czech -2, Finland +3,
Greece -6, Hungary +1, Iraq -2, Netherland -1, Persia -3,
Poland +3, Rumania -3, Sweden -4, Turkey +5, Yugoslavia +2
effects: Commonwealth get Turkey Factory and RP
Swededn provides 3 RP to Germany, 1 Sweddish INF on production
spiral to arrive next turn
*********************************************************************
Nov/Dec Init. roll: 4(Ax.) - 1 (All.)
Allies: 7 (Russia) - Stalin purges army: officer corp decimated
Axis: 14 (Japan) - Sino-Japanese Pact offered
US entry: -4, -4
Minors: Belgium +1, Czech -1, Greece -2, Iraq -3, Netherland +2,
Norway -3, Persia +1, Poland -1, Portugal +5, Sweden -2,
Turkey +1, Yugoslavia +1
Effects: German player may remove 3 Russian INF & 1 HQ from map
*********************************************************************
Spanish Civil War started in Nov/Dec 1936 due to the -1 die roll
modifier bought by Russia, the die roll was a 2. Allies are in
support of Republican while the Axis are in support of the
Nationalist. The starting strenght is Republican 45 RP and
Nationalist 51 RP.
------------------------------------------------------------------------
- 1937 -
Jan/Feb Init. roll: 4 (Ax.) - 2 (All.)
Allies: 10 - Russia supports Republican
Axis: 10 - Germany supports Nationalist
US entry: -4, +2
minors: Belgium +2, Finland +1, Hungar -2, Iraq +1, Netherland +3, Persia -1,
Poland -1, Portugal -2, Spain-Nationalist -2, Spain-Republic +2,
Sweden -2, Turkey +2, Yugoslavia +1
effects: 1 Spanish Rep. unit may be built per turn by Russia, Russian TRS may
be committed, may transport friendly unit
1 Spanish Nat. unit may be built per turn by Germany, German TRS may
be committed, may transport friendly unit
******************************************************************************
Mar/Apr Init. roll: 6 (All.) - 4 (Ax.)
Allies: 15 - Russia armed support provided to Republican
Axis: 0 - involuntary
US entry: -3, 0
minors: Austria +1, Bulgaria -1, Czech +1, Hungary -1, Iraq -1, Norway -1,
Persia -1, Poland +1, Portugal -1, Rumania +1, Spain-Nationalist -2,
Spain-Republican +2, Sweden -1, Turkey +1, Yugoslavia -1
effects: 1 Spanish Rep. ARM, FTR or INF to arrive next turn as reinforcement
2 Spanish Rep units can be built by Russia
1 Russia FTR & TAC committed in Spain
******************************************************************************
May/Jun Init. roll: 4 (Ax.) - 3 (All.)
Allies: 0 - involuntary
Axis: 15 - Italian Aircraft & Tanks provided to Spanish-Nat.
US entry: 0, +2
minors: Belgium +1, Czech -1, Iraq +1, Netherland +1, Norway +1, Persia +1,
Poland -1, Portugal -1, Spain-Nationalist -2, Spain-Republican +2,
Yugoslavia -1
effects: 1 Spanish Nat. ARM, FTR or INF to arrive next turn as reinforcement
2 Spanish Nat. units can be built by Germany or Italy
1 German FTR & TAC committed in Spain
German & Italian TRS can transport friendly Spanish unit
******************************************************************************
Jul/Aug Init. roll: 5 (All.) - 3 (Ax.)
Allies: 0 - involuntary
Axis: 7 - Axis Anti-Comintern Pact signed : Russia disapproves
US entry: 0, +2
minors: Austria -1, Belgium -1, Bulgaria +1, Czech +1, Denmark -1,
Finland -3, Greece -1, Hungary -1, Iraq -1, Netherland -1, Norway -1,
Persia +1, Poland +1, Portugal -1, Rumania -2, Spain-Nationalist -1,
Spain-Republican +1, Sweden +1, Turkey -1, Yugoslavia -1
effects: Japan, Germany & Russia each receive 1 offensive chit
******************************************************************************
Sep/Oct Init. roll: 5 (Ax.) - 2 (All.)
Allies: 14 - Sino-Japanese Pact declined by China
Axis: 24 - New Industrial Policy heavily favor Military : dramatic
tank output
US entry: -4, +1*
minors: Belgium +1, Czech +4, Finland -3, Hungary +1, Iraq -2, Netherland +4,
Persia -1, Poland +1, Portugal +3, Rumania -2, Sweden -2, Turkey -2,
Yugoslavia +3
effect: Germany PM increases from 2 to 3 per factory
******************************************************************************
Nov/Dec Init. roll: 5, 6 (Ax.) - 5, 2 (All.)
Allies: 25 - Blum reluctantly increases military expenditure, Benelux country
request military link with France
Axis: 16 - German Troops occupy Rhineland : French deplores move, Demand
League action : Belgium renounced French Alliance
US entry: -5*, +2
minors: Austria -3, Belgium -1, Czech +1, Denmark -3, Greece -2, Iraq -1,
Netherland +1, Norway -2, Persia -2, Poland +1, Portugal +1,
Rumania -2, Spain-Nationalist -2, Spain-Republican +2, Sweden -1,
Yugoslavia +3
effects: French PM increases from 1 to 2 per factory, place 1 Dutch &
Belgium INF on production spiral to arrive next turn as reinf.
German units may now enter German Home nation hexes west of the
Rhine River(River adjancent to Dusseldorf). Add Rhenish factory
to German total
-------------------------------------------------------------------------------
Spanish Civil War won by Nationalist
comments: Nationalist has a couple decisive victory on the Republican.
Russia(Ken) can't be blamed for choosing Blitz vs. Def. in
Depth as CW(Phil) never did bother to make any suggestion on
tactic. Of course, if Republican has won then CW(Phil) would
claim all the glory as he did in the end due to the mistake
in interpreting the effect of Russo-German NA pact. I thought
the Blitz would have won for 4 out of 7 of the defense stance.
Perhaps a Feint might be a better option after studying the
table since the max. loss for either side is 30%, yet I think
the Republican needs a quick victory to swing the balance
their way due to the lower amount of troop it has.
- 1938 -
Jan/Feb Init. roll: 5 (All.) - 1 (Ax.)
Allies: 0 - involuntary
Axis: 0 - voluntary
US entry: 0, 0
minors: nil
effects: nil
******************************************************************************
Mar/Apr Init. roll: 2, 4 (All.) - 2, 3 (Ax.)
Allies: 24 - Increase in war production by Commonwealth
Axis: 25 - Italian industry increases
US entry: -3, +1
minors: Austria -2, Belgium -1, Bulgaria -2, Czech +1, Denmark -1,
Finland -1, Greece +2, Hungary +2, Netherland -1, Norway -1,
Persia +1, Poland +2, Portugal -1, Rumania +1, Spain-nationalist -2,
Spain-Republican +2, Sweden -1, Turkey +1, Yugoslavia +2
effects: Commonwealth PM increases from 1 to 2 per factory
Italian PM increases from 1 to 2 per factory
******************************************************************************
May/Jun Init. roll: 6 (Ax.) - 2 (All.)
Allies: 0 - involuntary
Axis: 23 - Japan increases production from 1 to 2 per turn, Japan-US oil
agreement ratified, Ching Kai-Shek dismayed : Arabs denounce
move as blocking Arab development
US entry: 0, +2
minors: Austria +1, Belgium -1, Bulgaria +1, Czech +1, Denmark -1,
Finland -1, Greece -2, Hungary -1, Iraq +2, Netherland +2, Norway -1,
Persia +2, Poland +1, Portugal +1, Rumania +1, Spain-Nationalist +1,
Spain-Republican -1, Sweden +2, Turkey -1, Yugoslavia +2
effect: Japan PM increases from 1 to 2 per factory
comments: According to my record sheet, Japan took option 23 without
the secondary option. However, this doesn't make any sense
as I recall that Allan has 5 US RPs. The only way this
could have happened is that we(Axis) took the secondary
option too. Correct me if I'm wrong.
******************************************************************************
Jul/Aug Init. roll: 2, 6 (All.) - 2, 1 (Ax.)
Allies: 6 - French offer economic pact with Benelux countries,
0 - involuntary
Axis: 22 - Germany & Italy announces pact of Steel: Albania invaded
US entry: -1, 0, +3
minors: Austria -2, Belgium +3, Bulgaria -1, Czech +2, Denmark +2,
Finland -1, Greece -1, Hungary -2, Netherland +1, Norway +1,
Persia +1, Portugal -2, Rumania -1, Spain-Nationalist -2,
Sweden +1, Turkey -2
effects: Netherland or Belgium provides 1 RP to France
Germany & Italy may co-op after General War, and spend
BP on each other's option from now on, Italy & Albania at war
comments: The only instance in which a 6 to 1 die roll diff. happened.
I remember that the Allies took a second option which failed
miserably. I think this is the point in which CW tried to
use option 26 without satisfying the prereq. of it. CW ends
up failing 3 times in a row(see below) on it, this could
mean 3 options which might have affected everything.
******************************************************************************
Sep/Oct Init roll: 5, 6 (Ax.) - 5, 3 (All.)
Allies: 0 - involuntary
Axis: 0 - voluntary
US entry: 0, 0
minors: nil
effects: nil
comments: I don't know what happened here, but I forgot to write down
the Axis option taken. I guess it was option 0 since
we(Axis) have used up most of the options already and didn't
want the US entry to speed up any further.
******************************************************************************
Nov/Dec Init. roll: 5, 5 (Ax.) - 5, 2 (All.)
Allies: 0 - involuntary
Axis: 17 - Japo-Russia Non-Aggression Pact offered
US entry: 0, -3
minors: Austria +1, Belgium -2, Bulgaria +1, Czech -1, Denmark +1,
Finland +1, Greece -1, Hungary +1, Iraq +1, Netherland +1,
Norway -1, Persia +1, Poland +1, Portugal +1, Rumania +1,
Spain-Nationalist, Spain-Republican -1, Sweden -1, Turkey +1,
Yugoslavia +1
effects: nil
comments: We never did resolve the Japo-Russia NA pact since the
General War started before the 4 turns deadline.
----------------------------------------------------------------------------
- 1939 -
Jan/Feb Init. roll: 4 (Ax.) - 1 (All.)
Allies: 26 - New Industrial Policy heavily favors Military : Dramatic
Aircraft output
Axis: 0 - voluntary
US entry: -5, 0
minors: Austria -1, Belgium -2, Bulgaria -1, Czech +1, Denmark -1,
Finland +1, Greece +1, Hungary -1, Netherland -1, Norway -2,
Persia +1, Poland +1, Portugal +1, Rumania -1, Spain-Nationalist -1,
Spain-Republican +1, Sweden -1, Turkey +1, Yugoslavia -1
effects: Commonwealth PM increases from 2 to 3, Indian factory
commence production
*****************************************************************************
Mar/Apr Init roll: 5 (Ax.) - 4 (All.)
Allies: 44 - Commonwealth & France declare war on Germany
Axis: 37 - Germany declares war on Poland
US entr: -1*, +5
minors: Austria +2, Bulgia -2, Czech +4, Denmark -1, Finland -2, Iraq -3,
Netherland -3, Persia -1, Poland +2, Rumania -4,
Spain-Nationalist +2, Spain-Republican -2, Sweden -1, Turkey -2,
Yugoslavia +2
effects: Commonwealth & France now at war with Germany
Germany invades Poland
Germany receives 1 offensive chit
General war starts
*****************************************************************************
The final victory points count looks like this:
Axis:
Germany - 435
Italy - 286
Japan - 164
US entry - 80
others - (-4)
--------------
961
Allies:
Commonwealth - 477
France - 285
Russia - 219 (this is too high, due to mistake above)
US - 63
others - 29
------------------
1073
Allies won by 112 points
Axis minors(controlled or Pro-Axis):
Austria, Bulgaria, Denmark, Finland, Greece, Hungary, Iraq,
Norway, Rumania, Spain, Sweden
Allies minors(controlled or Pro-Allies):
Czech., Poland, Turkey, Yugoslavia
Non-controlled minors:
Belgium, Netherland, Persia, Portugal
comments: Is the victory margin > 100 in order for marginal victory or
decisive victory?? I think we(Axis) would have won the
General War, it would be a tough fight with both Poland &
Czechoslovia being Allied Control. Still my Military
Intelligent was at level 3, with at least 5 offen. chits.
France would be in deep trouble with Spain on one side and
me on the other. Japan would be in trouble though with
the lack of resoures and non gear-up industry. However, the
Med would be closed by the capture of Gilbrator. How long
can CW last would depend on where the RP pipeline is placed.
Russia is probably too weak to help (if we halved or even
quartered its final RP), no RP can safely get thru to
Murmansk since Norway, Sweden & Finland are control by us.
US is in no shape to enter the war but China can easily
attack Manchuria.
We need to give this another try, perhaps with the same
people playing the opposite sides. The effect with the
Campaign Game is still unpredictable since the BPs are used
for both buying units and playing options. I guess Phil is
right about the Abstract Combat System, it's too much of a
guessing game, unlike using actural combat charts.
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