President Marshall's second term:
Issue 1: War of 1812
The president doesn't like any of his options, but decides negotiation is the best of the bad alternatives. Unfortunately between Special Envoy Gerry's ability and the lack of influence between them, they still are unable to solve it. So the final decision is to ignore the issue.
Reserves -40 (-54). Public support 2 to C (0). 1 IP to Aaron Burr (the new Liberal party leader). President loses a popularity.
Issue 2: Defunding the Bank of the USA
The president would like to resolve, but the Treasury Secretary is controlled by Charles who does not agree. This fails.
Burr gains 1 IP.
Issue 3: State Admission Arkansas (AR - 3 votes)
The president wants to admit this new state.
Arkansas is added to the map, floating unattached, at least for now. President gains 1 popularity.
Issue 4: Land Act of 1820
The president decides to solve this popular measure. This time, Secretary Jefferson agrees.
Public Support 2 to L (2L). 1 IP to Marshall. Revenue +1 (26). Popularity 3 for the president and secretary.
Charles on behalf of Secretary Jefferson adds the revenue amount, 26, to reserves, which are now at -28. Since reserves are higher than -100, there is no Economic Crisis Check.
Conservative: John Marshall
Liberal: Thomas Jefferson
Conservative: John Jay
Liberal: Aaron Burr
Jay cannot place
Jefferson is elected president. His card gets 3 popularity and an elected marker.
Aaron Burr becomes vice president and receives 1 popularity.
President Marshall retires, earning 10 VP for Ben.
Each player gets 1 IP.
As party leaders Webster and Jefferson each get 1 IP on their cards.
IP granted for abilities listed on cards: Burr 1, Van Buren 1.
Charles draws James Buchanan and Zachary Taylor. Keeps James Buchanan. Plays James Buchanan.
Dan draws James Knox Polk. At this time the combined Generation I and Generation II is exhausted so the Generation III cards are shuffled in to the discards. The second draw is Secession. Keeps James Knox Polk. Plays James Knox Polk.
El draws Wilmot Proviso and Make an Important Speech. Keeps Make an Important Speech. Plays Make an Important Speech. John Quincy Adams gains 1 IP.
Andrew draws The Hand of Time and William H. Seward. Keeps William H. Seward. Plays William H. Seward.
Ben draws Raid on Harper's Ferry and Theory of Nullification Applied. Keeps Raid on Harper's Ferry. Plays Raid on Harper's Ferry.
Newspapers: Jefferson moves one liberal cube right, earning 3 support, and one down earning 2 more support. Webster moves the conservative cube down to earn 1 support (4L). Webster leaves the other cube alone.
The Round, beginning with the president:
Charles: Jefferson spends 1 IP to Make a Speech. Roll is 3 to no effect.
Dan: Burr spends 1 IP to Make a Speech. Roll is 3 to no effect.
El: No activities.
Andrew: No activities.
Ben: Spends 2 IP to move a conservative cube up.
Auction (bidding begins with player left of the president):
Dan bids 1.
Burr spends 1 IP to Make a Speech. Roll is 2 to no effect.