English Translation
January 13, 2004 |
For players of the game without German, this table can be printed and the individual entries cut out with scissors. Then if each Action card is placed in a clear, plastic jacket, the translation slip can be placed inside to provide the textual information in English. Or these labels could be printed on adhesive paper and glued right onto the cards.
A True Stroke of Luck Cause any one card played on you to have no effect. | Armor 1 Reduces Weapon damage by 1. Even effective against the Exploding Balloon. Only effective against weapons which target the Boiler. | Armor 2 Reduces Weapon damage by 2. Even effective against the Exploding Balloon. Only effective against weapons which target the Boiler. |
Armor 3 Reduces Weapon damage by 3. Even effective against the Exploding Balloon. Only effective against weapons which target the Boiler. | Saboteur When someone uses a Weapon or Interference card used on you, it affects him instead. Not effective against the Exploding Balloon. | Espionage Discovered A spy is discovered on board. An Interference card can be prevented before its effects are resolved. |
Weapon Misfires A fired weapon misfires -- it causes no damage. Not effective against the Exploding Balloon. | Improvement Fails The affected player's Improvement cannot be played until the end of the next turn. This card must be played before the beginning of a turn. | Pressure Loss The affected player's Boiler Pressure sinks to 2. |
Memorial Day The affected player cannot perform any actions in his next turn, but he doesn't lose any Boiler Pressure. This card must be played before the beginning of a turn. | Boiler Damage The affected WaLaMob cannot move in its next turn. All other Actions are permitted. This card must be played before the beginning of a turn. | Sudden Illness An unknown virus puts a team member into the sick bay. The affected player must discard his Besatzung [Crew] card. |
Inferior Materials Because of faulty materials either an Improvement or a Weapon of the affected player is unusable and must be discarded. | Male Driver The WaLaMob of the affected player took the wrong path and is placed back on the last space of the Terrain card before this one. | Repeat Player may take the top discard of his choice into hand. |
In a Hurry For this round only every space costs only 1 Action Point. | Double Turn Take 1 extra turn. Cards may first be drawn after the 2nd turn. In the 2nd turn Boiler Pressure is reduced by 2 and the WaLaMob is not allowed to cross the finish line. | Secret Shortcut The WaLaMob immediately reaches the last space of the current Terrain card. Can be used to move past a Sprengballon without being hit. |
Ballast Tossed Discard a Weapon or Improvement and move an extra space. | Favorable Path A fast path is found. Advance 2 spaces. Can be used to move past a Sprengballon without being hit. | The Help of Colleagues The player may draw 2 cards at random from any opponent. He may temporarily hold more than 5 cards in his hand. |
High Pressure The player has 9 Action Points this round. Unused Action Points are lost at the end of the turn. Pressure is not reduced this turn. Must be played at the beginning of a turn. | New-style Valve This round the WaLaMob doesn't lose any Pressure. Instead it gains a point (but no extra Action Point). This card must be played at the beginning of a turn. | Repairs Immediately move to the next Base Camp (but not over the finish line). This turn the player may not make any other moves, either before or after play of this card. |
Super Pressure The player receives 2 extra Action Points (but not more than a total of 9). Boiler Pressure is not reduced this round. | Detour Draws a new Terrain card and places it outside the Terrain card of your choice. The new path can be used by all players. Can be used to evade a Sprengballon. | Expert Shot [Crew] A Rocket or Earth Torpedo can be fired twice. Discard this card after the first shot. |
Expert Shot [Crew] A Rocket or Earth Torpedo can be fired twice. Discard this card after the first shot. | Stoker [Crew] The WaLaMob doesn't lose any Boiler Pressure at the start of the round. Discard this card upon reaching the next Base Camp. | Stoker [Crew] The WaLaMob doesn't lose any Boiler Pressure at the start of the round. Discard this card upon reaching the next Base Camp. |
Engineer [Crew] Can add an Improvement to the WaLaMob without being at a Base Camp. Discard after one use. | Engineer [Crew] Can add an Improvement to the WaLaMob without being at a Base Camp. Discard after one use. | Local Guide [Crew] Take on board to make every space on the current Terrain cost 1 point less. Discard upon leaving the Terrain type. |
Local Guide [Crew] Take on board to make every space on the current Terrain cost 1 point less. Discard upon leaving the Terrain type. | Local Guide [Crew] Take on board to make every space on the current Terrain cost 1 point less. Discard upon leaving the Terrain type. | Sharpshooter Shoots any weapon before it can cause damage. Discard after one use. |
Gas Balloon Action Points: -1 on all Terrains until the next Base Camp. | Gas Balloon Action Points: -1 on all Terrains until the next Base Camp. |
Skids Action Points: -1 on Ice or Desert | Treads Action Points: -1 in Desert or Mountains |
Sail Action Points: -1 on Ice or in the Sea | Rope Winch Action Points: -1 in Forest or Mountains |
Springs Action Points: First 3 spaces for 2, then 2 spaces for 2, then used up. Can be used to evade a Sprengballon. | Electric Power Action Points: -1 in the Sea or Forest |
Extra Rockets Action Points: -1 on all Terrains after activation. Lasts 1 turn. | Extra Rockets Action Points: -1 on all Terrains after activation. Lasts 1 turn. |