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Days of Decision II
Notes on Combat
  1. If only 1 player wants combat, he is the attacker. If both do, side with the greater number of BP available is the attacker.
  2. To build up Military Intelligence, spend 1 BP and roll a 1. Add this number to your Military Intelligence roll.
  3. Minimum force allocation is 5. Some options require larger commitments.
  4. Each player inflicts on his own force losses equal to ½ that which he inflicted on his opponent, unless he achieves a * result. Then he only loses ¼.
  5. If one side's committed force is destroyed, the other side wins a victory and any * result against the winning side is ignored.
  6. Limit of allocable points is the number of points with which you started the turn, i.e. disregard points gained by that turn's option play.

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