Counter | Action |
any | pick up cash or rifles/weapons (requires 1 combat round) [11.54] |
carry cash equal to its leadership [10.6] | |
artillery | fire into a foreign settlement (wartime only) [13.52] |
blue counter | execute captured counters – if government so orders |
combat counter | attack another color (need war for orange/blue combat) [11.0] |
block taxation by stacking with enterprise [11.74] | |
enslave surrendered Yaqui or Mayo Indians [11.45] | |
incarcerate surrendered enemies in a jail or slave plantation [11.44] | |
interdict transiting counters of a different color [10.4] | |
use acquired funds for its own purposes [11.75, also see below] | |
depleted counter | refurbish by paying 1 Au to Hospital (treas. if none) [12.22] |
destroyed counter | restore by paying 2 Au to hospital (treas. if none) [12.24] |
hacendado | bury gold/rifles to protect from Night Raid after 1 attempt fails [11.53] |
enlist in a war to improve leadership [12.5, cards E6, E9, E19] | |
hacendado/leader | increase leadership if one or more counters surrender [11.9] |
run for governor [13.1] | |
run for president (a crime in Mexico) [13.31] | |
travel w/ combat counter (prevents arrest) [11.63] | |
orange counter | execute captured counters – thereafter no surrenders [11.43, 11.46] |
tax profitable C counters (not in Winter) [11.7] | |
orange/blue counter | arrest if counter has committed crime that quarter [NR] [11.6] |
arrest M card counters with leaders, i.e. rebels [NR] [11.62] | |
arrest if so directed by president or governor [NR] [11.61] | |
arrest if troops have a warrant [NR] [11.61, Warrant cards] | |
arrest if war is declared [NR] [13.54] | |
burn bridges & C cards except bank or dam (in war only) [11.81, 13.54] | |
"hot chase" red counters over the border for 1 round [10.73] | |
return stolen property taken in current qtr. (or keep if older) [11.64] | |
search and seize unescorted rifles as they transit [NR] [10.72, 11.61] | |
red counter | attack counters of any color, including red [11.0] |
red/white counter | attack government troops or police (is a crime) [10.7, 11.0] |
free prisoners of a jail or plantation (is a crime) [NR] [11.51b] | |
burn any C card or bridge except bank or dam (is a crime) [11.8] | |
escort rifles/weapons into Mexico (is a crime) [10.71] | |
kidnap (victim treated as incarcerated) (is a crime) [NR] [11.55] | |
steal cash/rifles from C card (is a crime) [NR] [10.6, 11.51a] | |
spy leader | may make an assassination attempt [cards M9, M37] |
white counter | smuggle weapons over border – units turn red (is a crime) [8.62, 10.71] |
Objects and What May Be Done With Them:
Object | What |
any depleted equipment | restore by paying 1 Au/item to a store owner [12.23] |
burned bridge | rebuild by paying 1 Au to treasury [12.25] |
burned city | rebuild by restoring all police and rifles [12.26] |
damaged gunboat | cannot be restored [12.27] |
destroyed equipment | pay 2 Au per to store (appear at store) [12.24] |
gold | transfer to NY bank during rebasing – avoids taxes [12.4] |
What Officeholders Can Do:
Politicians | What |
governor | issue warrants for arrest of any red/white counter [13.24] |
nullify lawsuits or warrants in his territory [13.24] | |
pardon prisoners [13.25] | |
subsidize one RR card w/ treasury funding [13.23] | |
raises leadership by 1 upon taking office (to max of 4) [13.2] | |
governor - American | controls rangers (gets card) and police (w/o card) in his area [13.22] |
governor - Mexican | collects extant orange cards except Rurales [13.21] |
collects taxes w/o a 1 Au limit; splits taxes 50-50 w/ O card [13.21] | |
conduct Red Flag Rebellions, changes forces to red [13.21] | |
president | boycott copper of other country – reduces their mines by 1 [13.44] |
boycott gold/silver of other country – reduces their mines by 1 [13.44] | |
boycott beef of other country – reduces their haciendas by 1 [13.44] | |
boycott lumber of other country – reduces their lumber RR's by 1 [13.44] | |
boycott store goods of other country – reduces their stores by 1 [13.44] | |
change Red forces to color of his country [13.4] | |
collects all his troop cards except red flaggers [13.4] | |
has all the gubernatorial powers [13.2, 13.4] | |
hire and fire governors and generals [13.4] | |
must live off-board with money [13.41] | |
order invasions and declare war [13.4] | |
shuffle forces between territories [13.4] | |
tax a profitable enterprise in country using military [11.7, 13.43] | |
seize any in country enterprise (dies on dr=1 unless 10 Au paid) [13.43] | |
raises leadership by 2 upon taking office (max 5) [13.4] | |
subsidize enterprise using unlimited treasury funding [13.4] | |
may veto certain cards [13.42, cards B7; E6,7,14,16,21; M14,15,30; W8] |
Uses for Acquired Funds stored on card (i.e. what to do with tax proceeds):