Scenario 3 of the Board Game by SPI, 1978 (out of print)
Deployment Order | Movement Order |
1. Dwarven Nation | 1. Endore |
2. Corflu Cult | 2. Dwarven Nation |
3. Swamp-Creatures | 3. Swamp-Creatures |
4. Endore | 4. Aardvark Wallow |
5. Elves | 5. Corflu Cult |
6. Dark Lord | 6. Elves |
7. Aardvark Wallow | 7. Dark Lord |
Enemies (incoming arrow means enemy moves first)
Corflu Cult <- Aardvark Wallow
^ ^ ^
| | |
| | |
Endore ------> Swamp-Creatures
|
|
v
Dwarves ---> Elves ---> Orcish
Magic Users [possible starting areas]
- Zurik (5/4/3) and Gislan (4) [Krasnia, Outer Krasnia, Dwarfhaven, Ithilgil, Kanathar,
Zirkast, Convivia]
- Unamit Ahazredit (5/4/3) and Peg Leg Gonzo (3/2/1) [Ka-Chunk]
- Sliggoth (3/2/1) [The Swamps]
- Weldron (0) [Endore, N'Dardia]
- Gwaigilion (4/3/2) and Linfalas (0) [Vynar, Nattily Woods]
- Dark Lord (6) and Spider-Queen (4/3/2) [Intas, Kelegarnth, Citadel Isle, Graumthog, Sorcerak,
Neitherworld]
- Cronkevitch (0) [Aardvark Wallow]
Victory Points
-
Dark Lord
-
5 VP per capitulation
1 VP for each enemy unit eliminated
-
Corflu Cult
-
2 VP for eliminated Endore or Cronk unit
1 VP for controlling areas initially controlled by either
-
Cronk
-
2 VP for eliminated Endore or Corflu Cult unit
1 VP for controlling areas initially controlled by either
-
Swamp-Creatures
-
2 VP for eliminated Endore or Cronk unit
1 VP for controlling areas initially controlled by either
-
Endore
-
2 VP for eliminated Corflu Cult, Cronk and Swamp-Creature unit
8 VP for controlling their provinces
-
Elves
-
2 VP for eliminated Swamp-Creature, Orcish, Dwarven unit
6 VP for controlling their provinces
-
Dwarves
-
2 VP for eliminated Orcish or Elven unit
6 VP for controlling their provinces
Notes:
- No neutrals in the scenario.
- Players may capitulate.
- The Dark Lord has a pact with the Killer Penguins.
- Following rules not used: 10.0-8, 21.0, 22.0, 24.0 - 45.12, 45.14 - 45.19
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