Imperials
Setup 1: Highest total military rating. Faction Leader: highest military rating Revenue: dr to faction treasury; remainder to faction leader Committee: personal income on dr ≥ 4 Governorship: personal income on dr ≥ 4; at game start begin on 3rd term Traders: 5 talents Initiative: 0 Contributions: match player contributions FACTION DOMINANCE:
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Conservatives
Setup 3: Remaining faction with least total influence. Draw two extra Senators. Faction Leader: most influence Revenue: Half rounded up to faction leader; remainder to faction treasury Committee: no personal income Governorship: no personal income; at game start begin on 1st term Traders: 5 talents Initiative: -1 Contributions: match player contributions FACTION DOMINANCE:
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Plutocrats
Setup 2: Highest total influence. Senator with most influence is first Home Suffete. Faction Leader: most influence Revenue: divided equally among senators; remainder to faction treasury Committee: personal income always Governorship: personal income always; at game start begin on 1st term Traders: 5 talents Initiative: +2 Contributions: none FACTION DOMINANCE:
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Populists
Setup 4: Last remaining faction. Draw one extra Senator. Faction Leader: most influence plus popularity Revenue: 1 per Senator and faction treasury; remainder to faction leader Committee: personal income on dr ≥ 3 Governorship: personal income on dr ≥ 3; at game start 1st term for developed; 3rd for undeveloped Traders: 5 talents Initiative: +1 Contributions: none
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