Spotlight on Games
>
War Games
>
Variants
The One World
Variant rules for the game by Simulations Canada
A Strategic Game of the Aztecs 1426-1501 for six players
- Combat against neutral cities is weird. You need an EX
(exchange) or DE (defender eliminated)
result, but in fact a DR (defender retreats), the least successful
result, is harder to achieve than an EX. Thus,
when fighting against neutral cities, a player may reduce his die
roll to get an EX if he would otherwise get a DR.
- The Flower Wars don't seem particularly meaningful. To make
them more interesting, every time a player wins the Flower Wars,
their leader goes up 1 in effectiveness. Leaders whose tribes lose
at the Flower Wars lose 1 in effectiveness. The effectiveness
limits remain at -2 and +2.
- Leader Death seems to happen too frequently. Thus, change the
Ruler Death Table so that only on an adjusted roll of 6 does the
ruler die.
- Assuming that the intrinsic point is the last point in a city
to be lost and that this point never retreats to another city, then
if all but the last point has been lost, suggest that a blank
counter of the defending player be placed on the city to show that
only the intrinsic point remains.
Mon Aug 24 14:39:23 PDT 1998
spotlightongames.com