25 August 2012
Place the gray answer card on the center board space (either 1:1 or 2:1 depending on edition). Place also the two gray wager chips in the same space. Otherwise setup is as normal.
Play as usual except that after the two players reveal their answers, average the two answers and write this amount on the gray answer card. Then the two players place their wagers as usual. All three answer cards in play are available options for wagers.
The gray card and chips represent a virtual player. This player always bets both of his chips on his own answer, but never bets any winnings.
1. Do not use the timer. Instead, players take turns placing wagers. On each question, the player first to place a wager rotates clockwise. Wagers are placed in "switchback" fashion. This means that the first player places one wager, then the player to the left one wager, and so on until reaching the player to the first player's right. This player places both wagers and then players place their second wagers in anti-clockwise order.
2. To address runaway leader problems, allow players to take loans up to the amount that the current player holds. Loan amounts can be written on paper or on an unused answer card (in a pinch on the borrowing player's card). Note also that the answer cards can also be used to record holdings should the game run out of chips.
3. If using the first edition, ignore the rule specifying that the amount of betting is limited in the first six rounds (fixed in second edition).
4. If using the first edition, increase the payout from the center space to 2:1, the spaces next to it to 3:1, and so on (fixed in second edition).
Wits and Wagers review
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