The "Britannia-style" games are listed in order of publication.
Following that is a list of
unpublished designs.
Introduction
"Britannia-style" games consist of these general features:
Every phenomenon of any size must have its precursors; perhaps that's what this game and the next are for the Britannia-style game.
Not area-, but
hex-based with counters that contain combat and movement points.
All of a player's nations are played
together and can even combine in defense, thought not in attack.
There is no
economic mechanism, so no new pieces are received as a result of
occupation, only scheduled reinforcements.
times.
Many of the point goals are for
taking cities. There is no stacking except in
cities. The only other way to score points is to destroy enemy
combat factors.
BGG entry
Stephen Oppenheimer's book The Origins of the British gives evidence suggesting that although there were invasions by Angles and Jutes, the Saxon invasion described by St. Gildas (a writer who may have had an axe to grind) may never have occurred. Instead it looks, at least to Oppenheimer, like Germanic-speakers were in England long before the Romans were, and upon Roman departure they simply resume power. If this is correct, this game needs a significant variant to remove the Saxon invasion and replace it with a Saxon resurgence.
Notes Playback Mailing List (Eurobrit) Rules Re-write BGG entry
Published by
City-of-Games,
2004
3-5 players (4 optimal)
From Agamemnon and Troy to the wars of Athens/Sparta and Persia, then Alexander the
Great and right up through Hannibal and the Roman conquest of the entire known world.
Simulating 1600 to 146 BC in 16 rounds to last about 5 hours.
Includes 36 pages of rules, 60x60 cm board, 16 cards, 298 pieces, 5 dice,
scoring track, etc. Games are made on demand for 35 Euro + packing and shipping.
In German.
BGG entry
Chinese history from 200-1300 AD (Han Dynasty to Mongols?).
Desktop-published game includes some 200 plastic counters in 4 colours with stickers,
color map on heavy paper and two pages of rules. Shipped in a roll without container.
Unlike Britannia, does not use special victory point awards for each particular group.
More at
Andrew Parkin's site
BGG entry
Published by Fantasy Flight Games, 2005
3-5 players (4 optimal)
Combines together all the different versions of the rules and adds
a method for distributing nations that will provide greater variety in
the 3- and 5-player games (optionally also in the 4-player).
More at
Lew Pulsipher site
BGG entry
"Myths
of British Ancestry" by Stephen Oppenheimer is a fascinating article on
the early peopling of Britain, mentioning for example that Germanic
languages were probably spoken there much earlier than previously thought
and also the Norwegian invasions of the isles prior to the Romans.
Obviously this game needs a prequel.
The history of the Italian peninsula, Roman Africa and Illyricum
from the foundation of Rome to the consolidation of Julius Caesar
in the first scenario and in the second, from the invasions of
the Visigoths to the consolidation of Charlemagne.
Published in October at the Essen Game Fair.
More at
Andreas'
site
BGG entry
4 players
There are 400 army pieces,
are used in 24 game turns, each a century long, starting from 403 BC.
Important aspects impinging on play are mountains, emperors, heroes,
new inventions, rebellions, barbarian invasions, diplomacy and the Great Wall.
Growth of each nation depends on the amount and nature of the territory it owns.
BGG entry
Pictures
Early Comments