Books About Board and Card Games
Sorted by author surname.
New
January 17, 2008
Strategy
Mah-Jongg: Basic Rules & Strategies (1998)
Winning Ways: For Your Mathematical Plays
[hardcover]
[paperback]
German edition:
Gewinnen: Strategien für mathematische Spiele
German edition:
Gewinnen: Strategien für mathematische Spiele
High grade mathematicians discuss particular games and strategies.
It's not necessary to be a mathematician to appreciate.
Reviews and tips on a wide variety of games including
Acquire,
Backgammon,
Black Box,
Careers,
Cartel,
Clue,
Cosmic Encounter,
Diplomacy,
4000 A.D.,
High Bid,
Monopoly,
Nuclear War,
Parcheesi,
Quebec 1759,
Rail Baron,
Risk,
Scrabble,
Smess,
Speed Circuit,
Summit,
Twixt,
UFO and many others including sports games,
role-playing games, wargames and
Strip Poker, of course. There is even a primer on probability.
Game Rules :
JUMP TO NEW!
Includes rules for the bluffing game
Mediocrity.
The title is an anagram for "Mathemetical Games".
Dice Games Properly Explained
The prolific game inventor presents here
200+ pages discussing hundreds of games and variants along with their
strategies and tactics as well as probability calculation.
Original games include Matches (page 23), Tit for Tat (51),
Equal or Quit (125), Octo (143, previously published 1990),
Six Hundred (167, previously published 1990),
Thirty Six (171),
Mr. Postman (178),
Criss-Cross (182, previously published 1990),
Criss Versus Cross (186),
Catego (187, previously published),
Powerplay (192),
East-West (193, previously published 1995),
Double or Quits (200),
Mice and Men (210) and
Rats! (213).
[US edition]
[UK edition]
[amazon UK]
[Deutsch]
Cardgames of the Wild West (in German) consists of
12 cardgames by award-winning game inventor Reiner Knizia. They can be played
solitaire, two-handed or in large groups, and are intended for both 32 and 52
card decks. Many examples are included. The reader's constant companion is
Joe Joker, who recounts tales of the Wild West's Saloons and
campfires, of panning for gold and swindling in the building of railways.
Nerve-wracking fun for all. Out of print.
New Strategy Games with Dice and Cards (in German) consists
of rules to the following games:
Complica (Dia-Complica, Doppel-Complica),
Dubito (Judico, Subito),
Goldrausch
(Blinder Goldrausch, Langer Goldrausch, Goldrun),
Kanzler (Demokratie, Kabinett, Parlament, Vox Populi),
Kartenjagd
(Augenjagd, Fuchsjagd, Kartenjagd mit Passen, Offene Kartenjagd, Treibjagd),
Katego (Multego),
Mr. President (published by Pro Ligno as Catena),
Schreibtisch-Jogging (Hindernis-Jogging, Stafetten-Jogging,
Vielseitigkeits-Jogging),
Sechshundert,
Sechsunddreißig (Siebzehn), Sellout,
Sono (published by Pro Ligno as Prisma),
(Doppel-Quasono, Kooperatives Sono, Offenes Sono, Offenes Unisono, Quasono,
Strategisches Sono, Unisono),
Swap (published by Pro Ligno as Um Speis und Trank), (Sway Swap),
Tor,
Turmbau zu Babel,
Vier mal Vier, Zehnkampf
(Zehnkampf mit Energie, Zweikampf).
Includes games from 7 Time Periods:
This work by the former editor of Games magazine
features dozens of new games to play on common game boards,
such as those for cards, dice games, outdoor games,
Charades,
Checkers,
Chess,
Clue,
Dominoes,
Monopoly,
Parcheesi,
Risk,
Scrabble,
Trivial Pursuit
and more.
Published in German by
Bambusspiele,
thirty different games playable with ordinary cards and other
materials are presented. The inventors are
Reiner Knizia (Ascot),
Sid Sackson (Haggle),
Michael Schacht (Die Fliegenden Händler von Karthago),
Uwe Rosenberg (Ein Satz),
James Ernest (Wer Hat Dr. Greens Pueblo Gestohlen?),
Tom Jolly,
Heinrich Glumpler,
Oxford Games,
Michael Laver,
Jean Marc Pautry,
Stanley E. Anderson,
Sharon Cichelli,
Jonathan Leistiko,
Benjamin J. Gibbs
and
Peer Sylvester.
Published in German by
Bambusspiele,
this takes up where this site's
interviews with game players around the
world leaves off, visiting the game scenes and game histories
of Japan, Poland, Finland,
Madagascar, Israel, Singapore, Northern Ireland, Thailand,
Australia, Brazil, the USA, Alaska and Hawaii, all told.
In addition, rules for a number of games of various stripes
are presented.
Fandom
Change by Michael Schacht
Revolte by Michael Schacht
So oder so by Ingo Althöfer
Sudoku Moyo by Günter Cornett
Attraktion by Jaroslaw Cichocki
Zigg-Zag by Joli Kansil
Simpel, aber genial by Rudi Hoffman
Katro
Yaniv
Chor Dai Di (Big Two)
Makrrok Thai
500
Pif-Paf
Konane
History of Gaming
Wonderful coffee table book with very large illustrations of games
made in the early days of American publishing. The book is just
beautiful and also it ties together the game topics with the
changing American scene, showing how games always reflected their
age. The game of the MacLoughlin house (later acquired by Milton
Bradley) are especially featured. Chapters include:
Parlor Amusements
"The World's Educator"
Morals to Materialism
War Games
Parlor Athletics
The Urban Experience
'Round the World
Gamers will rapidly identify with
Games. Small Study of a Passion,
which discusses in polished, yet unforced humor what constitutes a
typical player, winning and losing, the burden of being a
rules explainer, playing with non-gamers, trouble with
one's lover after a game of Caesar and Cleopatra,
trading on Catan, the difference between board and chess players,
etc. etc. etc. The only complaint is that this 123-page booklet
isn't any longer. A cute addition is that at the bottom of each
page is pictured the face of a die, apparently chosen at random.
Or is this not random, but itself a game to be puzzled out?
Translated chapter titles are 1. Life is a Box, 2. Six is the
Beginning of All Things, The Unveiling, Schnapps is Served,
We'll Discuss It Later!, Cheaters and Other Non-Gamers,
Checkmate, Waiting for Catan, Everybody's a Politician,
Expedition to the Dungeons, The Beautiful Aesthetic,
The Hippopotamus in the Bath Tub.
Some American games publisher ought to translate and publish this
one as I'm sure a lot of gamers would love to read and own it, if
for no other reason than to explain themselves to their loved ones.
One hundred different writers were asked to select a single
hobby game and make a case for its place on the list. The only
restrictions were that the writers could not select a title
they designed, or a game in which they have a financial stake.
Participants included Gary Gygax, Ian Livingstone, Steve Jackson,
Richard Garfield, Larry Harris, authors R. A. Salvatore, Tracy
Hickman, Douglas Niles, and Ed Greenwood; computer industry
notables Warren Spector (Deus Ex), Bruce Shelley (Age of Empires),
Jack Emmert (City of Heroes), and Bruce Nesmith (Oblivion); as
well as Richard Berg, Monte Cook, Zeb Cook, Greg Costikyan, Bruno
Faidutti, Jeff Grubb, the other Steve Jackson, Tom Jolly, Marc
W. Miller, Alan R. Moon, Christian T. Petersen, Sandy Petersen,
Mike Pondsmith, Ted Raicer, Greg Stafford, S. Craig Taylor,
Martin Wallace, James M. Ward, Jordan Weisman, Stewart Wieck,
and Teeuwynn Woodruff. Also features a foreword by Reiner Knizia
and an afterword by James F. Dunnigan. Only a churl would point
out that game designers rarely make good reviewers. ;)
The title of the first short story is
"A Game of Clue" in which, among other things,
Miss Scarlett attempts to seduce Colonel Mustard.
[amazon UK]
For Inventors
De-bunks the myths surrounding the invention and first publication of the
popular game Monopoly.
The Game Book contains
an interesting selection of games from all over the world.
Brief descriptions of the most important games, including diversions such as
Pachisi and Backgammon, but also newer games as recent as Tikal
(1999) and the re-released Adel Verpflichtet (2000),
with over 600 illustrations.
(2003)
Games: American Boxed Games and Their Makers, 1822-1992
For Collectors
Unfortunately the emphasis here is on the toys rather than the
games, and especially on toys intended for the huge American companies
like Mattel and Hasbro. A book on this topic which never even mentions
the name Knizia has to be rather suspect in 2003.
The designer of the game Class Struggle describes bringing it
to market (using some unusual marketing strategies) in the 1970's,
first on his own, then selling it to Avalon Hill.
[Top]
Games
Games which may be ordered from either Germany or the USA.
All should be in stock unless otherwise noted.
Displace Games
Published 2002 by Kosmos, invented by Klaus Teuber.
Settlers of Catan transported to the Stone Age
with quite a few new possibilities.
Published by Mayfair, invented by Klaus Teuber.
The expansion to the classic Settlers of Catan (below) is a whole new ball game
when the barbarians try to invade.
Published 2003 by Kosmos, invented by Klaus Teuber.
Settlers of Catan for children.
Published 1998 by Ravensburger, invented by R. Koltze.
Use your horse trading skills to wheel and deal your way to victory.
Published 2001 by Kosmos, invented by Klaus Teuber.
The New Discoverers.
Published by Mayfair, invented by Klaus Teuber.
The expansion to the classic Settlers of Catan (below).
Now you can send ships to sea, but beware the pirate.
Published by Mayfair, invented by Klaus Teuber.
The classic game of settling a new island.
Published 1998 by Kosmos, invented by Klaus Teuber.
Two games in one using the popular Settlers of Catan system.
In the first, follow Alexander the Great as he makes his way to India and
in the second develop Ancient Egypt and help build the Great Pyramid of Cheops (Khufu).
Published 2000 by Kosmos, invented by Klaus Teuber.
The Settlers of Catan. Book and Material includes
fifteen new scenarios, eighteen variants, an essay on the
history of the phenomenon,
tips, tricks, deck construction notes, 10 counter
sheets with new hexes (including the jungle and volcano), small cards
and chips, locomotives, a spring tide, forts, Indian tribes,
5- & 6-player expansion rules and components for
Die Sternenfahrer von Catan including
plastic aliens to replace the friendship disks.
Graphics by Franz Vohwinkel.
Published 1996 by Kosmos, invented by Klaus Teuber.
Settlers of Catan as a card game.
Published 2002 by Kosmos, invented by Klaus Teuber.
Settlers of Catan in a lower-cost, handy travel edition.
Published 2001 by Kosmos, invented by Klaus Teuber.
Two games in one using the popular Settlers of Catan system.
In the first, support either the Greeks or the Trojans in the Trojan War.
In the second help protect Ancient China from the depredations of the barbarian
Huns (Xiong Nu).
Published by Mayfair, invented by Klaus Teuber.
The classic game is now transported to an outer space setting with a lot of new
features.
Space Games
Word Games
Dice Games
Race Games
Party Games
Card Games
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