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Replaying Four Billion Years of Competition
in 14 Games
February 28, 2004
For a couple of decades, ever since the appearance of
Empires of the Middle Ages
and
Civilization
in the early 1980's, I have speculated whether it would be possible to somehow simulate all of earth's history.
For a long time significant pieces have been missing, but over time games have appeared to fill the gaps. Here
then is an idea for the grandest tournament of all time. So gather up three friends who can stand to look at you for
quite a long time and get started!
- Ursuppe
Created by Frank Nestel and Doris Matthäus / Doris&Frank
Start out your tournament with the game of primeval amoebae swimming around in the primordial soup.
The struggle for survival has begun! Then in finishing order players can choose positions in ...
- American Megafauna
Created by Phil Eklund / Sierra Madre Games
It's the time of T-Rex and the wooly mammoth. But toward the end, along come these funny
monkey-looking things with big brains. Order of finish determines seating order in ...
- Settlers of the Stone Age
Created by Klaus Teuber / Kosmos / Mayfair
Now humans have come to dominate the other animals and begin to spread across most of the
continents of the earth. The end of the period sees the beginning of true ...
- Civilisation
Created by Francis Tresham /
Hartland Trefoil Ltd. /
Gibsons Games /
Avalon Hill /
Descartes Editeur /
Piatnik
Civilizations develop and expand around the Mediterranean littoral, giving rise to ...
- Empires of the Ancient World
Created by Martin Wallace / Warfrog
The finishing order of the previous game decides the placement order in this one.
The empires clash until eventually Rome comes to dominate virtually all. The winner of this
one gets to play Rome in ...
- Barbarians, Kingdoms and Empires
Created by Erik Wilson / Icarus Games / Excalibre
Other players take the roles of the barbarians attempting to penetrate the empire and will
eventually cause its collapse. The winner of this game takes on the role of Charlemagne in ...
- Empires of the Middle Ages
Created by Jim Dunnigan and Anthony Buccini / SPI
Players choose empires in Grand Scenario in the order of finish from the previous game. Note that this game alone
will take around thirty-five hours ... The order of finish determines choice of leaders and empires in ...
- Lords of the Renaissance
Created by Phil Eklund / Sierra Madre Games
Players raid and trade about the Mediterranean in Renaissance time.
- A Mighty Fortress
Created by Rudolph W. Heinze / SPI
This gives way to religious and territorial wars.
The order of finish in the previous game determines choice of powers in this one. And so on.
- Europa Universalis
Created by Philippe Thibaut / Azure Wish Enterprise
- Empires in Arms
Created by
Harry Rowland & Greg Pinder / Australian Design Group / Avalon Hill
The era of Frederick the Great gives way to that of Napoleon.
- Pax Britannica
Created by Greg Costikyan / Victory Games
The Age of Imperialism follows.
- Fatal Alliances
Created by Dave Cox / Canadian Wargamers Group
The First World War.
- World in Flames
Created by Harry Rowland and Greg Pinder / Australian Design Group
The Second World War.
Not quite sure where to go from here... and perhaps it's too
early to say anyway, so,
the winner of this game wins the tournament, congratulations!
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