Offices
First Deck:
ID mil ora exp loy inf pop name
-- --- --- --- --- --- --- ----
#1 2 4 3 07 4 0 Ithobaal
#2 3 4 4 09 5 0 Mago
#3 3 3 3 09 4 0 Barca
#4 2 4 3 08 5 0 Tabnit
#5 2 3 2 10 3 0 Abibaal
#6 1 3 1 07 3 0 Bostar
#7 2 1 2 06 2 0 Milko
#8 1 3 3 06 2 0 Sadid
#9 2 2 1 07 1 0 Mangi
#10 2 3 1 08 4 0 Bomilcar
#11 2 3 2 10 4 0 Eshmar
#12 1 3 2 09 4 0 Luli
#13 1 2 2 06 3 0 Maharbal
#14 2 2 3 07 3 0 Malchus
#15 2 1 3 08 2 0 Ribaddi
#16 3 3 1 08 4 0 Synalos
#17 1 1 3 08 2 0 Elram
#18 2 5 2 10 4 0 Asto
#19 2 2 3 09 3 0 Zamar
#20 2 3 1 07 4 0 Zimrida
Second Deck:
ID mil ora exp loy inf pop name
-- --- --- --- --- --- --- ----
#21 2 2 3 07 3 0 Banno
#22 2 1 3 08 2 0 Abarish
#23 4 2 3 10 3 0 Gisco
#24 2 3 3 06 5 0 Eshmun
#25 2 1 3 09 2 0 Mattan
First Deck:
ID mil/ora/exp/loy inf/pop name
-- --- --- --- --- --- --- ----
#2A 4 3 1 09 4 0 Hannibal Mago
late 5th century BC
Himilco loyalty: 0
#2B 2 5 4 07 5 0 Mago the Explorer
late 5th century BC
Ignores Trans-Sahara Exploration Disaster.
Receives one free Public Outcry per turn.
#4A 3 2 2 08 3 0 Himilco
? - 396 BC
Ignores Sicilian War D/S.
Mago family loyalty: 0
#7A 1 2 5 06 3 0 Hanno the Navigator
late 5th century BC
Ignores West Africa Exploration Disaster.
#20A 2 3 5 08 4 0 Himilco the Navigator
late 5th century BC
Ignores Atlantic Exploration Disaster.
Second Deck:
ID mil/ora/exp/loy inf/pop name
-- --- --- --- --- --- --- ----
#3A 5 4 1 07 3 0 Hamilcar Barca
? - 229 BC
Ignores Mercenary and Spanish Revolt D/S.
Hanno the Great loyalty: 0
#3B 7 4 1 09 3 0 Hannibal Barca
247 - 183 BC
Ignores Roman War D/S.
Makes 2 Veteran Legions in Victory
Hanno the Great loyalty: 0
#12A 5 3 2 08 5 0 Hanno the Great II
late 3rd century BC
Ignores Numidian War D/S.
Barcas loyalty: 0
#19A 3 5 1 06 6 0 Hasdrubal the Handsome
? - 221 BC
Receives one free Public Outcry per turn.
#24A 2 1 2 06 3 0 Himilco Phameas
second century BC
Military is 4 when joint commander
First Deck:
-
Conquest of Tunisia - War, Inactive
-
480 - ? BC
3/0/0
D6 S17
-20 per Turn to State Treasury if active.
Victory creates province of Tunisia.
Victory adds 2 Trade Goods cards to 4 stack.
10T.
-
Conquest of Libya - War, Inactive
-
480 - ? BC
4/2/0
D5 S17
-20 per Turn to State Treasury if active.
Victory creates province of Libya.
Victory adds 1 Trade Goods card to 9 stack.
10T.
-
Conquest of Numidia - War, Inactive
-
480 - ? BC
5/2/0
D5 S16
-20 per Turn to State Treasury if active.
Victory creates province of Numidia.
Victory adds 1 Trade Goods card to 9 stack.
10T.
-
Conquest of Morocco - War, Inactive
-
480 - ? BC
6/4/0
D6 S17
-20 per Turn to State Treasury if active.
Victory creates province of Morocco.
Victory adds 1 Trade Goods card to 9 stack.
10T.
-
1st Sicilian War - War, Inactive
-
409 - 405 BC
8/5/10@
D11 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
-20 per Turn to State Treasury if active.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
@Win Naval Battle First
[Attacks: Sicily]
25T.
-
2nd Sicilian War - War, Active
-
398 - 343 BC
10/5/7@
D9 S10,16
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
-20 per Turn to State Treasury.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
@Win Naval Battle First
[Attacks: Sicily]
15T.
-
3rd Sicilian War - War, Active
-
315 - 289 BC
11/5/0
D7 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
-20 per Turn to State Treasury.
Victory creates provinces of Sicily and Tunisia.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Sicily, Tunisia]
10T.
-
Pyrrhic War - War, Active
-
279 - 276 BC
10/5/10@
D9 S13
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
-20 per Turn to State Treasury if active.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
@Win Naval Battle First
[Attacks: Sicily]
10T.
-
Spanish Revolt - Revolt, Active
-
410 - 237 BC
14/6/0
D8 S11,16
Removes 1 Trade Goods card from stack 6 if Active.
*Two Celtiberian legions desert Carthage and are
unavailable for the Force Pool until the war is
defeated.
-20 per Turn to State Treasury.
Loss halves Trade Goods cards from stack 6.
[Attacks: Coastal Spain, Inland Spain]
Revolt
Second Deck:
-
Expansion in North Africa - War, Inactive
-
256 BC
10/6/0
D5 S17
-20 per Turn to State Treasury if Active.
Removes 1 Trade Goods card from stacks 1, 4 and 9 if Active.
Victory adds 1 Trade Goods cards to each of the 1, 4 and 9 stacks.
Victory creates provinces of developed Libya, Numidia and
Morocco.
[Attacks: Libya, Numidia]
30T.
-
1st Roman War - War, Active
-
264 - 241 BC
13/5/10@
D11 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
*All Campanian Swordsmen desert Carthage and are
unavailable until all 3 Roman Wars are defeated.
-20 per Turn to State Treasury.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Sicily]
35T.
-
Mercenary Revolt - Revolt, Active
-
241 - 237 BC
6/0/0
D6 S16
*Two Balearic Slingers, two Celtiberian Legions,
two Numidian Cavalry and all Libyan Light
Infantry desert Carthage and are not returned to
the Force Pool until the War is defeated.
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
Victory adds 1 Trade Goods cards to each of the 4 and 9 stacks.
Victory creates provinces of Libya, Tunisia.
Loss halves Trade Goods cards available in the 4 and 9 stacks
(losses rounded down).
-20 per Turn to State Treasury
[Attacks: Libya, Tunisia]
Revolt
-
Conquest of Inland Spain - War, Inactive
-
237 - 229 BC
8/3/0
D5 S17
-20 per Turn to State Treasury
Victory creates province of Inland Spain.
Victory adds 1 Trade Goods card to the 2 and 6 stacks.
30T.
-
2nd Roman War - War, Inactive
-
218 - 201 BC
17/5/10@
D12 S15
Removes 1 Trade Goods card from stacks 1, 4 and 6 if Active.
*All Campanian Swordsmen desert Carthage and are
unavailable until all 3 Roman Wars are defeated.
-20 per Turn to State Treasury if active.
Loss halves Trade Goods cards from stacks 1, 4 and 6.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Sicily, Coastal Spain, Inland Spain]
25T.
-
Numidian Revolt - Revolt, Active
-
150 BC
7/0/0
D14 S16
Inactive unless Province of Numidia exists.
Automatically activates inactive 3rd Roman War.
*Numidian Cavalry desert Carthage
and may not be recruited if Active.
Removes 1 Trade Goods card from stack 9 if Active.
-20T per Turn to State Treasury
Loss halves Trade Goods cards from stack 9.
[Attacks: Numidia, Tunisia]
Revolt
-
3rd Roman War - War, Inactive
-
149 - 146 BC
7/0/0
D7 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
*All Campanian Swordsmen desert Carthage and are
unavailable until all 3 Roman Wars are defeated.
-20 per Turn to State Treasury.
Victory creates province of Campania.
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Tunisia]
35T.
First Deck:
-
Dionysius I the Elder
-
430 - 367 BC
Increases strength of Sicilian Wars
+3
D7 S15
Eliminated when Sicilian Wars are defeated, or
If not at War, remove on die roll
of 5 or 6 at end of Forum Phase.
-
Pyrrhus
-
319 - 272 BC
Increases strength of Pyrrhic Wars
+8
D11 S16
Eliminated when Pyrrhic War are defeated, or
If not at War, remove on die roll
of 5 or 6 at end of Forum Phase.
Second Deck:
-
P. Cornelius Scipio
-
236 - 184 BC
Increases strength of Roman Wars
+5
D11 S16
Eliminated when Roman Wars are defeated, or
If not at War, remove on die roll
of 5 or 6 at end of Forum Phase.
-
Massinissa
-
Increases strength of Numidian Revolt
+3
D9 S18
Eliminated when Numidian Revolt
is defeated, or
If not at War, remove on die roll
of 5 or 6 at end of Forum Phase.
-
West Africa Exploration
-
410 BC
0/60
D12
Successful Exploration adds 2 Trade Goods cards to 9 stack.
-
Atlantic Exploration
-
410 BC
0/40
D14, 17
Successful Exploration adds 2 Trade Goods cards to 6 stack.
-
Trans-Sahara Exploration
-
450 BC
50/0
D13
Successful Exploration adds 2 Trade Goods cards to each of the 3 and 8 stacks.
Tunisia
- Undeveloped:
Force: 1/0
Personal Income: dr - 4
State Income: -dr
Local Taxes: 10
Maximum Forces: 3/0
- Developed:
Force: 3/0
Personal Income: dr
State Income: dr - 1
Local Taxes: 20
Maximum Forces: 6/0
Libya
- Undeveloped:
Force: 1/0
Personal Income: dr - 2
State Income: dr - 5
Local Taxes: 10
Maximum Forces: 3/0
- Developed:
Force: 4/0
Personal Income: dr + 3
State Income: dr + 1
Local Taxes: 20
Maximum Forces: 8/0
Numidia
- Undeveloped:
Force: 2/0
Personal Income: dr
State Income: dr - 1 [dr - 3]
Local Taxes: 15 [dr - 4]
Maximum Forces: 6/0
*Use [] values when Liberalization in force.
- Developed:
Force: 4/0
Personal Income: DR [DR - 3]
State Income: dr + 2 [dr - 1]
Local Taxes: 10
Maximum Forces: 10/5
*Use [] values when Liberalization in force.
Morocco
- Undeveloped:
Force: 1/0
Personal Income: dr - 2
State Income: dr - 3
Local Taxes: 10
Maximum Forces: 1/1
- Developed:
Force: 1/0
Personal Income: dr + 1
State Income: dr
Local Taxes: 10
Maximum Forces: 5/2
Sicily
- Undeveloped:
Force: 2/0
Personal Income: dr
State Income: DR - 2
Local Taxes: 30
Maximum Forces: 10/5
- Developed:
Force: 2/0
Personal Income: dr + 4
State Income: dr + 2
Local Taxes: 40
Maximum Forces: 10/5
Sardinia-Corsica
- Undeveloped:
Force: 0/0
Personal Income: dr - 5
State Income: -dr - 1
Local Taxes: 5
Maximum Forces: 0/3
- Developed:
Force: 1/0
Personal Income: dr - 1
State Income: -dr + 1
Local Taxes: 10
Maximum Forces: 1/5
Coastal Spain
- Undeveloped:
Force: 1/0
Personal Income: dr - 2
State Income: -dr + 1
Local Taxes: 10
Maximum Forces: 5/0
- Developed:
Force: 2/0
Personal Income: dr + 2
State Income: dr + 1
Local Taxes: 15
Maximum Forces: 10/0
Inland Spain
- Undeveloped:
Force: 1/0
Personal Income: dr
State Income: -dr
Local Taxes: 15
Maximum Forces: 5/0
- Developed:
Force: 2/0
Personal Income: DR + 2
State Income: dr + 4
Local Taxes: 50
Maximum Forces: 10/0
Campania
- Undeveloped:
Force: 3/0
Personal Income: dr + 2
State Income: dr
Local Taxes: 40
Maximum Forces: 10/5
- Developed:
Force: 4/0
Personal Income: DR + 2
State Income: DR
Local Taxes: 50
Maximum Forces: 15/10
Event Cards -
First Deck:
-
OPHELAS
-
? - 309 BC
+4
Playable only just prior to 3rd Sicilian War Combat TDR.
Play as Enemy: Treat as Enemy Leader.
Play as Ally: Carthaginian Commander gains +3
Military Rating and keeps +3 Military Rating until
he returns peacefully to Carthage.
May not be played prior to Separation of Powers.
-
SALAMIS! -- GREEKS CUT OFF TRADE TO THE EAST
-
Must be played immediately.
480 BC
Remove from the game all Trade Goods cards in stacks
2, 3, 4, 5, 6 and 8.
As Trade Goods cards with these numbers are returned to
the stacks, remove them as well.
All TRADE CONCESSION cards are destroyed (even if held in hand).
-
ALEXANDER THE GREAT CONQUERS EASTERN WORLD
-
334 BC
Restores to the stacks Trade Goods cards numbered 2, 5 and 6
and restores half of the cards removed from stacks 3 and 8
which were removed by SALAMIS!.
Destroyed TRADE CONCESSION cards for all courts save
Alexandria may now be revived by dr as for destroyed concessions. May only
be played after SALAMIS!.
-
LAGOS MONARCHY OFFERS TREATY
-
276 BC
Restores to the stacks Trade Goods cards numbered 4
which were removed by SALAMIS!.
The TRADE CONCESSION card for Alexandria
is immediately revived without any dr required.
May only be played
after ALEXANDER THE GREAT CONQUERS EASTERN WORLD and
may not be played if the Pyrrhic War or any Sicilian War is active.
-
ALEXANDER THE GREAT DIES
-
323 BC
Restores to the stacks Trade Goods cards numbered 3 and 8
which were removed by SALAMIS!.
May only be played after ALEXANDER THE GREAT CONQUERS EASTERN WORLD.
-
GRAIN SHORTAGE
-
480 BC
Fifty percent (rounded down) of the maximum number of Trade Good cards available
from stack 4 is removed.
As these Trade Goods cards are returned to
the stack, remove them as well until the fifty percent level is reached.
-
GRAIN SHORTAGE ENDS
-
409 BC
The stack 4 Trade Good cards removed are restored.
Second Deck:
-
PYTHEAS' RUTTER
-
3rd century BC
Playable during Atlantic Exploration only. If a Senator in the playing
faction pays 10T, expedition ignores Atlantic Exploration Disaster this turn only.
-
EUTHYMENES' RUTTER
-
3rd century BC
Playable during West African Exploration only. If a Senator in the playing
faction pays 10T, expedition ignores West Africa Exploration Disaster this turn only.
-
HANNIBAL THE RHODIAN
-
3rd century BC
+5
Carthaginian Commander gains +5 Military Rating
in any one Naval Battle. Play before Combat TDR.
May not be played prior to Separation of Powers.
-
XANTHIPPUS
-
3rd Century BC
+5
Carthaginian Commander gains +5 Military Rating for
one Battle. Play before Combat TDR.
May not be played prior to Separation of Powers.
-
CONSTRUCTION BOOMS
-
The Base Value of Timber cards is doubled
for the next or current Market Phase only.
-
URBAN CROWDING
-
The Base Value of stack 4 cards is doubled for the next
or current Market Phase only.
-
SEVERE WINTER
-
The Base Value of Hides cards is doubled for the next
or current Market Phase only.
-
ARISTOCRATIC FASCINATION WITH EXOTIC FAUNA
-
The Base Value of Hides cards is doubled for the
next or current Market Phase only.
-
GREEK CULTURE ASCENDANT
-
The Base Value of Iron cards is doubled.
The Base Value of Papyrus cards is halved.
These effects apply to the next or current Market Phase only.
-
INCREASED MEAT CONSUMPTION
-
The Base Value of Salt cards is increased by 2 for the
next or current Market Phase only.
-
LOCAL DYE MANUFACTURE
-
The Base Value of Dye is permanently halved (rounded down).
A Senator from the playing faction receives 20T upon play
of this card.
-
BANDITS
-
Make dr for each trade card currently in a warehouse.
A result of 1-2 removes the card from the warehouse and
places it to the side of the board. It will be sold in the next
Trade Phase with proceeds going to the bank. No taxes are paid.
-
MORE BANDITS (further occurrences of BANDITS)
-
Make dr for each trade good currently in a warehouse. A
result of 1-3 removes the card from the warehouse and places it
to the side of the board. It will be sold in the next Trade Phase with
proceeds going to the bank. No taxes are paid.
-
SICILIAN EPIDEMIC
-
For any Combat TDR against the Sicilian, Pyrrhic or 1st Roman Wars, if the
colored dr is odd, randomly remove that number of legions from the Carthaginian
force. Draw mortality chits equal to the number of armies lost which may result in
death of Commander(s). Then perform Combat TDR. No effect on fleets.
-
EPIDEMIC SPREADS (further occurrences of SICILIAN EPIDEMIC)
-
For any Combat TDR against the Sicilian, Pyrrhic or 1st Roman Wars, if the
total of the white DR is odd, randomly remove that number of legions from
the Carthaginian force. Draw mortality chits equal to the number of armies
lost which may result in death of Commander(s). Then perform Combat TDR.
No effect on fleets.
-
PHARUSIAN RAIDERS
-
For any exploration of West Africa attempted this turn, if the colored dr is odd,
subtract that number of trade fleets from the exploration force. Draw a Mortality
Chit for every trade fleet lost which may result in the death of the Explorer.
Half the cards currently in trade stack 9 rounded up are rendered unavailable
(put to the side of the board) until this event expires
at the end of the next Trade Phase.
-
MORE PHARUSIAN RAIDS (further occurrences of RAIDERS)
-
For any exploration of West Africa attempted this turn, if the white DR is odd,
subtract that number of trade fleets from the exploration force. Draw a Mortality
Chit for every trade fleet lost which may result in the death of the Explorer.
All of the cards currently in trade stack 9 are rendered unavailable
(put to the side of the board) until this event expires
at the end of the next Trade Phase.
-
RATS
-
Make dr for each Grain trade card currently warehoused. A
result of 1-2 returns it to stack 4.
-
SPOILAGE, ROT AND DISEASE (further occurrences of RATS)
-
Make a dr for each Grain, Oil, Wine and Spice
card currently warehoused.
A result of 1-2 returns the card to its appropriate stack.
First Deck:
Assassin
Influence Peddling
Public Outcry (5)
Secret Bodyguard
Pirates
TRADE CONCESSION at Court of Alexandria
TRADE CONCESSION at Court of Athens
TRADE CONCESSION at Court of Cyprus
TRADE CONCESSION at Court of Rhodes
TRADE CONCESSION at Court of Tyre
Second Deck:
Assassin (2)
Blackmail
Graft (2)
Increased Ship Capacity
Influence Peddling
Mob Incited to Violence (2)
Open Bodyguard
Pirates (4)
Priests Demand Sacrifice
Public Outcry (9)
Reduction of Overhead
Secret Bodyguard (2)
Seduction
Card Descriptions:
-
INCREASED SHIP CAPACITY
-
Engineers and shipbuilders pioneer larger trade ships.
Henceforth the faction playing this card each turn
receives one more trade card than usual.
-
PRIESTS DEMAND SACRIFICE
-
Playable during Crisis only. When a Faction Leader dies,
this card may be played to force the faction to actually
lose the Senator Family Card and associated warehouses
(place the card in the Curia, return the trade items to their
original trade sites). The faction losing the Faction Leader gains
1 Popularity for each of its remaining Senators.
-
PUBLIC OUTCRY
-
Operates in the same way as a Republic of Rome tribune
intrigue card. Or, use this card to affect the Public
Reaction DR. Play before the roll is made and declare
whether you wish to affect the DR by +1 or -1.
-
MOB INCITED TO VIOLENCE
-
This card may be played to cancel play of any PUBLIC
OUTCRY. Draw Mortality chits equal to dr plus the
Oratory rating of a Senator in Carthage playing the card;
these chits corresponding to the Senators in the Faction
of the player playing the PUBLIC OUTCRY who are in
Carthage are killed.
-
REDUCTION OF OVERHEAD
-
Henceforth the faction playing this card each turn
receives one more trade card than usual.
-
PIRATES
-
Play card immediately after all Trade Goods have been collected and
before general trading begins. The player of the card takes at random
a Trade Goods card from another player.
-
TRADE CONCESSION AT COURT OF ALEXANDRIA
-
Assign to a Senator in your faction.
Each turn the faction receives during its turn an extra Trade Goods
card from the number 4 stack. This card is placed in the Forum
if the owning Senator dies, is exiled or is successfully prosecuted.
-
TRADE CONCESSION AT COURT OF ATHENS
-
Assign to a Senator in your faction.
Each turn the faction receives during its turn an extra Trade Goods
card from the number 2 stack. This card is placed in the Forum
if the owning Senator dies, is exiled or is successfully prosecuted.
-
TRADE CONCESSION AT COURT OF CYPRUS
-
Assign to a Senator in your faction.
Each turn the faction receives during its turn an extra Trade Goods
card from the number 6 stack. This card is placed in the Forum
if the owning Senator dies, is exiled or is successfully prosecuted.
-
TRADE CONCESSION AT COURT OF RHODES
-
Assign to a Senator in your faction.
Each turn the faction receives during its turn an extra Trade Goods
card from the number 5 stack. This card is placed in the Forum
if the owning Senator dies, is exiled or is successfully prosecuted.
-
TRADE CONCESSION AT COURT OF TYRE
-
Assign to a Senator in your faction.
Each turn the faction receives during its turn an extra Trade Goods
card from the number 8 stack. This card is placed in the Forum
if the owning Senator dies, is exiled or is successfully prosecuted.
First Deck:
-
AUSTERITY PROGRAMME
-
479 BC
Carthage annual revenue is increased by 30T per turn. Each senator in
the playing faction loses 1 Popularity.
Fifty percent of the maximum number of Trade Good cards available
is removed (rounded down) from each of stacks 1 - 6.
As Trade Goods cards with these numbers are returned to
the stacks, remove them as well until the fifty percent level is reached.
The Home Suffete loses 1 Popularity at the end of each Senate Phase while the
Austerity Programme is in effect.
-
AUSTERITY PROGRAMME REPEALED
-
409 BC
Carthage annual revenue is decreased by 30T. Each senator in the
playing faction gains 1 Popularity. The Trade Good cards removed
by the AUSTERITY PROGRAMME are restored. Only playable after AUSTERITY
PROGRAMME has been played.
-
CARTHAGE AND SICILY ISSUE COINAGE
-
300 BC?
Each player may now warehouse one more Trade Goods card than the number
of traders.
-
SEPARATION OF POWERS
-
480 BC?
Henceforth, Senators need not hold the position of
Suffete to command forces in Battle. A new position
of General is created. Election to this position gives
the Senator 3 Influence. The General must be deployed
against a War on the same turn of election and he remains
in office until the War is defeated or he is recalled by
the Senate. Play of Mercenary Event cards is now permitted.
Second Deck:
-
COMMITTEE REVIEW
-
?
Henceforth, following any Public Reaction table roll, any
member of Committee of Five may propose that the Committee
review the decision and set it aside. A vote is taken in
the Committee. If the proposal passes, the table result
is ignored and each committee member so voting loses 2
popularity. In the event the result was Held Blameless,
the Commander must immediately consult the Public Reaction
Table a second time. This result is binding and may not
be set aside by the committee.
-
HANNIBALIC REFORMS
-
195 BC
Henceforth members of the Committee of Five serve terms
lasting one year only.
They may not be appointed to a second consecutive term on the Committee.
Senator playing the Law gains 2 popularity.
-
HANNIBALIC TAX REFORMS
-
195 BC
Members of the Committee of Five may no longer make a dr
to steal money from the State Treasury.
Senator playing the Law gains 4 popularity.
-
LIBERALIZATION IN NUMIDIA
-
?
Playable only if Numidian Revolt is not Active.
Halves strength of the Numidian Revolt.
Remove 1 Trade Goods card from the 9 stack.
State and Personal Income from Numidia Province is reduced by 3.
Each senator of the playing faction loses 2 popularity.
May not be played until Numidia exists as a province.
-
PUBLIC OUTRAGE
-
Playable only during Crisis.
Tax rate is automatically set to 60% and
may not be reduced during the current Senate Phase.
Faction playing card receives 2 Popularity for each of its Senators.
As stated in rule 6.3,
each member of the Committee of Five may roll 1 die during
the Revenue Phase and collect that number of talents from
the State Treasury.
-
STATE TREASURER
-
Makes extra dr during Revenue Phase and receives the
indicated number of talents from the Bank.
Adjusts State Treasury during Revenue, Trade, Forum and
Phases.
Third in succession for HRAO.
-
CENSOR OF MORALS
-
May conduct two minor or one major Prosecution each turn.
Fourth in succession for HRAO.
-
SUPERVISOR OF PUBLIC BUILDINGS
-
During Revenue Phase, receives 2T per Active War and 1T per
Inactive War from the Bank.
Fifth in succession for HRAO.
-
HARBOR MASTER
-
During Revenue Phase, receives 1T per every 4 Traders
presently in Carthage (fractions rounded down).
Sixth in succession for HRAO.
-
OVERSEER OF THE AGORA
-
During the Trade Phase, receives 1T per every 5 Trade Goods cards
placed on the market (fractions rounded down).
Seventh in succession for HRAO.
-
HOME SUFFETE
-
No consecutive terms.
Elected annually.
Usual HRAO and Presiding Magistrate.
Gains +5 Influence upon accession to office.
-
MARINE SUFFETE
-
No consecutive terms.
Elected annually.
First suffete to be sent to war.
First in succession for HRAO.
Gains +5 Influence upon accession to office.
-
GENERAL
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Elected to prosecute a war.
Gains +3 Influence upon accession to office.
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GENERAL
-
Elected to prosecute a war.
Gains +3 Influence upon accession to office.
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GENERAL
-
Elected to prosecute a war.
Gains +3 Influence upon accession to office.
Last update: 16-Apr-02
Rick Heli