Spotlight on Games > War Games > Print and Play > Republic of Carthage
Republic of Carthage
Component Descriptions Version 1.8 of December 8, 2008
Copyright (C) 1994-2008 Richard M. Heli

Contents:
  • Senators
  • Statesmen
  • Enemy Leaders
  • Wars and Revolts
  • Explorations
  • Provinces
  • Events
  • Laws
  • Intrigue Cards
  • Committee Memberships
  • Offices

    Senators

        First Deck:
            ID   mil  ora  exp   loy   inf  pop  name
            --   ---  ---  ---   ---   ---  ---  ----
            #1    2    4    3    07    4    0    Ithobaal                  
            #2    3    4    4    09    5    0    Mago 
            #3    3    3    3    09    4    0    Barca                      
            #4    2    4    3    08    5    0    Tabnit
            #5    2    3    2    10    3    0    Abibaal
            #6    1    3    1    07    3    0    Bostar
            #7    2    1    2    06    2    0    Milko
            #8    1    3    3    06    2    0    Sadid
            #9    2    2    1    07    1    0    Mangi
            #10   2    3    1    08    4    0    Bomilcar
            #11   2    3    2    10    4    0    Eshmar
            #12   1    3    2    09    4    0    Luli
            #13   1    2    2    06    3    0    Maharbal
            #14   2    2    3    07    3    0    Malchus
            #15   2    1    3    08    2    0    Ribaddi
            #16   3    3    1    08    4    0    Synalos
            #17   1    1    3    08    2    0    Elram
            #18   2    5    2    10    4    0    Asto
            #19   2    2    3    09    3    0    Zamar 
            #20   2    3    1    07    4    0    Zimrida
    
        Second Deck:
            ID   mil  ora  exp   loy   inf  pop  name
            --   ---  ---  ---   ---   ---  ---  ----
            #21   2    2    3    07    3    0    Banno
            #22   2    1    3    08    2    0    Abarish 
            #23   4    2    3    10    3    0    Gisco 
            #24   2    3    3    06    5    0    Eshmun
            #25   2    1    3    09    2    0    Mattan
    

    Statesmen

        First Deck:
            ID  mil/ora/exp/loy  inf/pop  name
            --  --- --- --- ---  --- ---  ----
            #2A  4   3   1  09    4   0   Hannibal Mago
    				      late 5th century BC
    				      Himilco loyalty:  0
            #2B  2   5   4  07    5   0   Mago the Explorer
    				      late 5th century BC
    				      Ignores Trans-Sahara Exploration Disaster.
    				      Receives one free Public Outcry per turn.
            #4A  3   2   2  08    3   0   Himilco 
    				      ? - 396 BC
                                          Ignores Sicilian War D/S.
                                          Mago family loyalty: 0
            #7A  1   2   5  06    3   0   Hanno the Navigator
    				      late 5th century BC
    				      Ignores West Africa Exploration Disaster.
            #20A 2   3   5  08    4   0   Himilco the Navigator
    				      late 5th century BC
    				      Ignores Atlantic Exploration Disaster.
    
        Second Deck:
            ID  mil/ora/exp/loy  inf/pop  name
            --  --- --- --- ---  --- ---  ----
            #3A  5   4   1  07    3   0   Hamilcar Barca
    				      ? - 229 BC
    				      Ignores Mercenary and Spanish Revolt D/S.
                                          Hanno the Great loyalty: 0
            #3B  7   4   1  09    3   0   Hannibal Barca
    				      247 - 183 BC
    	                              Ignores Roman War D/S.
    				      Makes 2 Veteran Legions in Victory
                    	              Hanno the Great loyalty: 0
            #12A 5   3   2  08    5   0   Hanno the Great II
    				      late 3rd century BC
    	                              Ignores Numidian War D/S.
                   	                      Barcas loyalty:  0
            #19A 3   5   1  06    6   0   Hasdrubal the Handsome
    				      ? - 221 BC
    				      Receives one free Public Outcry per turn.
            #24A 2   1   2  06    3   0   Himilco Phameas
    				      second century BC
    				      Military is 4 when joint commander
    

    Wars and Revolts

    First Deck:
    Conquest of Tunisia - War, Inactive
    480 - ? BC
    3/0/0
    D6 S17
    -20 per Turn to State Treasury if active.
    Victory creates province of Tunisia.
    Victory adds 2 Trade Goods cards to 4 stack.
    10T.
    Conquest of Libya - War, Inactive
    480 - ? BC
    4/2/0
    D5 S17
    -20 per Turn to State Treasury if active.
    Victory creates province of Libya.
    Victory adds 1 Trade Goods card to 9 stack.
    10T.
    Conquest of Numidia - War, Inactive
    480 - ? BC
    5/2/0
    D5 S16
    -20 per Turn to State Treasury if active.
    Victory creates province of Numidia.
    Victory adds 1 Trade Goods card to 9 stack.
    10T.
    Conquest of Morocco - War, Inactive
    480 - ? BC
    6/4/0
    D6 S17
    -20 per Turn to State Treasury if active.
    Victory creates province of Morocco.
    Victory adds 1 Trade Goods card to 9 stack.
    10T.
    1st Sicilian War - War, Inactive
    409 - 405 BC
    8/5/10@
    D11 S14
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    -20 per Turn to State Treasury if active.
    Victory creates province of Sicily.
    Loss halves Trade Goods cards from stacks 1, 4 and 5.
    Strength x3: 3 related Wars
    Strength x2: 2 related Wars
    @Win Naval Battle First
    [Attacks: Sicily]
    25T.
    2nd Sicilian War - War, Active
    398 - 343 BC
    10/5/7@
    D9 S10,16
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    -20 per Turn to State Treasury.
    Victory creates province of Sicily.
    Loss halves Trade Goods cards from stacks 1, 4 and 5.
    Strength x3: 3 related Wars
    Strength x2: 2 related Wars
    @Win Naval Battle First
    [Attacks: Sicily]
    15T.
    3rd Sicilian War - War, Active
    315 - 289 BC
    11/5/0
    D7 S14
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    -20 per Turn to State Treasury.
    Victory creates provinces of Sicily and Tunisia.
    Loss halves Trade Goods cards from stacks 1, 4 and 5.
    Strength x3: 3 related Wars
    Strength x2: 2 related Wars
    [Attacks: Sicily, Tunisia]
    10T.
    Pyrrhic War - War, Active
    279 - 276 BC
    10/5/10@
    D9 S13
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    -20 per Turn to State Treasury if active.
    Victory creates province of Sicily.
    Loss halves Trade Goods cards from stacks 1, 4 and 5.
    @Win Naval Battle First
    [Attacks: Sicily]
    10T.
    Spanish Revolt - Revolt, Active
    410 - 237 BC
    14/6/0
    D8 S11,16
    Removes 1 Trade Goods card from stack 6 if Active.
    *Two Celtiberian legions desert Carthage and are
    unavailable for the Force Pool until the war is
    defeated.
    -20 per Turn to State Treasury.
    Loss halves Trade Goods cards from stack 6.
    [Attacks: Coastal Spain, Inland Spain]
    Revolt
    Second Deck:
    Expansion in North Africa - War, Inactive
    256 BC
    10/6/0
    D5 S17
    -20 per Turn to State Treasury if Active.
    Removes 1 Trade Goods card from stacks 1, 4 and 9 if Active.
    Victory adds 1 Trade Goods cards to each of the 1, 4 and 9 stacks.
    Victory creates provinces of developed Libya, Numidia and Morocco.
    [Attacks: Libya, Numidia]
    30T.
    1st Roman War - War, Active
    264 - 241 BC
    13/5/10@
    D11 S14
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    *All Campanian Swordsmen desert Carthage and are unavailable until all 3 Roman Wars are defeated.
    -20 per Turn to State Treasury.
    Victory creates province of Sicily.
    Loss halves Trade Goods cards from stacks 1, 4 and 5.
    Strength x3: 3 related Wars
    Strength x2: 2 related Wars
    [Attacks: Sicily]
    35T.
    Mercenary Revolt - Revolt, Active
    241 - 237 BC
    6/0/0
    D6 S16
    *Two Balearic Slingers, two Celtiberian Legions, two Numidian Cavalry and all Libyan Light Infantry desert Carthage and are not returned to the Force Pool until the War is defeated.
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    Victory adds 1 Trade Goods cards to each of the 4 and 9 stacks.
    Victory creates provinces of Libya, Tunisia.
    Loss halves Trade Goods cards available in the 4 and 9 stacks (losses rounded down).
    -20 per Turn to State Treasury
    [Attacks: Libya, Tunisia]
    Revolt
    Conquest of Inland Spain - War, Inactive
    237 - 229 BC
    8/3/0
    D5 S17
    -20 per Turn to State Treasury
    Victory creates province of Inland Spain.
    Victory adds 1 Trade Goods card to the 2 and 6 stacks.
    30T.
    2nd Roman War - War, Inactive
    218 - 201 BC
    17/5/10@
    D12 S15
    Removes 1 Trade Goods card from stacks 1, 4 and 6 if Active.
    *All Campanian Swordsmen desert Carthage and are unavailable until all 3 Roman Wars are defeated.
    -20 per Turn to State Treasury if active.
    Loss halves Trade Goods cards from stacks 1, 4 and 6.
    Strength x3: 3 related Wars
    Strength x2: 2 related Wars
    [Attacks: Sicily, Coastal Spain, Inland Spain]
    25T.
    Numidian Revolt - Revolt, Active
    150 BC
    7/0/0
    D14 S16
    Inactive unless Province of Numidia exists.
    Automatically activates inactive 3rd Roman War.
    *Numidian Cavalry desert Carthage and may not be recruited if Active.
    Removes 1 Trade Goods card from stack 9 if Active.
    -20T per Turn to State Treasury
    Loss halves Trade Goods cards from stack 9.
    [Attacks: Numidia, Tunisia]
    Revolt
    3rd Roman War - War, Inactive
    149 - 146 BC
    7/0/0
    D7 S14
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    *All Campanian Swordsmen desert Carthage and are unavailable until all 3 Roman Wars are defeated. -20 per Turn to State Treasury.
    Victory creates province of Campania.
    Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
    Strength x3: 3 related Wars
    Strength x2: 2 related Wars
    [Attacks: Tunisia]
    35T.

    Enemy Leaders

    First Deck:
    Dionysius I the Elder
    430 - 367 BC
    Increases strength of Sicilian Wars
    +3
    D7 S15
    Eliminated when Sicilian Wars are defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.
    Pyrrhus
    319 - 272 BC
    Increases strength of Pyrrhic Wars
    +8
    D11 S16
    Eliminated when Pyrrhic War are defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.
    Second Deck:
    P. Cornelius Scipio
    236 - 184 BC
    Increases strength of Roman Wars
    +5
    D11 S16
    Eliminated when Roman Wars are defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.
    Massinissa
    Increases strength of Numidian Revolt
    +3
    D9 S18
    Eliminated when Numidian Revolt is defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.

    Explorations

    West Africa Exploration
    410 BC
    0/60
    D12
    Successful Exploration adds 2 Trade Goods cards to 9 stack.
    Atlantic Exploration
    410 BC
    0/40
    D14, 17
    Successful Exploration adds 2 Trade Goods cards to 6 stack.
    Trans-Sahara Exploration
    450 BC
    50/0
    D13
    Successful Exploration adds 2 Trade Goods cards to each of the 3 and 8 stacks.

    Provinces

    Tunisia Libya Numidia Morocco Sicily Sardinia-Corsica Coastal Spain Inland Spain Campania

    Events

    Event Cards - First Deck:
    OPHELAS
    ? - 309 BC
    +4
    Playable only just prior to 3rd Sicilian War Combat TDR.
    Play as Enemy: Treat as Enemy Leader.
    Play as Ally: Carthaginian Commander gains +3
    Military Rating and keeps +3 Military Rating until he returns peacefully to Carthage.
    May not be played prior to Separation of Powers.
    SALAMIS! -- GREEKS CUT OFF TRADE TO THE EAST
    Must be played immediately.
    480 BC
    Remove from the game all Trade Goods cards in stacks 2, 3, 4, 5, 6 and 8. As Trade Goods cards with these numbers are returned to the stacks, remove them as well. All TRADE CONCESSION cards are destroyed (even if held in hand).
    ALEXANDER THE GREAT CONQUERS EASTERN WORLD
    334 BC
    Restores to the stacks Trade Goods cards numbered 2, 5 and 6 and restores half of the cards removed from stacks 3 and 8 which were removed by SALAMIS!. Destroyed TRADE CONCESSION cards for all courts save Alexandria may now be revived by dr as for destroyed concessions. May only be played after SALAMIS!.
    LAGOS MONARCHY OFFERS TREATY
    276 BC
    Restores to the stacks Trade Goods cards numbered 4 which were removed by SALAMIS!. The TRADE CONCESSION card for Alexandria is immediately revived without any dr required. May only be played after ALEXANDER THE GREAT CONQUERS EASTERN WORLD and may not be played if the Pyrrhic War or any Sicilian War is active.
    ALEXANDER THE GREAT DIES
    323 BC
    Restores to the stacks Trade Goods cards numbered 3 and 8 which were removed by SALAMIS!. May only be played after ALEXANDER THE GREAT CONQUERS EASTERN WORLD.
    GRAIN SHORTAGE
    480 BC
    Fifty percent (rounded down) of the maximum number of Trade Good cards available from stack 4 is removed. As these Trade Goods cards are returned to the stack, remove them as well until the fifty percent level is reached.
    GRAIN SHORTAGE ENDS
    409 BC
    The stack 4 Trade Good cards removed are restored.
    Second Deck:
    PYTHEAS' RUTTER
    3rd century BC
    Playable during Atlantic Exploration only. If a Senator in the playing faction pays 10T, expedition ignores Atlantic Exploration Disaster this turn only.
    EUTHYMENES' RUTTER
    3rd century BC
    Playable during West African Exploration only. If a Senator in the playing faction pays 10T, expedition ignores West Africa Exploration Disaster this turn only.
    HANNIBAL THE RHODIAN
    3rd century BC
    +5
    Carthaginian Commander gains +5 Military Rating in any one Naval Battle. Play before Combat TDR. May not be played prior to Separation of Powers.
    XANTHIPPUS
    3rd Century BC
    +5
    Carthaginian Commander gains +5 Military Rating for one Battle. Play before Combat TDR. May not be played prior to Separation of Powers.
    CONSTRUCTION BOOMS
    The Base Value of Timber cards is doubled for the next or current Market Phase only.
    URBAN CROWDING
    The Base Value of stack 4 cards is doubled for the next or current Market Phase only.
    SEVERE WINTER
    The Base Value of Hides cards is doubled for the next or current Market Phase only.
    ARISTOCRATIC FASCINATION WITH EXOTIC FAUNA
    The Base Value of Hides cards is doubled for the next or current Market Phase only.
    GREEK CULTURE ASCENDANT
    The Base Value of Iron cards is doubled.
    The Base Value of Papyrus cards is halved.
    These effects apply to the next or current Market Phase only.
    INCREASED MEAT CONSUMPTION
    The Base Value of Salt cards is increased by 2 for the next or current Market Phase only.
    LOCAL DYE MANUFACTURE
    The Base Value of Dye is permanently halved (rounded down). A Senator from the playing faction receives 20T upon play of this card.
    BANDITS
    Make dr for each trade card currently in a warehouse. A result of 1-2 removes the card from the warehouse and places it to the side of the board. It will be sold in the next Trade Phase with proceeds going to the bank. No taxes are paid.
    MORE BANDITS (further occurrences of BANDITS)
    Make dr for each trade good currently in a warehouse. A result of 1-3 removes the card from the warehouse and places it to the side of the board. It will be sold in the next Trade Phase with proceeds going to the bank. No taxes are paid.
    SICILIAN EPIDEMIC
    For any Combat TDR against the Sicilian, Pyrrhic or 1st Roman Wars, if the colored dr is odd, randomly remove that number of legions from the Carthaginian force. Draw mortality chits equal to the number of armies lost which may result in death of Commander(s). Then perform Combat TDR. No effect on fleets.
    EPIDEMIC SPREADS (further occurrences of SICILIAN EPIDEMIC)
    For any Combat TDR against the Sicilian, Pyrrhic or 1st Roman Wars, if the total of the white DR is odd, randomly remove that number of legions from the Carthaginian force. Draw mortality chits equal to the number of armies lost which may result in death of Commander(s). Then perform Combat TDR. No effect on fleets.
    PHARUSIAN RAIDERS
    For any exploration of West Africa attempted this turn, if the colored dr is odd, subtract that number of trade fleets from the exploration force. Draw a Mortality Chit for every trade fleet lost which may result in the death of the Explorer. Half the cards currently in trade stack 9 rounded up are rendered unavailable (put to the side of the board) until this event expires at the end of the next Trade Phase.
    MORE PHARUSIAN RAIDS (further occurrences of RAIDERS)
    For any exploration of West Africa attempted this turn, if the white DR is odd, subtract that number of trade fleets from the exploration force. Draw a Mortality Chit for every trade fleet lost which may result in the death of the Explorer. All of the cards currently in trade stack 9 are rendered unavailable (put to the side of the board) until this event expires at the end of the next Trade Phase.
    RATS
    Make dr for each Grain trade card currently warehoused. A result of 1-2 returns it to stack 4.
    SPOILAGE, ROT AND DISEASE (further occurrences of RATS)
    Make a dr for each Grain, Oil, Wine and Spice card currently warehoused. A result of 1-2 returns the card to its appropriate stack.

    Intrigue Cards

    First Deck: Second Deck: Card Descriptions:
    INCREASED SHIP CAPACITY
    Engineers and shipbuilders pioneer larger trade ships. Henceforth the faction playing this card each turn receives one more trade card than usual.
    PRIESTS DEMAND SACRIFICE
    Playable during Crisis only. When a Faction Leader dies, this card may be played to force the faction to actually lose the Senator Family Card and associated warehouses (place the card in the Curia, return the trade items to their original trade sites). The faction losing the Faction Leader gains 1 Popularity for each of its remaining Senators.
    PUBLIC OUTCRY
    Operates in the same way as a Republic of Rome tribune intrigue card. Or, use this card to affect the Public Reaction DR. Play before the roll is made and declare whether you wish to affect the DR by +1 or -1.
    MOB INCITED TO VIOLENCE
    This card may be played to cancel play of any PUBLIC OUTCRY. Draw Mortality chits equal to dr plus the Oratory rating of a Senator in Carthage playing the card; these chits corresponding to the Senators in the Faction of the player playing the PUBLIC OUTCRY who are in Carthage are killed.
    REDUCTION OF OVERHEAD
    Henceforth the faction playing this card each turn receives one more trade card than usual.
    PIRATES
    Play card immediately after all Trade Goods have been collected and before general trading begins. The player of the card takes at random a Trade Goods card from another player.
    TRADE CONCESSION AT COURT OF ALEXANDRIA
    Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 4 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
    TRADE CONCESSION AT COURT OF ATHENS
    Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 2 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
    TRADE CONCESSION AT COURT OF CYPRUS
    Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 6 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
    TRADE CONCESSION AT COURT OF RHODES
    Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 5 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
    TRADE CONCESSION AT COURT OF TYRE
    Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 8 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.

    Laws

    First Deck:
    AUSTERITY PROGRAMME
    479 BC
    Carthage annual revenue is increased by 30T per turn. Each senator in the playing faction loses 1 Popularity. Fifty percent of the maximum number of Trade Good cards available is removed (rounded down) from each of stacks 1 - 6. As Trade Goods cards with these numbers are returned to the stacks, remove them as well until the fifty percent level is reached. The Home Suffete loses 1 Popularity at the end of each Senate Phase while the Austerity Programme is in effect.
    AUSTERITY PROGRAMME REPEALED
    409 BC
    Carthage annual revenue is decreased by 30T. Each senator in the playing faction gains 1 Popularity. The Trade Good cards removed by the AUSTERITY PROGRAMME are restored. Only playable after AUSTERITY PROGRAMME has been played.
    CARTHAGE AND SICILY ISSUE COINAGE
    300 BC?
    Each player may now warehouse one more Trade Goods card than the number of traders.
    SEPARATION OF POWERS
    480 BC?
    Henceforth, Senators need not hold the position of Suffete to command forces in Battle. A new position of General is created. Election to this position gives the Senator 3 Influence. The General must be deployed against a War on the same turn of election and he remains in office until the War is defeated or he is recalled by the Senate. Play of Mercenary Event cards is now permitted.
    Second Deck:
    COMMITTEE REVIEW
    ?
    Henceforth, following any Public Reaction table roll, any member of Committee of Five may propose that the Committee review the decision and set it aside. A vote is taken in the Committee. If the proposal passes, the table result is ignored and each committee member so voting loses 2 popularity. In the event the result was Held Blameless, the Commander must immediately consult the Public Reaction Table a second time. This result is binding and may not be set aside by the committee.
    HANNIBALIC REFORMS
    195 BC
    Henceforth members of the Committee of Five serve terms lasting one year only. They may not be appointed to a second consecutive term on the Committee. Senator playing the Law gains 2 popularity.
    HANNIBALIC TAX REFORMS
    195 BC
    Members of the Committee of Five may no longer make a dr to steal money from the State Treasury. Senator playing the Law gains 4 popularity.
    LIBERALIZATION IN NUMIDIA
    ?
    Playable only if Numidian Revolt is not Active. Halves strength of the Numidian Revolt. Remove 1 Trade Goods card from the 9 stack. State and Personal Income from Numidia Province is reduced by 3. Each senator of the playing faction loses 2 popularity. May not be played until Numidia exists as a province.
    PUBLIC OUTRAGE
    Playable only during Crisis. Tax rate is automatically set to 60% and may not be reduced during the current Senate Phase. Faction playing card receives 2 Popularity for each of its Senators.

    Committee Memberships

    As stated in rule 6.3, each member of the Committee of Five may roll 1 die during the Revenue Phase and collect that number of talents from the State Treasury.
    STATE TREASURER
    Makes extra dr during Revenue Phase and receives the indicated number of talents from the Bank. Adjusts State Treasury during Revenue, Trade, Forum and Phases. Third in succession for HRAO.
    CENSOR OF MORALS
    May conduct two minor or one major Prosecution each turn. Fourth in succession for HRAO.
    SUPERVISOR OF PUBLIC BUILDINGS
    During Revenue Phase, receives 2T per Active War and 1T per Inactive War from the Bank. Fifth in succession for HRAO.
    HARBOR MASTER
    During Revenue Phase, receives 1T per every 4 Traders presently in Carthage (fractions rounded down). Sixth in succession for HRAO.
    OVERSEER OF THE AGORA
    During the Trade Phase, receives 1T per every 5 Trade Goods cards placed on the market (fractions rounded down). Seventh in succession for HRAO.

    Offices

    HOME SUFFETE
    No consecutive terms. Elected annually. Usual HRAO and Presiding Magistrate. Gains +5 Influence upon accession to office.
    MARINE SUFFETE
    No consecutive terms. Elected annually. First suffete to be sent to war. First in succession for HRAO. Gains +5 Influence upon accession to office.
    GENERAL
    Elected to prosecute a war. Gains +3 Influence upon accession to office.
    GENERAL
    Elected to prosecute a war. Gains +3 Influence upon accession to office.
    GENERAL
    Elected to prosecute a war. Gains +3 Influence upon accession to office.

    Last update: 16-Apr-02
    Rick Heli