Republic of Carthage: Component Descriptions

Version 1.7 of February 27, 2006
Copyright (C) 1994-2006 Richard M. Heli

Contents:

  1. Senators
  2. Statesmen
  3. Enemy Leaders
  4. Wars and Revolts
  5. Explorations
  6. Provinces
  7. Events
  8. Laws
  9. Intrigue Cards
  10. Committee Memberships
  11. Offices

Senators

    First Deck:
        ID   mil  ora  exp   loy   inf  pop  name
        --   ---  ---  ---   ---   ---  ---  ----
        #1    2    4    3    07    4    0    Ithobaal                  
        #2    3    4    4    09    5    0    Mago 
        #3    3    3    3    09    4    0    Barca                      
        #4    2    4    3    08    5    0    Tabnit
        #5    2    3    2    10    3    0    Abibaal
        #6    1    3    1    07    3    0    Bostar
        #7    2    1    2    06    2    0    Milko
        #8    1    3    3    06    2    0    Sadid
        #9    2    2    1    07    1    0    Mangi
        #10   2    3    1    08    4    0    Bomilcar
        #11   2    3    2    10    4    0    Eshmar
        #12   1    3    2    09    4    0    Luli
        #13   1    2    2    06    3    0    Maharbal
        #14   2    2    3    07    3    0    Malchus
        #15   2    1    3    08    2    0    Ribaddi
        #16   3    3    1    08    4    0    Synalos
        #17   1    1    3    08    2    0    Elram
        #18   2    5    2    10    4    0    Asto
        #19   2    2    3    09    3    0    Zamar 
        #20   2    3    1    07    4    0    Zimrida

    Second Deck:
        ID   mil  ora  exp   loy   inf  pop  name
        --   ---  ---  ---   ---   ---  ---  ----
        #21   2    2    3    07    3    0    Banno
        #22   2    1    3    08    2    0    Abarish 
        #23   4    2    3    10    3    0    Gisco 
        #24   2    3    3    06    5    0    Eshmun
        #25   2    1    3    09    2    0    Mattan

Statesmen

    First Deck:
        ID  mil/ora/exp/loy  inf/pop  name
        --  --- --- --- ---  --- ---  ----
        #2A  4   3   1  09    4   0   Hannibal Mago
				      late 5th century BC
				      Himilco loyalty:  0
        #2B  2   5   4  07    5   0   Mago the Explorer
				      late 5th century BC
				      Ignores Trans-Sahara Exploration Disaster.
				      Receives one free Public Outcry per turn.
        #4A  3   2   2  08    3   0   Himilco 
				      ? - 396 BC
                                      Ignores Sicilian War D/S.
                                      Mago family loyalty: 0
        #7A  1   2   5  06    3   0   Hanno the Navigator
				      late 5th century BC
				      Ignores West Africa Exploration Disaster.
        #20A 2   3   5  08    4   0   Himilco the Navigator
				      late 5th century BC
				      Ignores Atlantic Exploration Disaster.

    Second Deck:
        ID  mil/ora/exp/loy  inf/pop  name
        --  --- --- --- ---  --- ---  ----
        #3A  5   4   1  07    3   0   Hamilcar Barca
				      ? - 229 BC
				      Ignores Mercenary and Spanish Revolt D/S.
                                      Hanno the Great loyalty: 0
        #3B  7   4   1  09    3   0   Hannibal Barca
				      247 - 183 BC
	                              Ignores Roman War D/S.
				      Makes 2 Veteran Legions in Victory
                	              Hanno the Great loyalty: 0
        #12A 5   3   2  08    5   0   Hanno the Great II
				      late 3rd century BC
	                              Ignores Numidian War D/S.
               	                      Barcas loyalty:  0
        #19A 3   5   1  06    6   0   Hasdrubal the Handsome
				      ? - 221 BC
				      Receives one free Public Outcry per turn.
        #24A 2   1   2  06    3   0   Himilco Phameas
				      second century BC
				      Military is 4 when joint commander

Wars and Revolts

First Deck:
Conquest of Tunisia - War, Inactive
480 - ? BC
3/0/0
D6 S17
-20 per Turn to State Treasury if active.
Victory creates province of Tunisia.
Victory adds 2 Trade Goods cards to 4 stack.
10T.
Conquest of Libya - War, Inactive
480 - ? BC
4/2/0
D5 S17
-20 per Turn to State Treasury if active.
Victory creates province of Libya.
Victory adds 1 Trade Goods card to 9 stack.
10T.
Conquest of Numidia - War, Inactive
480 - ? BC
5/2/0
D5 S16
-20 per Turn to State Treasury if active.
Victory creates province of Numidia.
Victory adds 1 Trade Goods card to 9 stack.
10T.
Conquest of Morocco - War, Inactive
480 - ? BC
6/4/0
D6 S17
-20 per Turn to State Treasury if active.
Victory creates province of Morocco.
Victory adds 1 Trade Goods card to 9 stack.
10T.
1st Sicilian War - War, Inactive
409 - 405 BC
8/5/10@
D11 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
-20 per Turn to State Treasury if active.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
@Win Naval Battle First
[Attacks: Sicily]
25T.
2nd Sicilian War - War, Active
398 - 343 BC
10/5/7@
D9 S10,16
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
-20 per Turn to State Treasury.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
@Win Naval Battle First
[Attacks: Sicily]
15T.
3rd Sicilian War - War, Active
315 - 289 BC
11/5/0
D7 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
Drought if Active.
-20 per Turn to State Treasury.
Victory creates provinces of Sicily and Tunisia.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Sicily, Tunisia]
10T.
Pyrrhic War - War, Active
279 - 276 BC
10/5/10@
D9 S13
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
-20 per Turn to State Treasury if active.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
@Win Naval Battle First
[Attacks: Sicily]
10T.
Spanish Revolt - Revolt, Active
410 - 237 BC
14/6/0
D8 S11,16
Removes 1 Trade Goods card from stack 6 if Active.
*Two Celtiberian legions desert Carthage and are
unavailable for the Force Pool until the war is
defeated.
-20 per Turn to State Treasury.
Loss halves Trade Goods cards from stack 6.
[Attacks: Coastal Spain, Inland Spain]
Revolt
Second Deck:
Expansion in North Africa - War, Inactive
256 BC
10/6/0
D5 S17
-20 per Turn to State Treasury if Active.
Removes 1 Trade Goods card from stacks 1, 4 and 9 if Active.
Victory adds 1 Trade Goods cards to each of the 1, 4 and 9 stacks.
Victory creates provinces of developed Libya, Numidia and Morocco.
[Attacks: Libya, Numidia]
30T.
1st Roman War - War, Active
264 - 241 BC
13/5/10@
D11 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
*All Campanian Swordsmen desert Carthage and are unavailable until all 3 Roman Wars are defeated.
-20 per Turn to State Treasury.
Victory creates province of Sicily.
Loss halves Trade Goods cards from stacks 1, 4 and 5.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Sicily]
35T.
Mercenary Revolt - Revolt, Active
241 - 237 BC
6/0/0
D6 S16
*Two Balearic Slingers, two Celtiberian Legions, two Numidian Cavalry and all Libyan Light Infantry desert Carthage and are not returned to the Force Pool until the War is defeated.
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
Drought if Active.
Victory adds 1 Trade Goods cards to each of the 4 and 9 stacks.
Victory creates provinces of Libya, Tunisia.
Loss halves Trade Goods cards available in the 4 and 9 stacks (losses rounded down).
-20 per Turn to State Treasury
[Attacks: Libya, Tunisia]
Revolt
Conquest of Inland Spain - War, Inactive
237 - 229 BC
8/3/0
D5 S17
-20 per Turn to State Treasury
Victory creates province of Inland Spain.
Victory adds 1 Trade Goods card to the 2 and 6 stacks.
30T.
2nd Roman War - War, Inactive
218 - 201 BC
17/5/10@
D12 S15
Removes 1 Trade Goods card from stacks 1, 4 and 6 if Active.
*All Campanian Swordsmen desert Carthage and are unavailable until all 3 Roman Wars are defeated.
-20 per Turn to State Treasury if active.
Loss halves Trade Goods cards from stacks 1, 4 and 6.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Sicily, Coastal Spain, Inland Spain]
25T.
Numidian Revolt - Revolt, Active
150 BC
7/0/0
D14 S16
Inactive unless Province of Numidia exists.
Drought if Active.
Automatically activates inactive 3rd Roman War.
*Numidian Cavalry desert Carthage and may not be recruited if Active.
Removes 1 Trade Goods card from stack 9 if Active.
-20T per Turn to State Treasury
Loss halves Trade Goods cards from stack 9.
[Attacks: Numidia, Tunisia]
Revolt
3rd Roman War - War, Inactive
149 - 146 BC
7/0/0
D7 S14
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
*All Campanian Swordsmen desert Carthage and are unavailable until all 3 Roman Wars are defeated. Drought if Active.
-20 per Turn to State Treasury.
Victory creates province of Campania.
Removes 1 Trade Goods card from stacks 1, 4 and 5 if Active.
Strength x3: 3 related Wars
Strength x2: 2 related Wars
[Attacks: Tunisia]
35T.

Enemy Leaders

First Deck:
Dionysius I the Elder
430 - 367 BC
Increases strength of Sicilian Wars
+3
D7 S15
Eliminated when Sicilian Wars are defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.
Pyrrhus
319 - 272 BC
Increases strength of Pyrrhic Wars
+8
D11 S16
Eliminated when Pyrrhic War are defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.
Second Deck:
P. Cornelius Scipio
236 - 184 BC
Increases strength of Roman Wars
+5
D11 S16
Eliminated when Roman Wars are defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.
Massinissa
Increases strength of Numidian Revolt
+3
D9 S18
Eliminated when Numidian Revolt is defeated, or If not at War, remove on die roll of 5 or 6 at end of Forum Phase.

Explorations

West Africa Exploration
410 BC
0/60
D12
Successful Exploration adds 2 Trade Goods cards to 9 stack.
Atlantic Exploration
410 BC
0/40
D14, 17
Successful Exploration adds 2 Trade Goods cards to 6 stack.
Trans-Sahara Exploration
450 BC
50/0
D13
Successful Exploration adds 2 Trade Goods cards to each of the 3 and 8 stacks.

Provinces

Tunisia Libya Numidia Morocco Sicily Sardinia-Corsica Coastal Spain Inland Spain Campania

Events

Event Cards - First Deck:
OPHELAS
? - 309 BC
+4
Playable only just prior to 3rd Sicilian War Combat TDR.
Play as Enemy: Treat as Enemy Leader.
Play as Ally: Carthaginian Commander gains +3
Military Rating and keeps +3 Military Rating until he returns peacefully to Carthage.
May not be played prior to Separation of Powers.
SALAMIS! -- GREEKS CUT OFF TRADE TO THE EAST
Must be played immediately.
480 BC
Remove from the game all Trade Goods cards in stacks 2, 3, 4, 5, 6 and 8. As Trade Goods cards with these numbers are returned to the stacks, remove them as well. All TRADE CONCESSION cards are destroyed (even if held in hand).
ALEXANDER THE GREAT CONQUERS EASTERN WORLD
334 BC
Restores to the stacks Trade Goods cards numbered 2, 5 and 6 and restores half of the cards removed from stacks 3 and 8 which were removed by SALAMIS!. Destroyed TRADE CONCESSION cards for all courts save Alexandria may now be revived by dr as for destroyed concessions. May only be played after SALAMIS!.
LAGOS MONARCHY OFFERS TREATY
334 BC
Restores to the stacks Trade Goods cards numbered 4 which were removed by SALAMIS!. The TRADE CONCESSION card for Alexandria may now be revived by dr as for destroyed concessions. May only be played after ALEXANDER THE GREAT CONQUERS EASTERN WORLD.
ALEXANDER THE GREAT DIES
323 BC
Restores to the stacks Trade Goods cards numbered 3 and 8 which were removed by SALAMIS!. May only be played after ALEXANDER THE GREAT CONQUERS EASTERN WORLD.
GRAIN SHORTAGE
480 BC
Fifty percent (rounded down) of the maximum number of Trade Good cards available from stack 4 is removed. As these Trade Goods cards are returned to the stack, remove them as well until the fifty percent level is reached.
GRAIN SHORTAGE ENDS
409 BC
The stack 4 Trade Good cards removed are restored.
Second Deck:
PYTHEAS' RUTTER
3rd century BC
Playable during Atlantic Exploration only. If a Senator in the playing faction pays 10T, expedition ignores Atlantic Exploration Disaster this turn only.
EUTHYMENES' RUTTER
3rd century BC
Playable during West African Exploration only. If a Senator in the playing faction pays 10T, expedition ignores West Africa Exploration Disaster this turn only.
HANNIBAL THE RHODIAN
3rd century BC
+5
Carthaginian Commander gains +5 Military Rating in any one Naval Battle. Play before Combat TDR. May not be played prior to Separation of Powers.
XANTHIPPUS
3rd Century BC
+5
Carthaginian Commander gains +5 Military Rating for one Battle. Play before Combat TDR. May not be played prior to Separation of Powers.
CONSTRUCTION BOOMS
The Base Value of Timber cards is doubled for the next or current Market Phase only.
URBAN CROWDING
The Base Value of stack 4 cards is doubled for the next or current Market Phase only.
SEVERE WINTER
The Base Value of Hides cards is doubled for the next or current Market Phase only.
ARISTOCRATIC FASCINATION WITH EXOTIC FAUNA
The Base Value of Hides cards is doubled for the next or current Market Phase only.
GREEK CULTURE ASCENDANT
The Base Value of Iron cards is doubled.
The Base Value of Papyrus cards is halved.
These effects apply to the next or current Market Phase only.
INCREASED MEAT CONSUMPTION
The Base Value of Salt cards is increased by 2 for the next or current Market Phase only.
LOCAL DYE MANUFACTURE
The Base Value of Dye is permanently halved (rounded down). A Senator from the playing faction receives 20T upon play of this card.
BANDITS
Make dr for each trade card currently in a warehouse. A result of 1-2 removes the card from the warehouse and places it to the side of the board. It will be sold in the next Trade Phase with proceeds going to the bank. No taxes are paid.
MORE BANDITS (further occurrences of BANDITS)
Make dr for each trade good currently in a warehouse. A result of 1-3 removes the card from the warehouse and places it to the side of the board. It will be sold in the next Trade Phase with proceeds going to the bank. No taxes are paid.
SICILIAN EPIDEMIC
For any Combat TDR against the Sicilian, Pyrrhic or 1st Roman Wars, if the colored dr is odd, randomly remove that number of legions from the Carthaginian force. Draw mortality chits equal to the number of armies lost which may result in death of Commander(s). Then perform Combat TDR. No effect on fleets.
EPIDEMIC SPREADS (further occurrences of SICILIAN EPIDEMIC)
For any Combat TDR against the Sicilian, Pyrrhic or 1st Roman Wars, if the total of the white DR is odd, randomly remove that number of legions from the Carthaginian force. Draw mortality chits equal to the number of armies lost which may result in death of Commander(s). Then perform Combat TDR. No effect on fleets.
PHARUSIAN RAIDERS
For any exploration of West Africa attempted this turn, if the colored dr is odd, subtract that number of trade fleets from the exploration force. Draw a Mortality Chit for every trade fleet lost which may result in the death of the Explorer. Half the cards currently in trade stack 9 rounded up are rendered unavailable (put to the side of the board) until this event expires at the end of the next Trade Phase.
MORE PHARUSIAN RAIDS (further occurrences of RAIDERS)
For any exploration of West Africa attempted this turn, if the white DR is odd, subtract that number of trade fleets from the exploration force. Draw a Mortality Chit for every trade fleet lost which may result in the death of the Explorer. All of the cards currently in trade stack 9 are rendered unavailable (put to the side of the board) until this event expires at the end of the next Trade Phase.
RATS
Make dr for each Grain trade card currently warehoused. A result of 1-2 returns it to stack 4.
SPOILAGE, ROT AND DISEASE (further occurrences of RATS)
Make a dr for each Grain, Oil, Wine and Spice card currently warehoused. A result of 1-2 returns the card to its appropriate stack.

Intrigue Cards

First Deck: Second Deck: Card Descriptions:
INCREASED SHIP CAPACITY
Engineers and shipbuilders pioneer larger trade ships. Henceforth the faction playing this card each turn receives one more trade card than usual.
PRIESTS DEMAND SACRIFICE
Playable during Crisis only. When a Faction Leader dies, this card may be played to force the faction to actually lose the Senator Family Card and associated warehouses (place the card in the Curia, return the trade items to their original trade sites). The faction losing the Faction Leader gains 1 Popularity for each of its remaining Senators.
PUBLIC OUTCRY
Operates in the same way as a Republic of Rome tribune intrigue card. Or, use this card to affect the Public Reaction DR. Play before the roll is made and declare whether you wish to affect the DR by +1 or -1.
MOB INCITED TO VIOLENCE
This card may be played to cancel play of any PUBLIC OUTCRY. Draw Mortality chits equal to dr plus the Oratory rating of a Senator in Carthage playing the card; these chits corresponding to the Senators in the Faction of the player playing the PUBLIC OUTCRY who are in Carthage are killed.
REDUCTION OF OVERHEAD
Henceforth the faction playing this card each turn receives one more trade card than usual.
PIRATES
Play card immediately after all Trade Goods have been collected and before general trading begins. The player of the card takes at random a Trade Goods card from another player.
TRADE CONCESSION AT COURT OF ALEXANDRIA
Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 4 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
TRADE CONCESSION AT COURT OF ATHENS
Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 2 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
TRADE CONCESSION AT COURT OF CYPRUS
Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 6 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
TRADE CONCESSION AT COURT OF RHODES
Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 5 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.
TRADE CONCESSION AT COURT OF TYRE
Assign to a Senator in your faction. Each turn the faction receives during its turn an extra Trade Goods card from the number 8 stack. This card is placed in the Forum if the owning Senator dies, is exiled or is successfully prosecuted.

Laws

First Deck:
AUSTERITY PROGRAMME
479 BC
Carthage annual revenue is increased by 30T per turn. Each senator in the playing faction loses 1 Popularity. Fifty percent of the maximum number of Trade Good cards available is removed (rounded down) from each of stacks 1 - 6. As Trade Goods cards with these numbers are returned to the stacks, remove them as well until the fifty percent level is reached. The Home Suffete loses 1 Popularity at the end of each Senate Phase while the Austerity Programme is in effect.
AUSTERITY PROGRAMME REPEALED
409 BC
Carthage annual revenue is decreased by 30T. Each senator in the playing faction gains 1 Popularity. The Trade Good cards removed by the AUSTERITY PROGRAMME are restored. Only playable after AUSTERITY PROGRAMME has been played.
CARTHAGE AND SICILY ISSUE COINAGE
300 BC?
Each player may now warehouse one more Trade Goods card than the number of traders.
SEPARATION OF POWERS
480 BC?
Henceforth, Senators need not hold the position of Suffete to command forces in Battle. A new position of General is created. Election to this position gives the Senator 3 Influence. The General must be deployed against a War on the same turn of election and he remains in office until the War is defeated or he is recalled by the Senate. Play of Mercenary Event cards is now permitted.
Second Deck:
COMMITTEE REVIEW
?
Henceforth, following any Public Reaction table roll, any member of Committee of Five may propose that the Committee review the decision and set it aside. A vote is taken in the Committee. If the proposal passes, the table result is ignored and each committee member so voting loses 2 popularity. In the event the result was Held Blameless, the Commander must immediately consult the Public Reaction Table a second time. This result is binding and may not be set aside by the committee.
HANNIBALIC REFORMS
195 BC
Henceforth members of the Committee of Five serve terms lasting one year only. They may not be appointed to a second consecutive term on the Committee. Senator playing the Law gains 2 popularity.
HANNIBALIC TAX REFORMS
195 BC
Members of the Committee of Five may no longer make a dr to steal money from the State Treasury. Senator playing the Law gains 4 popularity.
LIBERALIZATION IN NUMIDIA
?
Playable only if Numidian Revolt is not Active. Halves strength of the Numidian Revolt. Remove 1 Trade Goods card from the 9 stack. State and Personal Income from Numidia Province is reduced by 3. Each senator of the playing faction loses 2 popularity. May not be played until Numidia exists as a province.
PUBLIC OUTRAGE
Playable only during Crisis. Tax rate is automatically set to 60% and may not be reduced during the current Senate Phase. Faction playing card receives 2 Popularity for each of its Senators.

Committee Memberships

As stated in rule 6.3, each member of the Committee of Five may roll 1 die during the Revenue Phase and collect that number of talents from the State Treasury.
STATE TREASURER
Makes extra dr during Revenue Phase and receives the indicated number of talents from the Bank. Adjusts State Treasury during Revenue, Trade, Forum and Phases. Third in succession for HRAO.
CENSOR OF MORALS
May conduct two minor or one major Prosecution each turn. Fourth in succession for HRAO.
SUPERVISOR OF PUBLIC BUILDINGS
During Revenue Phase, receives 2T per Active War and 1T per Inactive War from the Bank. Fifth in succession for HRAO.
HARBOR MASTER
During Revenue Phase, receives 1T per every 4 Traders presently in Carthage (fractions rounded down). Sixth in succession for HRAO.
OVERSEER OF THE AGORA
During the Trade Phase, receives 1T per every 5 Trade Goods cards placed on the market (fractions rounded down). Seventh in succession for HRAO.

Offices

HOME SUFFETE
No consecutive terms. Elected annually. Usual HRAO and Presiding Magistrate. Gains +5 Influence upon accession to office.
MARINE SUFFETE
No consecutive terms. Elected annually. First suffete to be sent to war. First in succession for HRAO. Gains +5 Influence upon accession to office.
GENERAL
Elected to prosecute a war. Gains +3 Influence upon accession to office.
GENERAL
Elected to prosecute a war. Gains +3 Influence upon accession to office.
GENERAL
Elected to prosecute a war. Gains +3 Influence upon accession to office.

Last update: 16-Apr-02
Rick Heli