Playing Winning Mah Jongg
Although apparently viewed as a game of pure luck in some circles,
in reality Mah Jongg features considerable strategy and over
the course of an entire match, Skill will tell over Luck.
Skill in the game is enhanced (and Luck diminished) if Flowers and Seasons are
omitted and minimum hands are allowed (because it means all players
tend to remain in the game, not just the lucky one who happened to
draw a minimum hand). How then to win at Mah Jongg?
First, Diagnose:
- If 4 or less,
expect to be ready in 9 turns.
Play to win.
- If 5,
what you do depends on your luck – if you have good
draws, you could be ready early, if not you should give up.
- If you need 6 or more,
give up and play defensively, hoping for a draw.
Playing to win:
Playing not to lose:
Playing for a draw:
- Don't be the first to discard a dragon or wind except your own.
- Don't play with doubles.
- Don't claim one for a triplet; the discard means it is now safe
to discard.
- Keep your hand concealed – don't chow or pung.
- Discard in the following order:
- Isolated ordinary winds.
Worthless to you and probably
not useful to opponents unless they have some already.
So discard very early before they are able to "pung".
If you are not the dealer, start with East. Then discard
the Wind of the player on your left. Then the player
opposite you and then the one to your right.
- Terminals.
If you have 1-6-9 which do you discard first?
If you get 2-3, you can use the 1, but if you get 7-8,
you won't need the 9 because you have the 6. So discard
the 9 first. And dispose the shortest suit first.
- Dragons.
Discard early rather than late to keep opponents
from using "pung". Keep pairs, but discard isolated ones
right after the Winds or not at all.
- Special Winds.
The prevailing wind is wanted by everyone.
Discard this wind early, but keep your own until discarded
twice by others. But beware after turn 9 or 10 since
someone may be using it as a pair. Your double wind is
extremely valuable – keep it until useless.
- Simples.
4, 5 and 6 are extremely valuable and should be
kept as long as possible.
- Change tactics after turn 10. Be aware of what others are
collecting. Winds, terminals and dragons are now very
dangerous. Simples are also dangerous.
Other Tips:
Also ...
Last updated:
Thu Oct 2 11:25:59 PDT 2003
Created:
Feb 27, 1994
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