The rulebook has 28 pages. The counter mix treasury has 565 AU.
3.1 MAP - Douglas, AZ and Janos, Chihuahua do connect without mountains between them. The Montane district in the northeast corner of the map does connect with Otero county.
Card Illustrations (page 3) - Delete Helvetica mine from RR9. Commonwealth Mine card is C58 (not C63), takes 10 quarters (not 8) and is located in Cochise, Co. (not Tombstone).
3.3 RAILROADS (Addition) Rail lines connect where they cross, and where they both enter the same police block.
Q. A couple of the Mex. presidential 'decree' cards, for example those that nationalize RRs mention 'Mexican' railroads? Which RRs are Mexican, and which aren't?3.5 POLICE BLOCKS (Add) It costs no movement points to move into or out of a police block or coastal block to/from the surrounding district.A. Buried in rule 13.23 (in revised rules anyway) is the statement that railroads with most of their districts within a territory are considered rails of that territory. I wanted this rule in 3.3, but it is quite difficult to tell Decision games anything. And this rule is ambiguous in a couple of rails that are evenly postioned on the border, and your suggestion of having the RR symbol block tell where it is located is a good one.,
3.6 (Add) MAP ERRATA: Movement from Texas to Dona Ana County cannot occur except by crossing the bridge over the Rio Grande. The capitalization of RR18 as listed on its card should read [8], not [9], to agree with the map.
3.8 COASTAL BLOCKS (Add) Coastal blocks may be treated by land units exactly as police blocks, see 3.5.
5.2 (Add) The effects of E Cards are permanent unless noted.
(Add Section) 6.X ENTERPRISE COUNTERS See 8.72b.
6.1c Ships - Replace "up to 12 AU of" with "unlimited". Delete "(2 AU ... counter)". [These changes remove the contradictions with 6.81.]
6.3
Q. I believe the US troops must rebase to a named fort. And only cavalry can walk from state to state, right? Can units from the same card split up? (Assuming there was a second leader or you just wanted the cavalry to run to another state).6.52 RIFLES (Change) Aeroplanes can carry one rifle, as baggage, per 6.55. (Change second to last sentence) Two depleted rifles in a stack may be combined...A. YES, THEY MUST REBASE EITHER TO FORT HUACHUCA OR FORT BLISS, OR TO THE DISTRICTS CONTAINING THESE FORTS. YES, CAVALRY ARE THE ONLY BLUE UNITS FREE (IN PEACETIME) TO GO FROM STATE TO STATE, PER 6.3. YES, THE CAVALRY CAN SPLIT UP, SUBJECT TO 13.55.
Q. Is it legal for policia, federales, etc. to just (Accidentally, of course) drop their guns and leave an area, allowing bandits to (again accidentally) arm? [The policia in question had just had a wonderful time taxing, but without their hacendado. So I offered to sell them a gun for money directly to me, and used their money to buy another gun].6.6 PoliceA. THIS WAS ACTUALLY RATHER COMMON, COMMON ENOUGH TO HAVE A NAME (OR EUPHEMISM) FOR THE PROCESS. IT WAS CALLED "SURPLUSING". U.S. TROOPS WOULD SURPLUS "OBSOLETE" RIFLES IN CRATES ALONG THE BORDER. ALL PERFECTLY LEGAL.
Q. If you get control of the Police Chief you control all police in, say, Sonora. The card shows a police unit with a rifle. Is that an additional unit you can use to roam around the state? If so, can it leave police blocks?
A: No. Per 6.5.2, rifles cannot move or attack independantly, except shipped as baggage. Police will not give up their arms, either. Remember, they are not your units, you only have limited influence over them. (thru bribery). The only exception to Police surrendering their arms is during war, when a commander of higher rank, and same color, can order the police to give their arms to the troops that need them (are out of ammunition).
Q. if the units on the card are additional to the police+rifle in each police block and the police+police+rifle+rifle in the cities. ie I was wondering if this was an additional force under the control of the chief of police that he could use to reinforce remote police blocks terrorised by bandidos.6.63A: No, I was just illustrating the sample forces, maybe a bad idea.
Q. Does the owner of Federales/Rurales/Cav/etc. have the right to leave a district (in order to avoid fighting with criminals that are about to enter it?) without putting the card up for rebidding? [Again, the rules seem to say yes, but a 'spirit of the card' interpretation].6.7 STRIKERS (Add) During a quarter, a Striker may burn down the enterprise it is striking per 11.8 only if it is provoked first by being attacked. If a railroad is on strike, the strikers (if provoked) may burn down any bridges along that rail per 11.86.A. YES, IT IS LEGAL FOR LAW UNITS TO RUN AWAY TO AVOID A FIGHT, WITHOUT HAVING TO HAVE CARD GO UP FOR AUCTION. IF I WERE REFEREEING THIS GAME, I MIGHT HAVE THE CARD GO UP FOR AUCTION ANYWAY. OR IF THE 2/3 rds MAJORITY OF PLAYERS AGREE TO A "SPIRIT OF THE CARD" INTERPRETATION.
Q.We were playing with our 'strict' rules interpretation which was that Orange/Blue (non-police, non-white) units COULD just sit there and watch Pancho Villa burn someone's Hacienda to the ground. (Obviously, said units were NOT controlled by that Haciendado!).
However, this lead to an 'interesting' interaction -- If a higher leadership leader (of the same color) moves into a district he "takes control of all combat in that district" -- would this include LACK of combat? This was one (I think flawed) interpretation -- that if someone controls the Rurales and a Bandido unit -- they can move into a enterprise space and burn it to the ground basically at will -- unless another Leadership 2 Orange Leader (or Red/Blue/White unit) interferes. Obviously this interpretation is more or less meaningless if said Rurales go up for re-bid in the next phase (for not attacking bandidos!).
A.: True! Only police players are penalized for allowing crimes or not attacking criminals. Units of different colors cannot stack together. Rurales can enter the same district as bandidos, and ignore them and their nefarious deeds. But they cannot interefere with other Orange units attacking the bandidos. Also, the command rules are only in force in wartime, so that units with higher leadership cannot assume control of other like-colored units of lower leadership, unless it is wartime.
A. ALL STRIKER CARDS ARE R CARDS, YET PER 6.7 (OR 9.4) THEY ARE PLAYED LIKE
M CARDS. PERHAPS I SHOULD HAVE MADE THEM M CARDS. I WENT BACK AND
FORTH ON THIS QUESTION. I ENDED UP MAKING THEM R CARDS, WHICH GIVES YOU
A RED COUNTER, BUT ARE PLAYED LIKE M CARDS. THIS IS WHAT THE RULES
STATE.
Q. Also, strikers burn if attacked....if not attacked they don't burn,
right?
A. RIGHT
Q. I should have sent a small squad off to try to fight the strikers in
Steve's hacienda (it is a C card, so it can strike, right)?
A. RIGHT
Q. ...(Do strikers burn if they are destroyed in combat?)
A. NO, THEY BURN AS COMBAT ON THEIR TURN. IF THEY ARE NOT ALIVE< THEN NO
BURN.
Q. Do strikers get the +1 bonus for not having moved on the first round of
combat?
A. NO, READ 11.32 b.
6.8 Gunboats and the Steam Ferry
Presumably the ferry is treated as an RR normally, i.e. the owner cannot
refuse paying passengers without a stockholders meeting. Does the ferry
owner get 1 Au for connecting Plantations to cities? Presumably then
the ferry owner can only charge what he likes for use of the ferry when
carrying items etc?
A. YOU ARE RIGHT. SEE"REVISED" ERRATA
A. YES, BUT ONLY BY ARTILLERY THAT IS WITHIN THAT BLOCK, PER 6.81.
Add "during tactical rounds. Note 10.31 still
applies." after "... for the use of his ship". [Basically, the only
difference from a RR is the negotiable price for use during tactical
rounds.]
7.6 Late Arrivals - Add "plus one AU for the current year" after
"years that have passed." [The example is wrong without this
adjustment. Also, this gives something to late-comers in the first
year of the game.]
7.72 HEIRS (Add) A card that is discarded by a dead player (or any card
that is abandoned unwanted by everyone) goes into the discard pile. If it
is a common card instead of a quarterly card, it goes back into the common
card deck, so as to be available on subsequent turns. IOUs are transferable
to one's heirs, just like the family gold.
8.21 Investors Confidence:
8.22 (Change 1st sentence) Hacendados who are kidnapped or who are off at
war...
8.25 BANKS (change to) During the investors' capital segment, a bank owner
receives not only the normal investors' capital (going to his HQ per 8.38),
but also each of his banks receives an amount of gold equal to the total
number of banks he owns times the turn's investors' capital. This is
summarized in the following table, which shows each bank's profit in Au:
Note: Bank profits are determined by investors' capital, and are placed upon
the map per 8.38 rather than given directly to the player.
A. MONEY IS DISTRIBUTED AS EVENLY AS POSSIBLE AMONG THE BANKS. TWO BANKS
WOULD HAVE TWO Au APIECE, IF THE BANKS EARN 4 Au BETWEEN THEM, IN A ONE
GOLD PIECE QUARTER. IF THREE BANKS, THEN THEY EARN 8 Au, DISTRIBUTED 3,
3, and 2. THIS MONEY CAN BE ROBBED. IT IS AVAILABLE (PER 8.38) FOR A
PLAYER, IF HIS HACENDADO HQ FUNDS ARE EXHAUSTED.
8.26 (Change last sentence) Replace "police counters are depleted" to
"police counters remain depleted"
8.3 PROFITS (Add) Note: Cards are physically placed upon whatever profit
the enterprise earns. This position may go up or down due to rail linkages,
event cards, burning, cattle liquidation, or cattle reinvestment.
(Add) Dams always give a profit of two, and they have no map location, as
they are immune to disasters, striking, taxing or burning.
8.32 (Addition) As shown, the mining profit (and its card position) is
increased by two each quarter it is linked to either a smelter or a city per
8.37.
8.33 Railroad links:
If a mine is linked to a smelter, the mine is obliged to use it, and
the mine is rasied in profit level by 2, the same as linking to a city.
Can a mine owner then choose to link to a city, rather than a smelter
owned by another player, so as to retain the +2 profit for his mine, but
deny the smelter profits to the other player? As far as I can see this
would not cause a stockholders meeting, because profits have not been
refused.
A. THE RULES STATE THAT A MINE MUST USE THE SMELTER, IF IT IS LINKED TO A
SMELTER, IGNORING CITIES, PER 8.35 ERRATA.
8.34 LUMBER RAILROADS (Change beginning with second sentence) The owner of
these railroads receives 1 Au per quarter from the treasury for each mine
that obtains lumber from it. Each quarter, mine owners must determine which
lumber railroad they will obtain lumber from (unless no linked lumber
railroads exist). Transport of lumber pays no rail fees. A lumber railroad
may be used by more than one mine; each use receives 1 Au from the treasury.
A. YES. LUMBER RAILS ARE TREATED JUST AS ANY OTHER RAIL, EXCEPT THEY GET A
BONUS FOR DELIVERING LUMBER. THE LUMBER CAN BE DELIVERED TO ANY MINE,
NOT JUST MINES LISTED UPON THE CARD, SEE 8.34. THE MINES LISTED UPON
THE CARD ARE ONLY THOSE MINES WHICH PHYSICALLY LINK TO THE RAILROAD.
LUMBER RAILS CAN DELIVER TO ANY MINE, LONG ITS RAIL OR ANY OTHER SERIES
OF RAILS TO GET TO THE MINE IN QUESTION. THE LUMBER RAILROAD WITH NO
MINES , LIKE RR17, IS NOT A TYPO. IT JUST HAPPENS TO NOT HAVE ANY MINES
ALONG ITS LENGTH.
BUT, if the smelter can service several mines, and those mines have
different assay values, where does the smelter card go on the calendar?
A. SMELTER CARD GOES TO WHATEVER THE MINE EARNS AT THAT MOMENT. IF MORE
THAN ONE MINE IS LINKED, THE SMELTER EARNS THE SUM OF WHAT EACH MINE
EARNS. TO A MAX OF 6.
Also if a mine makes extra profits, by having a rail link/lumber
connection, does this increase the smelter profits accordingly, or is
the smelter profit based on the ORIGINAL assay value of the mine?
SEE ABOVE.
8.37 a/b Rail Links:
A. RIGHT
Q. The same is true of modifications caused by event cards to mine assay,
etc. Sometimes (e.g. 8.35) the rules say "assay value" for a mine. Is
this noted as different to the current profit level e.g. if linked by
rail to a city/smelter the assay value could be 4, but the profit level
would be 6. Where does the card go? And what is the profit of the
smelter (if any) - 4 or 6?
A. SIX. ASSAY VALUE AND PROFIT ARE THE SAME.
8.3.8
A. (EKLUND) PER 8.3.8, "PROFITS FROM EACH C CARD ENTERPRISE ARE CONSIDERED
TO BE AT THAT MAPSHEET LOCATION FOR THAT QUARTER; ON SUBSEQUENT
QUARTERS, THE PROFITS AUTOMATICALLY TRANSFER TO THE HACENDADO'S COUNTER
LOCATION." WE USED TO HAVE TO TRANSFER THE MONEY VIA TRAIN OR STAGE
DURING TACTICAL MOVES, MAKING TRAIN ROBBERIES COMMON, BUT THIS RULE WAS
EDITED OUT FOR SIMPLIFICATION.
COMMON CARDS GO BACK TO BEING COMMON CARDS UPON ABANDONMENT. OTHER
CARDS ARE ALLOWED TO BE BID UPON THE NEXT AUCTION, AND THEN GO INTO
DISCARD PILE IF NO ONE IS INTERESTED.
8.39d Discarded Mines - Add ", so as to be out of the game
permanently." after "... is discarded".
8.41 PAYMENTS (Add) If a player chooses not to pay for an immature card, he
can sell it to any player willing to take over the capitalization. If nobody
takes the card and the enterprise is abandoned, the shareholders are
disgruntled and the player must abandon investor's capital for one year.
Optionally, if capitalization of a W card is abandoned, it can be seized by
a store owner, if any. If more than one, the player abandoning the card
chooses.
8.42 BANK LOANS (Add) Repayments on loans go to the bank owner, not to the
treasury. Players may pay off an IOU earlier than due. Loans are paid off
during the capitalization segment.
A. BANK LOANED MONEY, PER 8.42, COMES FROM THE TREASURY, AND IMMEDIATELY
GOES BACK TO THE TREASURY TO PAY OFF AN ENTERPRISE. BANK LOANS, PER
8.42, MUST BE FOR PAYING OFF IMMATURE ENTERPRISES. THEY CANNOT BE GIVEN
OUT FOR FREE CASH, LIKE TO BUY CARDS FOR INSTANCE. IF A PLAYER NEEDS
CASH, THEY HAVE TO NEGOTIATE FOR IT, TAKING OUT A LOAN FROM ANY PLAYER
(NOT JUST BANK PLAYERS) THAT HAVE FREE CASH THAT ARE WILLING TO PART
WITH IT (FOR PROMISE OF EXTRA CASH LATER, OR ANY OTHER TERMS). WE GIVE
ALL INVESTOR'S CAP ITAL, INCLUDING THAT DOUBLED OR QUADRUPLED BY BANK
OWNERSHIP, DIRECTLY TO THE PLAYER WHO CAN USE IT FOR THAT QUARTER'S CARD
AUCTION.
Q. What about the interest on bank loans - I believe the loan is made from
treasury cash (even for players' banks) and repaid to the treasury -
does that include the interest?
A. LOANS ARE PAID FROM THE TREASURY, BUT THEY ARE REPAID TOTALLY TO THE
BANK OWNER. THIS WAS ACCIDENTALLY LEFT OUT OF THE RULES.
8.42b LIMITS ON LOANS (Change last sentence to read) No player may have more
than 6 IOUs on his calendar at a time.
8.42c Ownership Limits - If the player seeking a loan for
capitalization is the only owner of banks currently in the game, the
treasury will loan money to the player on the same terms as 8.42.
A. RULE 8.42c STATES THAT IF A C CARD IS ABANDONED IMMATURE, THEN IT IS
AUCTIONED OFF AND THE ABANDONER FORFEITS INVESTORS CAPITAL FOR A YEAR.
IT GOES ON TO SAY THAT IF ANY OTHER KIND OF CARD IS ABANDONED IMMATURE,
THEN IT IS DISCARDED OR MAY BE SOLD TO OTHER PLAYERS.
A. RULE 8.51 "LAISSEZ-FAIRE PLAYERS AMY FREELY BUY, SELL, LOAN, EXCHANGE,
OR DONATE THEIR CARDS OR MONEY TO OTHER PLAYERS. ANY LOANS OTHER THAN
PER 8.42 MUST BE FOR THE DURATION OF THE QUARTER, AND THE PLAYER THE
CARD WAS LOANED TO HAS ABSOLUTE CONTROL OF THAT CARD, INCLUDING ITS
RETURN."
8.6 COMMON CARD AUCTION (Add) Any or all of the Common Cards (with green
backs) can be auctioned during the Common Card auction, except for unused
hacendado cards which are not available.
A. (PHIL EKLUND) I DON' T HAVE A FORMAL METHOD. I ASK IF ANYONE WANTS A
COMMON CARD, AND THE FIRST ONE TO BID UPON A CARD INITIATES THE FIRST
AUCTION. IT SEEMS TO GO OK, AS LONG AS NO MORE THAN ONE CARD IS UP FOR
BID AT ANY TIME.
CHINESE STORE: There is a store location noted in Nogales, Sonora. But
there is no card for this store, because when Decision Games decided to
remove the expansion set enterprises from the map, they forgot to remove the
Chinese store.
9.2 RED FLAG REBELLION (Add) A Red-Flag rebelxlion can be initiated or
ended by the governor of the Mexican territory involved during the mordida or
rebasing segment. Halleys Comet (Card E2) also ends the Red Flag. It is
also ended if for any reason the Governor cannot return to his mansion during
the rebasing segment, which initiates a new gubernatorial election during the
next Common card auction. Ending it restores the red counters to orange
during the mordida or rebasing segment. Eliminated Red-Flaggers go to the
common deck (per 11.35) as red units until the rebellion ends. The Governor
is considered a criminal any quarter that he presided over a Red-Flag
territory.
A. THE GOVERNOR OF A TERRITORY CAN BEGIN OR END THE RED FLAG IN HIS TERRITORY.
9.4 STRIKES (Replace last two sentences with) An immature C or RR card may
also be put on strike; during each maturation segment that it is on strike
move its card ahead on the calendar by one quarter.
RR16 and RR17 cannot strike. [There is no connected police block.]
A. YES, THE STRIKERS PUSH BACK IN WINTER (9.4). THIS HAPPENS DURING THE
MATURATION PHASE. THIS IS WHEN THE PROJECT IS SUPPOSED TO BE MATURING
ONE MORE QUARTER, BUT DOESN'T DUE TO THE STRIKE.
Q. What exactly do strikes do to mature railroads if they are attacked? Or
immature railroads for that matter?
A. MATURE RRS ON STRIKE ARE SHUT DOWN. CAN'T BE USED, CAN'T IMPROVE
PROFITS OF RANCHES OR MINES, OR SMELTERS, OR LUMBER. STRIKERS CANNOT
BURN RRs, BUT CAN BURN BRIDGES IF ANY, IF THEY ARE ATTACKED. OTHERWISE,
THEY CANNOT HURT THE RR. IMMATURE RRs ON STRIKE HAVE THEIR CARDS MOVED
TO THE RIGHT ONE BLOCK EACH MATURATION PHASE.
A. YES. PER 10.0, THE TACTICAL SEQUENCE IS FIRST PLAYER MOVEMENT, THEN
FIRST PLAYER COMBAT, SECOND PLAYER MOVEMENT, ETC.
A. NO. IT COSTS NOTHING.
Q. Can the federales join up with the rurales? (I think
so).
A. CORRECT
10.6 CASH TRANSPORT (Add) Any tax money collected is accumulated at the
fort or HQ of the tax-collectxing troops (11.7). Bandits can store their
cash in any montane district if it becomes too great to carry around. This
booty is vulnerable to seizure unless "buried". (Red counters can bury cash
in montane as an exception to 11.53. This frees them to go rob some more on
subsequent quarters). Buried treasure is not available for bidding in
auctions per 11.75.
A. YES, SEE 10.6.
10.73 The Hot Chase
A. MEANS TERRITORY. MEXICAN TROOPS FROM SONORA ARE ALLOWED BUT ONE
TACTICAL ROUND IN CHIHUAHUA.
A. YES. FOR INSTANCE, THE DOLORES MINES MAY ONLY BE TAXED BY CHIHUAHUA
FORCES, WHICH CANNOT GET THERE TO TAX UNLESS THEY GO TO SAHUARIPA USING
RR25 FIRST. THIS IS HISTORICAL, BY THE WAY. BUT THE RULE IS, SONORA
FORCES CANNOT TAX IN CHIHUAHUA.
Q. Can troops in a district (not block) interdict police taxing in the
city? (I would say no).
A. NO.
Q. Do banks ever make a "profit" - it seems that they might never
have cash at their site and never make a profit (they sit at profit 0,
after all), so can they be taxed?
A. BANKS CAN BE TAXED ANY TURN THEY ARE USED TO DOUBLE INVESTMENT CAPITAL.
Q. Is this why there is no enterprise counter specifically marked for banks?
A. DECISION GAMES USED TO HAVE AN ENTERPRISE COUNTER FOR BANKS, BUT THEY
REMOVED IT, FOR REASONS THEY NEVER REVEALED TO ME.
A. ROUND DOWN. THE ORIGINAL RULE, BY THE WAY, WAS 10%. THE DECISION GAMES
RULES EDITOR CHANGED IT TO 50%.
A.: Absolutely! Red can attack other red, for any reason,
or no reason. This situation was very common in revolutionary
Mexico, along with the resulting mass executions. And
leadership has no meaning among bandidos, although it could
have some relevance for some red units like red-flag units.
11.32 b Defender Combat Bonus
A: The rules, unfortunately, are ambiguous here. (My
fault). The intent was for an attack to be offensive
combat, which taxing, burning, and raiding are not.
11.35 ELIMINATION (Add) Discarded Common Cards are returned to the Common
Card deck. If bought, the purchaser must rebuild (per 12.24) each counter
(listed on the card) that he wants placed upon the map (at its starting point
listed on its card).
Rebuilding Eliminated Counters - If president/governor
controlled orange/blue common card is discarded due to elimination,
only the appropriate president/governor can get the card back. The
purchase is free, but eliminated counters must be rebuilt.
11.41 LIMITS (Add) Counters not in a police block cannot attack police or
strikers within the block, nor interfere with taxxing within the block.
11.43 SURRENDER (Change to read) If the defending force has no rifle or
gunboat counters present and has taken at least one loss in the immediately
preceding combat, and the attacking counters are Blue or Orange, then the
entire defending force surrenders (see Notes for exceptions).
11.48 (Add at end of first sentence) ...("Law of Flight", in other words,
"shot while attempting to escape").
11.51a NIGHT RAIDS (Add) This is limited by how much cash is stored at the
site. 11.51b: Change "11.6 to "11.55".
A. CAN BE ROBBED ONLY IF MONEY IS STORED THERE, OR WAS EARNED THERE THAT
QUARTER, AND NOT YET ALL SPENT. CAN BE TAXED, HOWEVER, EVEN IF NO MONEY
IS THERE AS LONG AS IT MADE A PROFIT AND THE PLAYER IS NOT BROKE. MAYBE
RED UNITS SHOULD BE ABLE TO TAX, JUST LIKE ORANGE COUNTERS. BUT THIS IS
NOT IN THE RULES.
Q. Rule 11.51a says that robbers can take as much cash as they can carry,
but doesn't make clear whether that cash is limited to what's actually
on the map.
A. LIMITED TO WHAT'S ON THE MAP.
Q. Am I right that the once an enterprise is running, while it has not been
robbed or otherwise depleted of cash, it will have one quarter's worth
of profits on-site all the time?
A. YES. WE PLAY IT THIS WAY, BUT THE LOGISTICS ARE COMPLICATED. FOR
INSTANCE, IF THE PLAYER MAKES A LOT OF MONEY AT AN ENTERPRISE, BUT
SPENDS IT AND ALL HIS MONEY IMMEDIATELY. BY THE TIME TACTICAL MOVES
COME, THERE IS NO MONEY LEFT AT THE SITE TO ROB.
WE USED TO KEEP TRACK OF CASH EARNED AT A SITE, EVEN HAD STAGECOACHES
TRANSPORT IT TO THE HACENDADO'S HQ, SUBJECT TO STAGE ROBBERY. NOW, ALL
CASH IS ASSUMED TO GO STRAIGHT TO THE HQ IMMEDIATELY. WE ALSO USED TO
HAVE IT THAT IF THE PLAYER IS A BANK OWNER OR CASINO OWNER< ALL HIS CASH
GOES TO ONE OF THE BANKS OR CASINOS. (HISTORICALLY, REVOLUTIONARIES
THAT NEEDED CASH ALWAYS HEADED FOR THE NEAREST BANK OR CASINO). IF YOU
WISH TO EXPERIMENT WITH HOUSE RULES, LET ME KNOW HOW IT TURNS OUT. I
FOUND IT AN UNACCEPTABLE SLOWING OF THE GAME FLOW.
Q. Also related to robbery - is it similarly the case that only rifles
actually on the map can be stolen? Including from a store?
A. I HAVE NEVER THOUGHT ABOUT THIS. IT SEEMS THAT IT SHOULD BE POSSIBLE
FOR BANDITS TO STEAL ONE COUNTER (PER QUARTER) OF RIFLES FROM ANY
ESTABLISHED STORE. THE STORE IS SHUT DOWN UNTIL THE OWNER PAYS A GOLD
PIECE (THE WHOLESALE PRICE OF A COUNTER OF RIFLES) TO REPLACE THE LOST
COUNTER. IN OTHER WORDS, THERE IS ONE COUNTER OF RIFLES ASSUMED TO BE
AT EVERY STORE LOCATION. THIS COUNTER IS ALSO AVAILABLE TO BE LEGALLY
SEIZED BY GOVERNMENT TROOPS WITHOUT RIFLES, THIS WOULD HAVE THE SAME
EFFECT OF BEING STOLEN.
Q. Finally, is the player's cash assumed to be at the site currently
occupied as HQ by their haciendo?
A. ALL THE PLAYER'S CASH IS ALWAYS ASSUMED TO BE AT THE C CARD SITE
OCCUPIED BY THEIR COUNTER, DESIGNATED AS THE HACENDADO HQ. EXCEPT FOR
CASH EARNED AT OTHER SITES THAT QUARTER, WHICH ARE STILL AT THAT SITE.
Q. If so, can robbers take cash from a player's hand if they rob at that
site?
A. YES, THEY CAN.
Q. It's pretty typical for sites in "dangerous" locations to spend their
money first for capitalization, etc.
A. YES, THIS WOULD BE PRETTY TYPICAL IF YOU PLAYED WHERE EACH PLAYER
SPECIFIES WHERE HIS CASH COMES FROM. BUT WE PLAY THE GAME WHEREBY WE DO
NOT HAVE PLAYERS SPECIFY WHERE THEIR MONEY COMES FROM. NOTE THAT IF A
PLAYER DOES NOT SPECIFY WHERE THE CASH IS COMING FROM, THEN IT IS
ASSUMED THAT THE MONEY COMES FROM HIS HQ FIRST, THEN WHEN THAT IS
EXHAUSTED, IT COMES FROM HIS OUTLYING ENTERPRISES. PER 8.38.
11.53 Buried Goods
A. YES
Q. The rules say that a hacendado who has been unsuccessfully
night-raided can bury rifles and gold to protect them
against future raids. I would have thought this would also
apply to successful night raids too. Given the amount of
gold you hold at your hanciendo it is likely that the
raiders couldn't carry it all off. It would make sense to
bury it before they come back. I guess the alternative is
to run off with it to the nearest police block.
A: Yes, you are correct. The rule should be either
successful or unsuccesful night-raiding. Sorry about that!
11.55 (Add to end of first sentence) ...by red troops.
11.6 Arrests & Arms Seizures.
A. YES. THERE IS A WARRANT M CARD THAT CAN BE USED EVEN IF GOV IS NOT A
PLAYER.
11.62 (Add) The M card is discarded if the leader is killed.
11.65 ARMS SEIZURES (Add this paragraph) One counter of rifles is assumed
to exist at each established store. This may be robbed per 11.5, or seized
by governxment troops who have no rifles. In eixther case, one gold piece
must be paid for a new wholesale rifle counter to re-establish the store,
otherwise it is shut down. This gold is owed by the player controlling the
Government troops in the case of arms seizures.
11.7 Burning - Note C15 and C28 are inherently red and can be legally
burned as mentioned on the cards, though NM mounties are still limited
by treaty (10.73).
11.74 Blocking Taxation
A. YES. SAME COLOR CAN BLOCK. EVEN IF ITS NOT HIS TURN.
11.78 Rebuilding Burned Enterprises
A. A HACIENDA STARTS AT ITS INITIAL PROFIT IF REBUILT.
A. NO.
Q. A military officer gets glory for capturing a red unit
(thereby increasing his leadership) but not for killing
him. When attacking with the federales do I have to use
all four attacks (federales + rifles + 2 for artillery) or
can I keep rolling one by one until the bandido surrenders
and stop before he dies. Or is the idea that if I had to
use that much force then my leadership is obviously not
worth raising.
A: You can use limited force, (i.e., not use all the
artillery, etc.) but must make all the designated die rolls
in the attack, and if he dies, too bad.
What about enterprises that were burned but not destroyed? Haciendas
and Plantations can be increased in profit by reinvestment (8.31), but
what about Mines, Stores and Casinos? Are they just stuck at their new
(lower) profit value?
A. ONLY CASINOS CAN BE SO AFFECTED. STORES START AT PROFIT ZERO, THUS ARE
DESTROYED IF BURNT. SEE ERRATA FOR CASINOS.
Q. Is there any way to defend against burning? Having troops in the area
doesn't stop the burning, as it happens on the other players turn, but
the units doing the burning may be destroyed on following turns.
A. CANNOT DEFEND AGAINST BURNING UNLESS THE RED TROOPS CAN BE HIT FIRST< OR
HIT BEFORE THEY ARRIVE AT THEIR TARGET.
11.86 (Add) Money spent rebuilding bridges also goes to a store owner, if
any, (as long as a store owner does not end up paying himself.) (Change last
sentence) Replace "Common Card auction" with "rebasing/refurbishment".
11.93 (Add) Troops that go up for rebidding, whether bexcause they have been
eliminated, double-crossed, or because of the suxperstition of Halley's
comet, have their counters removed from the map if no one buys them. Their
cards are disxcarded (if quarxterly) or returned to the common card deck (if
common).
12.1 REBASING (Change first sentence) After all players agree that Tactical
Rounds are over, Orange and Blue counters (including white counters that have
been declared Orange or Blue) are placed in a district of their choice within
their home territory that contains a fort or HQ. (Add) Multiple military
forces of a territory may rebase to the same fort or HQ.
A. YES, 12.1 AND 10.22 ALLOWS THIS.
Q. "After all tactical rounds are over, Orange and Blue counters are
placed in a district of their choice containing a fort or HQ".
Anywhere in their own territory, or the district that they start from?
A. ANYWHERE IN THEIR TERRITORY.
Q. Can I spend money directly from a mine site? This is
useful if you have a mine which is not near a railroad.
If I didn't want to spend the money how would I ship it
back from the mine? Do I just wait until the rebasing
segment and the money comes back for free? I understand
from the rules that even if I spend it the mine is taxable
but spending it will protect it from being night-raided.
A: You can't spend money from an isolated site, until after
rebasing when it enters your general funds.
A. NO, I HAD IN MIND THAT THE POLICE NEED 2 AU, GIVEN TO HOSPITAL, TO GET A
NEW UNDEPLETED POLICE COUNTER (1 AU WOULD GIVE THEM A DEPLETED POLICE
COUNTER, SEE 12.24). THE RIFLES ALSO NEED TWO AU TO BUY AN UNDEPLETED
COUNTER, THIS GOES TO THE STORE. THIS IS THE ORIGIN OF THE 4AU PER
CITY. AND 8 AU PER MAJOR CITY.
Q. "Eliminated Combat counters from a card a player holds can be restored
to full strength by paying 2 Au to the store or hospital." The Example
below 12.28 seems to imply that you can bring back eliminated counters
as depleted counters. Is this possible? (12.3 seems to imply not, as the
card will then go up for rebidding)
A. IF ALL COUNTERS OF A B/O/R CARD ARE ELIMINATED, THE CARD IS DISCARDED.
IF ONLY SOME COUNTERS ARE HURT OR ELIMINATED, THEY CAN BE RESTORED WITH
GOLD. IF A PLAYER CANNOT OR WILL NOT DO THAT DURING REFURB, ANOTHER
PLAYER CAN DEMAND TO PUT THAT CARD UP FOR AUCTION.
12.3 Failure to Refurbish - Hacendado presidents/governors are exempt.
They always retain command of their office-controlled troops. During
war, hacendados cannot bid on troops contrary to 13.51.
13.1 Gubernatorial Races - Add "or B" after "bid for the M".
13.12 Election Ties
This is foolishly not covered in the rules. I should have said something
like, the person with the most cards wins ties. However, I recommend that the
traditional method of rolling a die to break ties be used.
13.17 (Add) Almost every card has a name on it that can be used as "puppets"
for elections, military leaders, etc. (Add) A military leader, or any
regional puppet, can run for office outside his territory. For instance, a
leader of Chihuahuan federales can run for office in Sonora. If a military
leader is elected to office, the controlling player can be apxpointed to fill
the vacant position, at his current leadership. If no such player is
appointed, a nameless replacement general of the original leadership is
assumed to be appointed.
Puppets do not have to be from mature cards.
13.19 (Add) The gubernatorial mansion counts as a C card enterprise for
purposes of 8.21.
Investor Income - Governors at their capitals qualify for
purposes of 8.21.
(Add) The gubernatorial elections of Texas (Card B5) and New Mexico (Card
B6) come with a counter of Rangers; if the governor remains
non-player-controlled these blue counters may be auctioned off separately.
13.21 Mexican Governors
(Add) Taxation is limited by the capacity of the stack per 10.6. The
governor does not have to be present to get his 50% tax share. His share is
stored at his mansion (whether the governor is a player or a puppet). Any
quarxterly orange cards turning up in subsequent turns are awarded free to
the player controlling the governor.
A. AUTOMATICALLY CONTROLLED
Q. Presumably the new Governor gets these cards for free, and can use the
forces to tax enterprises etc.
A. FOR FREE.
Q. If a hacendado is elected Governor, then all taxes are split 50-50.
Presumably he does not have to be present for this to happen (unlike
11.75).
A. YES.
Q. If the Governor is not a player then 50% go to the counter doing the
taxing (and stays on the counter), and 50% go to the non-player
Governor. What happens to the Governors share? Does it go to his counter
too, or to the treasury?
A. TO HIS COUNTER.
13.23 Railroad Subsidies - Replace last sentence with "Railroads are
considered to be in the territory that contains their ownership box
printed on the map."
13.3 Presidential Elections
A. YOU BECOME PRESIDENTE IF YOU HAVE BOTH A MATURE PRES CARD, AND HAVE
CONTROL OF TWO CITIES, ONE IN EACH TERRITORY. YOU BECOME PRES INSTANTLY
UPON THOSE CONDITIONS.
Q. Can you hold the mexican presidency mordida card (after it matures)
until you want to play it, or does it take effect when it matures
(later, I assume)?
A. YOU HOLD THE MEX PRES CARD, BUT DO NOT PLAY IT. IT BECOMES EFFECTIVE
WHEN YOU CONTROL TWO CITIES.
Q. For the Mexican Presidency, define "Control of a town" for the control
of a town in each district.
A. HOLDING THE POLICIA CARD. OR HAVING DESTROYED THE POLICIA, AND
OCCUPYING THE TOWN.
A. BOTH GOVERNORS AND PRESIDENTS GET FUTURE CARDS.
Q. How does this mesh with the Governors doing the same thing? Does the
President keep control of all the B/O cards, and the Governors get none?
Or must the President distribute the cards to Governors?
A. SEE ERRATA
Q. If the Governors lose their control over the troops, presumably they
still retain their other powers (RR subsidies, Lawsuits & Warrants,
Pardons).
A. YES
Q. "...he may hire or fire Governors and Generals" When? At whim?
A. DURING REFURBISHMENT. AT WHIM.
Investor Income - Presidents at their residences qualify for
purposes of 8.21.
13.45 Assassination - Special assassination M cards may be used against
hacendados or puppets, but have no effect on a puppet without an
office or troops.
13.5 War (Add) Investor's capital continues normally during war (but see
8.26).
13.58 (Remove the second sentence , the one starting "If this occurs...")
14.3 (Add) IOUs deduct from a player's ending victory total.
18.0 INDEX
Casinos (change) 11.82 to 11.89
Defaulting (change) 8.42c to 8.41a
Gunboats (change) 11.43c to 11.43e
Kidnapping (add) 8.22 and 11.47
Machine Guns (add) 11.43d
Penitentiary (change) 11.43 to 11.43d
Surrender (change) 11.35 to 11.9
Trucks (add) 11.43d, 11.43f
(Add) Arms Seizures 11.6, 11.65
(Add) Rivers 3.6
(Add) Sequence of Play 1.3
Selected Bibliography, page 23 (Add) Traven, B. Der Schutz der Sierra
Madre (The Treasure of the Sierra Madre), Alfred A. Knopf, Inc., 1935.
Card Deck Article (page 26) - Under "#2 Any Bank Available", replace
"is easily repaired" with "can only be robbed".
Q. "...The owner can charge any fees for the use of his ship".
6.81 (Add) Ships may only attack, and be attacked, by units within the
coastal block (see 3.8) they occupy.
Q. Can the ferry, etc. be attacked when it is in a box that is on the
coast?
6.82 (Add) Ferry owners receive 1 Au (as rail fees, 8.33, 8.37) for each
plantation, ranch, or mine used in a link to Guaymas. The ferry counter must
be undamaged, but does not have to be in any particular coastal block for
this link to exist.
Q. What happens to investors confidence if the player is a
Governor/President? Since the hacendado must live at the mansion/palace they are
not at a C card. 8.21 says "he does not get investors capital, nor can
he bid in Card auctions, or move troops under his control". Presumably
the Governor/president CAN move troops at the very least?
A. YES, SEE ERRATA.
Inv. Cap. for this turn: none 1 Au 2 Au One Bank Owned: 0 1 2 Two Banks Owned: 0 2 4 Three Banks Owned: 0 3 6 Four Banks Owned: 0 4 8 Five Banks Owned: 0 5 10
Q. I am having trouble understanding the use of banks. In particular, can
cash ever appear at banks? The rule book seems to suggest that the cash
generated by multiplied investors' income appears at the map location.
In any case, since the multiplier is a doubling for each bank, it isn't
clear what would be placed at each bank.
Q. If a railroad links a mine for a normal link (as per 8.33), and/or as
a lumber RR (8.34) and/or to a smelter (8.35), does the RR get 1 Au for
EACH link? i.e. potentially 3 Au per mine?
House Rule for those that do not like unlimited rail
fee subsidies. The treasury will subsidize a number of RRs in the
route equal to current mine profit (including rail link bonus).
Minimum subsidy is 2AU or the actual number of RRs used, whichever is
lower. Longer routes are possible, but the excess RRs must be paid
for by the mine owner. [This curbs the most extreme cases of abuse,
but still allows the historical practice of padding the subsidy -
though only in proportion to the actual mine wealth being generated.
Note, no mine (except the Dolores mine) is more than three RRs away
from some smelter site.]
Q. Do Lumber RR's get any rail fees from mines delivering stuff in
addition to the 1/mine? [Bonus question--the lumber RR with no mines
listed on it...what is the deal? Typo?]
8.35 SMELTERS (Change to read) Mines must trace to a smelter to raise their
profit, if one is available linked by rail. If more than one exists, the
mine owner chooses. Each railroad in the route receives 1 Au from the
treasury. Smelters earn a profit equal to the assay value of each mine that
use their services. A smelter may service more than one mine, but may not
earn more than six Au per quarter (8.3). However, if a smelter is already
earning its maximum profit, it cannot accept any more linkages and any
additional mines have to go elsewhere.
Q. "Once built, smelters return a quarterly profit, paid from the
treasury equal to the assay value of each mine that they are linked to
by railroad...A smelter may service more than one mine." and 11.83
"...This counter does not reflect the actual profit which is indicated
by the position of the smelter card itself"
Q. When a hacienda/plantation/mine has its profit raised due to an RR
link, does this PHYSICALLY move the card up 2 on the profit track, or is
it just a +2? (The latter would imply that they can reach higher profits
than the track maximum 6 or 7 (I guess that the cards are physically
moved).
8.37c Change final sentence to read: Rail fees are paid by the mine owner
if the mine is linked to a city, but are paid by the treasury if the mine is
linked to a smelter.
Q. I realize that stores get money when things are bought from them,
and troops get money for taxation, but when else does money appear on
the board? Does a mine give the money straight to the hacendado, or does
it appear on the board there? RR? etc.
8.39 a Abandonment
Q. Do cards that go up for rebidding (default or whatnot) go into the
discard pile or the common card pile if nobody wants them (or does it
depend on what type of card it was).
8.39 b (Add) A hacienda/slave plantation starts at its initial profit if
rebuilt. (Add) A change in profit due to an E card is permanent.
Q. If a player owned bank loans money (say at 2:1), then the bank gets
the money back, and it can presumably be picked up and transfer to a
player. But where does the money the bank loaned come from? When a bank
doubles investors capital, does that money appear on the board? (We were
playing no).
8.42a Loan Default Auctions - If a the bank owner wins the auction, he
pays the treasury.
Q. If a player defaults on a loan (or chooses not to capitalize) the
rule is very unclear. It says the property goes up for auction but then
says other property is lost/goes up for auction. Does defaulting on one
property default on all? (I wish I could quote the exact rule and what
it implies).
8.51
Q. Can players freely give loans, sell property, etc. at any time during
the turn, or only during various phases (or not at all...but that would
seem odd).
8.53 (Change first sentence) Any gold spent on W cards (either bidding or
maturing) goes to the owner of any store of the buyer's choice, or to the
treasury...
Q. During the common card auction, the players can basically bid on the
cards in whatever order it's yelled out, or do the players go around the
table, bringing a card up for auction (i.e., is there a formal method
for this).
8.62 PURCHASING RIFLES (Add) Players are allowed to use any store location
as a starting point for their W cards if no stores have been built. If the
store in Nogales, Sonora (the Chinese store) or the store in Guaymas, Sonora
(the German store) is used, weapons starting there are legal until moved
outside the police block.
NOTE: Historically, Chinese were a major (yet heavily persexcuted) factor in
small free enterprise operations in Sonora.
Q. Can a Mexican official who comes into office after a red-flag rebellion
has been declared end it? (After == 1+ quaters after the Mordida card
causing the red flag rebellion ends?)
9.22 Post-Red Flag Governor - Governor-controlled eliminated Orange cards
can be rebuilt per 11.35.
Q. Do strikers push back immature projects in winter. When exactly do
strikers do this? (It looks like it might be part of mordida phase
stuff, but maybe tactical).
10.0 TACTICAL ROUNDS (Replace last two sentences with) Tactical rounds
continue until all players have passed two consecutive times.
Q. Can you fight other troops if you just moved into that district on
the same turn?
10.2 Movement
Q. does it cost one move to go to/from a police block?
10.22 (Change last sentence) Counters of different colors may not stack
together, either in or out of police blocks.
Q. Can the ferry drop stuff off into the desert (for example, guns by
themselves so that they can "cool off" after coming across the border
from the Yuma store).
10.7 CRIMES (Add) Red counters can steal a player's stash of funds, most of
which (see 8.38) is stored at the C Card location that the hacendado counter
is using as a HQ. Being the Governor of a current Red Flag territory is a
crime. Foiled night raids are not considered crimes.
Q. "...Blue or Orange counters may only spend one round per quarter out
of their starting territory". Does this mean territory, or nation? e.g.
are Mexican troops from Sonora only allowed one tactical round in
Chihuahua? (rereading 6.3 seems to imply they ARE only allowed one
tactical round, except for US Cavalry)
10.8 Taxation - It does not matter if there is no AU on-site at the
actual moment of taxation. Taxation can still take place as long as
the other conditions are satisfied.
Q. When taxing, you must start in the district you are taxing... (I
believe the rules say, you move within a district to tax). So that
basically means that the mountain area inside of Chihuahua but
accessible only from Sonora can't be easily taxed, because of the 1 turn
rule (Only 1 turn outside of districts).
10.85
Q. The hacendado gets 1/2 tax money if he is with the troops. Round up
or down?
11.0 Combat
Q. How do leaders interact with opposing sides
all composed of Red Units. In our case, a 'mighty
revolutionary army' - lead by Pancho Villa (with 2 other
red units, merc. machine guns, and rifles all around!) was
thretened with subversion (or some card that automatically
takes away a red/white/orange card). To which the (current)
owner of Villa noted that his 'stack' (still owned by him)
would immediatly execute the Villistas. However, Villa is
a ldr 2 leader -- does that mean other 'enemy' red units
won't attack him? Given that the rules specify that red
can attack red, we ruled that Villa was a viable target
for more poorly-led red units.
11.2 Leadership - A leader can only command forces controlled by the
same player, unless forces have been "lent" per 11.42.
Q. Units get a +1 bonus in combat if they haven't moved or
attacked. Does a night raid count as an attack? even an
unsuccessful one? Is taxing an attack?
11.34 LOSSES (Add) Troop counters cannot be elimixnated until all rifles or
machine guns are eliminated first.
11.44 (Add as first sentence) Surrendered troops are placed in a
penitentiary (or per 11.45) of the victorious player's choice during tactical
moves or rebasement (12.0).
Q. Also, if they never have cash at their sites, how can banks be robbed? Or
is money stolen by robbers not taken from cash at the site itself?
Q. Presumably the hacendado has to be in the same District to unearth his
cache? (seems obviously yes!)
Q. "If the target is not a revolutionary leader or has not committed a
crime, a warrant or direction is required from the governor. Is there
any way to get these if the Governor is not a player?
11.61 (Add to end of second to last sentence) ...during the rebasing
segment (12.0).
Q. "Any combat counter in a District or Police block may block taxation
there". Even if of the same colour? (e.g. Player 1 moves his federales
ont a hacienda and demands 1 Au, can Player 2, whose federales are in
the same district, say no"? (I read this to mean that the same colour
CAN stop taxing)
11.75 (Add) A hacendado gets half the tax money collected, rounding down.
This means that the hacendado does not get the gold if only one Au is
collected, which is the normal (peacetime) limit of tax collectors.
Q. If a hacienda is destroyed and rebuilt, does it start at 0 profit or
it's initial profit (1 or 3/sum).
11.8 Leadership Raised in Battle
Q. Is there anyway to get from leadership 0 to 1 through combat?
11.82 (Add) Casinos burned to profit zero may be recapixtalized by the
owner to bring it back to profit one.
Q. 11.82 "Casinos, Stores, Mines, Haciendas & Plantations. These are
reduced one in profit for every round burned. Once destroyed, a mine may
not be rebuilt per 11.88" & 11.88 "All destroyed enterprises (those
burned beyond profit level zero) except mines must be rebuilt..."
11.83 Smelters (Change, in first sentence) "seven" should be "six". (Add)
Any turn that the total profit of a partially-burned smelter is immediately
reinvested, its maximum profit is raised by one step. Alternatively, the
smelter may be recapitalized to regain its full capacity.
Q. May both federales in a district rebase to the same fort?
12.24 (Add) See 11.35 if all counters on a card are eliminated.
Q. When the earthquake hits (with surprising frequency in our games so
far....), you pay 2au to rebuild police/rifles. The normal cost is one.
So the money is for "rebuilding the city" and the police/rifles are just
to show what is going on. Therefore the money doesn't go to the hospital
concession. Is that train of thought correct?
12.28 The example should be moved to 12.23.
Q. What happens if the incumbent is not one of the
tied parties?
13.13 (Add) Also, the Gubernatorial card goes up for re-election during the
common card auction if the current Governor is unable to return to his
mansion during the previous turn's rebasing segment (being arrested,
kidnapped, deposed by the end of a red flag rebellion, or killed.)
Q. "...collects any orange cards, including policia, within his territory
from discards, other players or the Common Card Stack, with the
exception of the rurales". What about those cards that become
available for bidding in the future by being turned over as a quarterly
card? Do the go up for bidding as normal, or are they automatically
controlled by the Governor?
13.22 American Governors - If a player does not win governor elections
from cards B5 or B6, the card is again auctioned for purposes of
control of the troops depicted on the card. A US Governor may
confiscate the US Border Police card (B4) only if the owner fails to
refurbish or abuses power per 6.63 or 8.61a.
Q. When running for President of Mexico, must you control one town, etc
when you purchase the card, or when it matures, or both?
13.4 PRESIDENTIAL POWERS (Add) Presidents must distribute all B/O cards to
players who are governors, except that cavalry (US) or ruxrales (Mexico)
cards are retained by the President. Hiring or firing of governors or
generals must occur during rexbasement. Players hired as governors or
generals use their current leadership.
Q. "...collects all his countrys troop cards including discards and any
future B and O cards turned up" (seems to imply that Governors DON'T get
cards turned up in the future, see above question).
13.41 (Add) Presidents cannot personally lead troops; in times of war or
peace they must remain at their residence.