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La Révolution Française - Turn 5

current board state / regions / errata / open scenario summary
Sat Oct 3 11:22:10 PDT 1998

Turn 4
October 1793.
Random Events.
Economic 12: Agrarian Revolt in Rouen which goes neutral and in revolt.
Political 12: Vergniaud names Carnot to restore order in Paris. Commune -3, suppressed.
Counter-Revolution 10: Cholet in Royalist revolt, Royalist army returns.
Commune 9: Insurrection. Commune raised and controlled by the San-Culottes. Commune +3, Gov't. -1.
Turn Order.
Government: Destroy Würmster's army.
Royalists: Plot Control in Bourges.
Marais: Pass a Civic Law.
Girondins: Pass a Military Law.
Feuillant: Plot Control in Limoges.
Montagne and Sans-Culottes: Plot Control in Amiens.
Royalists placed personalities.
Marais placed personalities.
Feuillants placed personalities.
Sans-Culottes placed personalities.
Girondins placed personalities.
Montagne placed personalities.
Government spends 300 neutralizing the Royalist d'Antraigues in Bourges.
Royalists waive arrests.
Sans-Culottes waive arrests.
Turning Personalities.
All pass.
Royalists pass.
Marais pass.
Girondins pass.
Lafayette takes control of Limoges for Feuillants, spending 300.
Robespierre takes control Amiens on behalf of Montagne, spending 300.
Royalists have no eligible personalities.
Marais ineligible for revolts.
Feuillants pass.
Girondins ineligible for revolts.
Montagne ineligible for revolts.
Sans-Culottes pass.
Suppressing Revolts.
Government pass.
Royalists pass.
Marais pass.
Girondins pass.
Feuillant have no available personalities in areas with revolts.
Montagne have no available personalities in areas with revolts.
Sans-Culottes pass.
Commune activities.
Girondins pass.
Montagne pass.
Sans-Culottes pass.
Political Phase.
Marais pass on limited coup.
All players pass on turning deputies.
Marais spend 150 to propose a Civic law.
Girondins vote in favor.
Law passes and Marais gain 1 Fame.
Girondins spend 150 to propose a Levée en Masse.
Girondins vote in favor.
Law passes costing Government 600 and loses Girondins 1 Fame.
Girondins transfer 350 to the Government.
Montagne pass on lawmaking.
Montagne transfer 50 to the Government.
Sans-Culottes transfer 750 to the Government.
The Trial of Cadoudal.
Girondins vote guilty.
Cadoudal remains in prison.
Girondins vote confidence.
Girondins remain in power.
3 Levy armies appear in Orléans.
Royalists spend 900 maintaining armies.
Marais transfer 1050 to the Government.
Government receives 3 armies in Orléans.
Government pays army maintenance of 1200 for existing armies.
Government pays army maintenance of 900 for levied armies.
Montagne pass on coup.
Quiberon Army lands in Nantes.
Chouan with the Army du Centre move to Caen.
move to Bourges.
Cathelineau with the Armies du Pays de Retz and Catholique et Royale The Government armies are not allowed to leave Strasbourg.
Government armies in Orléans: 1 to Bourges, 1 to Rouen and 1 to Lille.
Rouen revolt is suppressed.
Combats in Bourges 1:2; Caen 1:1; Lille 1:1; Paris 2:2; Strasbourg 2:1 (Gov't. view).
Government victorious in Caen; other combats stalemate.
Economy Marker increases by 4.
Government income 1400.
Royalists receive 1000 + 100 = 1100.
Marais receive 800.
Girondins receive 500.
Feuillant receive 500.
Montagne receive 350.
Sans-Culottes receive 700.
Fame adjustments.
Government -1.
Girondins -1 for Government failure.
Royalists -1.
Marais +1.
Girondins +1.
Feulliant +1.
Montagne +1.
Sans-Culottes +1.
Turn 6
Current Board State: (Open Scenario, all optional rules) [Top of Page]
Turn Order:
  1. Your Government, Fame 6, Assignats 1400, controlled by: Girondins
  2. Royalists: Fame 13 (+2), Assignats 300 + 1100 + 100 = 1500, VP 27 (20+2) –
  3. Marais: Fame 18, Assignats 100 + 800 = 900, VP 28 (22) –
  4. Girondins: Fame 12, Assignats 0 + 500 = 500, VP 32 (14) –
  5. Feuillant: Fame 11, Assignats 100 + 500 = 600, VP 17 (15) –
  6. Montagne: Fame 12, Assignats 0 + 350 = 350, VP 16 (12) –
  7. Sans-Culottes: Fame 10, Assignats 50 + 700 = 750, VP 21 (11) –
Government: Tracks:

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Regions - Control - Personalities [notes]: Turn 6 [Top of Page]
Thanks to Jack Barnette for making the map, to Alan Moorhouse for updates and getting it into GIF format and to Garry Haggerty for suggesting the dice server.
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