Atlantis Treasure
LEGO; 2-4; 20-30
We're using submarines to collect treasures under the sea.
A square LEGO board is divided up into a grid on which there
are also seaweed figures.
A roll of a special die tells if you place a piece to either
put you in the right direction or an opponent in the wrong
one or whether to fire at another submarine in order to take
one of its treasures.
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4 Monkeys
Toni Serradesanferm; Homo Ludicus; 2-4; 25
Players represent monkeys competing to be chosen by scientists
as the smartest, who will be sent on the first space flight
to Mars. Cards are revealed (representing projecting images
on a screen) and the monkeys need to reproduce these
combinations as quickly as possible.
A timer regulates the amount of time the player has to duplicate
tile combinations using his cards.
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Geistesblitz
Jacques Zeimet; Zoch Verlag; 2-8; 20; 8+
"Ghost Blitz". Items there are five: ghost, bottle, mouse, book and
chair. Now a card is turned up showing four of these objects in the
wrong color. Only one is in the right color. The first player to
grab this wins the card.
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Hinkel & Stein
Kaiten Sushi
Meteor Strike
Quirrly
Safranito
Shake 'n Take
Klaus Zoch; Chili Spiele; 4; 30
The current chief declares whether the goal is to be on the lighter or heavier
side and then the players place four kinds of fake stones
onto the four spaces on a seesaw, trying to be on the winning end.
Some stones have special abilities.
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Daniele P. Correale; Yokagames; 2-4; 30; 8+
Players use chopsticks to pick up wooden sushi, losing points if
they fail, gaining the piece for their own board upon success.
Beyond that the goal is to form combinations of
particular colors. A cross between Sodoku and dexterity.
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Bastiaan Brederode & Cephas Howard; LEGO; 2; 10-20; 7+
Here we're using satellites to catch meteors bombarding the
moon; first to get ten wins. A rectangular LEGO board is
situated at a tilt with a blaster positioned at the bottom,
straddling the boundary between two bases.
A roll of a special die tells if you place a satellite, use a
laser to blast an opposing satellite, move a space station or
drop a meteor. The intent of the satellites is to try to guide the
meteors to your base.
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Karin Bruker & Karsten Adlung; Adlung; 2-4; 5-10; 4+
There are 65 cards in five colors and five symbols, numbered 1 to
13. Players decide whether to search for symbols or colors and
then try to locate all cards with that color or symbol in the correct order.
Two stacks rest before each player. When the gun goes off they
each grabs any stck of cards looking for the first one needed.
Finally finding it in some stack he claims it and places it face down.
In trying to find it he may have encountered the second card he needs
and with any luck can remember where that was. The first to complete
his series ends play and the one with the most cards collected wins.
[more]
Marco Teubner; Zoch Verlag; 2-4; 30
About buying and selling at an Indian spice booth.
Players throw round cardboard coins onto the board
hoping to land in different areas such as "purchase"
and "sell". These afford opportunities for buying
and selling spice cards, which come in 9 different
spice varieties. Some spaces enable not just the
player with the coin in the area, but all players.
There is also the chance to score points by
achieving spice blends (combinations of cards).
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Keith Meyers; Out of the Box; 2-10; 20; 8+
Real-time game of snatching aliens.
Only two capture markers are available so
try to to capture as many aliens as possible before the next player
snatches the capture marker from your hand.
[more]
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