After Pablo
Nate Hayden; Blast City Games; 2-4; 120
The bloody saga of Mexican and Colombian illegal drugs following
Pablo Escobar's 1994 death. Each player controls a drug
cartel and tries to dominate sales to the USA.
Key measures are obtaining transportation, finding reliable
distributors and coping with all three governments.
Mechanisms include cardplay/hand maanagement, majority control
and fighting. Have to admit it is not relying on a hackneyed
historical theme; on the other hand may replace
Lunch Money
as the most distasteful topic currently in print.
[more]
aufRUHR! - Das Ruhrstadt-Spiel
Tibor Bartholomä, Helen Chen, Romuald Dehio, Anna Feldmann, Gerald Friedel, Lutz Heilmann, Julia Heilmeier, Cilly Kurkhaus, Anthony Perinucci & Sara Serodio; Ruhrstadt-Netzwerk GmbH; 4-6; 90
Developed by architecture students at the Berlin
University of Art as part of the Ruhr being
European Cultural Capital for 2010.
Small-town mayors compete to become the new
overall mayor of the city unified Ruhrstadt,
thus bringing control of the 53 towns of the Ruhr
region under one banner.
The board is an irregularly-shaped jigsaw.
Players place developments on adjacent spaces and
can stand for election by all the players to become temporary
overall mayor. The successful candidate wears a
paper hat to wear and rewards different
sorts of developments, which might affect the next
election. Players may also bribe with victory points
or threaten a scandal to induce other
mayors to collaborate. Money takes the form of coal,
as the Ruhr is a significant coal area.
[more]
Charon Inc.
Emanuele Ornella; Gryphon/Pegasus; 2-5; 45
The time: 2288 AD.
The place: Pluto's largest moon.
The goal: be the best at exploiting its resources.
Stake claims to the mining regions,
acquire gems in various colors and if you have the right
combination use them to construct buildings (which provide only
victory points), including from some that are in the public pool.
Special actions, some of which mess with opponents are also
possible. Main mechanism of placing flags at the corners, sides or in
regions and the majority getting all of the resources there is
borrowed from Hermagor.
[more]
Dakota
Piero Cioni; Nexus/Heidelberger/Hobby Japan; 3-5; 90
Players represent either settlers or native tribes.
What's interesting is that your type makes you value items
differently. Settlers are interested in forests and mines
while the Indians are interested in bison and horses.
Players are allies in trying to open up new territories,
but rivals when exploiting them. Using the majority
control mechanism there's thus plenty of opportunity
for backstabbing.
[more]
Hornet
Jani Moliis & Tero Moliis; lautapelit.fi; 2-6; 45
Each player controls
a pair of hornets (apparently the bee is too tame sounding)
that collect nectar and produce as much honey as they can.
Features simultaneous action
selection and a dual-layered resource system.
The board is modular, being built from hex tiles representing
fields of flowers and hornet nests.
Players hold identical decks of action cards, each of which
can be used multiple times. Action cards played are allocated
to one or the other hornet.
[more]
Jerusalem
Michele Mura; Abacus; 2-4; 90
Intrigues in twelfth century Jerusalem, a period of the Crusaders,
in which one of them tries to become the ruling baron.
Success revolves around gaining majority control of the following:
king, Church, market, military, nobilty and
Tower of David. The controller of each receives its revenue, manpower
and tower points, which are then plowed back into further improving
positions. There are also special privileges to be gained and negative
events to be dealt with. In the end the highest tower shows who wins.
[more]
Khan
Christwart Conrad; White Goblin Games; 2-4; 60; 10+
In 1244 players represent generals working for the mighty ruler of
Mongolia. They are charged with driving out the native rules of eight
different lands and conquering as many valuable regions as possible.
These are realized by placing yurts (tents), which permit
conquering two or more adjacent areas by laying one of the
variously shaped conquer tiles over the yurts (not all of which need
to be the player's own).
The larger the conquer tile, the greater the points.
At the end, players having the largest
connected territories gain additional points.
[more]
Régents
Joël Boutteville; Krok Nik Douil; 3-5; 120
In 1286 the leading citizens of Scotland vie to become
regent for the four-year old queen. Areas of endeavor are
political, military, religion, finance and trade.
[more]
Verona
Petra Chvala; Czech Board Games; 2-5; 60
Players compete
in auctions, plan intrigues and guess those (intrigues)
of others by completing secret or public tasks. The
winner needs
sufficient economic and military power as well as domination
of territory. Includes secret objectives, blind
bidding and dice rolling.
[more]
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