Bridgetown Races
Carey Grayson; Gryphon Games; 2-4; 45
Players use bicycles, motorcycles, taxis, buses,
automobiles, the street car and sometimes their feet to
cross eight of Portland's bridges and capture their flags.
Players determine their own routes and arrange for three
types of transport per turn by placing their transport
coordinator pieces. Bridges vary with respect to the
transportation types available.
[more]
Formula 1
Alfredo Genovese & Ari Emdin; Ghenos Games; 2-8; 45
Speed is based on the current gear level which the player shifts each
turn. Taking curves faster than the posted gear will force the player
to use only the outer lane or even go off the track and resume from
first gear. Six tire cards at received at the start of play which can
be played to increase speed without changing gear, but these also have
consequences for tire wear. Going into the pit yields sixe more
cards. There is also power booster that can give extra movement
according to a roll of the dice, but with the risk of blowing out the
high gear. Slipstreaming and weather are also modelled.
[more]
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Geschenke für den Radscha
Florian Isensee; Isensee Verlag; 2-4; 30-45
In "Gifts for the Raja" you are a courtier to a raja, not
just any raja, but one desperately in need of presents.
Prezzies! So get a move on! Endlessly you travel through
the desert looking for the usual magic lamp and flying
carpet, which even if you find it you won't bother to use.
Problem is that the wind blows and your path home
disappears. Not to mention that other courtiers would be
all too happy to relieve you of your burdens. Board
features a large, square grid on which players place tracks
in their pieces which are not only differently-colored, but
in a boon to the color blind, differently shaped, viz.
triangles, circles, hexagons and squares. You can always
travel one space for free, but to go more than that you
have to pay out your pieces; encounter another player piece
and you replace it with your own. Acquiring the magical
items requires paying one of each of the four player piece
types.
[more]
Jets
Till Meyer & Dagmar Frei; Spieltrieb; 2-6
In the near future vehicles are powered with electricity
and by photovoltaic cells. Players race in a circular
pattern without a board. On each turn they decide whether
to accelerate or brake, but need to be careful of energy
consumption. The competition can throw nice things your way like
"Kicks Butt", "Trauma Torpedoes" or "firecrackers from hell".
[more]
Monster auf der Flucht
Andreas Pelikan; Heidelberger Spieleverlag; 2-5; 20
Players represent one of five monsters escaping their
exploding home planet to find a new home and also each also
secretly supports one other monster. The monster who gets
furthest away does not score, but the second furthest scores
3 and the rest 2,1 and -1.
[more]
Nationale 7 Lapalisse
Blackrock Editions; 2-4; 20-40
French game about traveling the historic road between Paris
and the French Riviera. Seems to be about visiting
three sites and then back on the road to get there
there quickly amid all the traffic jams. It's
possible to violate the traffic rules, but then
beware the local constabulary.
[more]
Water Lily
Dominique Ehrhard; GameWorks SàRL; 2-4; 20; 7+
Frog racing including an element of bluff. Players need to not go too
fast as there are too few points, but not too slowly either. Nobody
knows which player is playing which of the other colors. The frogs
stack and only the top one may be moved, the distance depending on the
height of the stack. In an unusual construction, a frog reaching the
end slides under a cover and its final position determines its score.
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