Spotlight on Games > Ludographies > Essen 2010 > Games for Kids
Essen 2010 Game by Game

Games For Children Aged 5 and up

1000 und ein Schatz
Marco Teubner; HABA; 2-4; 15; 5+
True to its title, "A thousand and 1 Treasures" is about the discovery of the treasure cave of the 40 thieves; players have just discovered this cave when they notice on the distant horizon, the thieves making their return. Who can stash the most treasure on his donkey and still get clean away? The board forms a 5x4 grid on which can be placed some of the 60 cave tiles (19 of them showing a cave entrance which serve as the starting tiles). There are player figures, a bandit chief and a die. Each tile shows 1-3 treasures and a figure's starting tile thus determines its orthogonal movement rate for a turn. Figures block other figures as well, though if you are completel blocked the genie moves you anywhere you like. Once you leave the cave you cannot return, but you do pick up each tile as treasure each time you leave it; these are replaced from the supply. Drawing a tile that shows the bandits moves them one step closer to the cave entrance. If they reach the entrance, any players still inside lose. The die enables a variant for younger players who roll it and move the number of dots shown. In this case it's not necessary to leave the cave; you always retain your treasures. [more]

Capt'n Sharky - Ab auf die Palme!
Reiner Knizia; Die Spiegelburg; 2-4; 25; 5+
Capt'n Sharky and his friends have discovered a new island with a coconut palm right in the center. Who can get the best and most coconuts? Players have hidden cards which show which two characters they support. Their hand cards allow him to move various of characters up and down the tree, the goal being to collect the most valuable coconuts with one's own characters, but trying not to be too obvious about it as that would only encourage others to play negative cards. [more]

Commander Kikeriki: Hühnchen im Weltraum
unknown; Hasbro Deutschland; 2-4; 15; 5+
"Little Rooster in Space" is a battery-operated dexterity game. Players are trying to gather asteroids (marbles) into their bins. Commander Kikeriki is a chicken astronaut flying a spaceship in the middle that distributes the marbles from platform behind him. Each player's bin is connected to the craft via a channel through which the marbles can pass. Powered up the chicken vibrates which causes the marbles to slide out. Players try to lift up their bins as it opens and thus collect marbles. A re-envisioning of Loopin' Louie? [more]

Findevier
aka Geistesblitz

Jacques Zeimet; Steffen Spiele/Zoch; 2-6; 15-30; 5+
A circle with wooden tiles, each having two sides showing different animals. There are four copies of each animal in all. An animal card is flipped. Now it is your job to turn over a tile showing the matching animal on the other side. [more]

Das Geheimnis der Zahleninsel
Reiner Knizia; Ravensburger; 1-4; 20-30; 5-10
"The Secret of Number Island" is about solving arithmetic problems and playing mini-games. Includes a board, 4 figures, 4 disks and 90 treasure tiles. Employs the tiptoi® digital audio learning system, an electronic stylus that when touched to various game contexts "reads out" a story, explains the context, asks questions, comments on the right answer, formulates tasks and inspires children to play on. Offers four levels of difficulty. [more]

Geistertreppe: Das Kartenspiel
Jacques Zeimet; Drei Magier; 2-4; 10-20; 5+
"Ghostly Stairs" is about children exploring a haunted ruin. The ghost turns all of the children into ghosts as well. Players need to remember where the children are, difficult since they keep changing places. [more]

Grimaffen
Reiner Knizia; Selecta Spielzeug; 2-6; 10-20; 5+
Players need to remember the proper order in which to make a number of animal sounds or actions. [more]

Das große Abc-Spiel
unknown; HABA; 2-4; 20; 5-9
There are five stations, each showing a different vowel, and four playgrounds. On a turn roll a die and and perform one of five tasks: writing out one of the 26 big block letters, tracing over a word on an erasable card, drawing out some letters to place them in alphabetical order, etc. The sixth die result permits the player to advance to the next station via "secret passage". At each station the player receives a puzzle piece. The first back to the start must assemble the four pieces to win. [more]

Karla Kuchenfee
Anja Wrede; Edition Siebenschläfer; 3-6; 10; 5+
Help Karla to bake a cake by finding the ingredients. The active player secretly reads a card. He then uses the wooden spoon to rap the table as many times as there are syllables in the ingredient name. Then see which player is the first to find on the table the ingredient card that matches. [more]

Käse Kaos
Goliath B.V.; 2-4; 20; 5+
In "Cheese Chaos" players try to fish pieces of cheese from a box using a spoon. As a reward they get a prize mouse; with six mice in your color they win. But they need to beware of the cat. Includes 24 cards, 36 cheese pieces, 3 dice, 4 plates and 4 spoons. [more]

Kleine Froschmusik
Anja Wrede; Edition Siebenschläfer; 2-4; ?; 5+
"Little Frog Music" is a musical memory game. The frog can be sitting, standing or stretching. Players are told which xylophone tones to hit for each. Then the dice are rolled to indicate which frog is being sought and the player places the corresponding notes. Designed to awaken children to the possibilities of music. [more]

Kugelhund
Christine Basler & A.-K. Bouguerra; Schmidt; 2-4; 10; 5+
"Ball Dog" is part of Schmidt's Easyplay Kids series. There are two dogs, represented by wooden balls with attached ears. The playing surface is the box bottom which has several indentations that can hold a ball, and each associated with an illustration, e.g. soccer ball, gnome, watering can, etc. Cards show two items. One is drawn and the active player picks up the box and tries to roll the two dogs into the corresponding holes. During this, an opponent repeatedly rolls a die. If it comes up dog (a 1 in 6 chance), the turn is over. The first player to gather three cards wins. There is also a diceless version in which all the cards are laid out and a chip placed next to each, face down. When the player finally gets the dogs into a pair of holes, he can inspect the chip. If it's a bone he keeps it; otherwise he returns it. The winner is the one with the most bones when only eight chips remain. [more]

Lillifee: Das verzauberte Reh
Reiner Knizia; Die Spiegelburg; 2-4; ?; 5+
In "The Enchanted Deer" Princess Lillifee and her friends have been playing in the woods and discovered there a little fawn with pink spots named Rike. She is very unhappy since her spots look so different. So Lillifee has the idea of using her spell book to magically turn the spots white. Using communication, concentration and a precise eye the players can help. Includes 24 pink tiles, 13 magic tiles, 27 magic cards and a magic book. [more]

The Little Magician’s Apprentices
aka Die kleinen Zauberlehrlinge

Thomas Daum, Violetta Leitner; Drei Magier Spiele; 2-4; 25; 5+
The board holds five objects: a cauldron in each corner with a fireplace in the middle. Each player has four ingredients (marbles) which have to be delivered to each of the cauldrons. On a turn, a player takes his apprentice (wooden pawn with a bowl on top) and places it on his starting location on the board. He puts one of his ingredients in the bowl (or two, if another player has already delivered all his ingredients). Then he uses his magic wand (a wooden stick) to push his apprentice towards the cauldron in order to deliver his ingredient. If the apprentice falls, his turn ends; he must try again next turn. Once a player has delivered his ingredients, he tries to light the fire by moving the fireball marble to the fireplace. If he succeeds, he wins the game. Metal balls under the surface of the board in various locations create difficult obstacles in this dexterity game. [more]

Magors Lesezauber
Kai Haferkamp; Ravensburger; 1-4; 20-30; 5-9
In "Magor's Magic Reader" players try to identify letters and even words with the help of the magic pen, the idea being that these are magical spells that help the wizards committee. Employs the tiptoi® digital audio learning system, an electronic stylus that when touched to various game contexts "reads out" a story, explains the context, asks questions, comments on the right answer, formulates tasks and inspires children to play on. [more]

Schätzinsel
Kirsten Hiese; HABA; 2-5; 15; 5+
"Treasure Island" is a game of pirates holding treasures on a raft so shaky that it can only hold two evenly balanced chests. If players can safely bring all the chests to safety before the pireate returns, they all win. [more]

S.O.S. Wildwasser
Christoph Behre; HABA; 2-4; 20; 5+
Animals are attempting to canoe their way across a river. As they are pushing and shoving to find space, it doesn't take long before some are nudged off. The player who can get their animals on the rubber raft without knocking off others and who collects the most pairs will win. Teaches dexterity, memory and motor skills. [more]

Turbo-Team
Bernhard Lach & Uwe Rapp; HABA; 2-4; 10; 5+
Dice-powered racing of camels, kangaroos, frogs and pigs. Each player has his own track and needs to finish the whole team to win. [more]

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Games for Kids: Minimum Age:
Two Three Four Five Six Seven Eight
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