Games For Children Aged 4 and up
Abenteuer Tierwelt
Wolfgang Kramer; HABA; 1-4; 20; 4+
"Animal Adventure World" includes four different trivia
games on 50 different animals and their attributes.
Game 1:
Answer questions such as
which animals swim, which eat leaves, which have more than
four legs, which are from Africa and which lay eggs?
Game 2:
Answer questions such as
which animal made the sound you just heard?
Game 3:
Answer questions such as
is this the track of a bear or an elephant?
Game 4:
Answer questions such as
which is faster, a giraffe or a lion?
Employs the tiptoiŽ digital audio learning system, an
electronic stylus that when touched to various game
contexts "reads out" a story, explains the context, asks
questions, comments on the right answer, formulates tasks
and inspires children to play on.
[more]
Ball der Prinzessin
Christine Basler & Alix-Kis Bouguerra; HABA; 2-6; 20; 4+
The six princesses of the castle Bellami are in an
uproar! The magical Prince Blueblood is looking
for a wife. They quickly arrange a ball in his
honor, the Prince is looking for a certain
princess, but with their cloaks on all six
of the beauties look the same. As the dance floor
turns, one can see in the mirror of the
floor revealing glimpses of different gowns. Be
very careful, because the princesses are
constantly changing their places! Can you help
Blue Blood Prince, to find the right bride among the
six princesses? The board shows the prince
standing at one corner and six princesses have
their places in the circle. In the center is a
mirror when they can be placed in the hopes of
seeing whic color is beneath. Also includes a
special die and several cardboard chips.
[more]
Gib Gummi!
Wolfgang Dirscherl; HABA; 2-5; 15; 4+
"Burn Rubber!" is an auto racing game featuring
hidden mission cards. Each shows two colors; these
the owner tries to have finish first and second.
It's not easy though since each player can move
all six cars. Includes three special dice that
show the six colors and largish wooden car pieces
that travel on a straight track.
[more]
Kackel Dackel
aka Takkie Kakkie
unknown; Goliath; 2-4; 20; 4+
This is the "pooping dog" game you may have heard about.
There is a large dog figure loaded with something like
play doh. Players roll the die and follow its
instructions, the main one being to squeeze the dog leash
which causes air to push the play doh through the dog.
When it drops out the back the player gets his little
shovel ready and catches it. When a player has three
catchings on his shovel he wins, but beware the
instruction which permits swapping shovels.
[more]
Kissenschlacht
Liesbeth Bos; Amigo; 2-4; 15; 4+
In "Pillow Battle" there are
four poles with platforms atop put in the corners
of the box. Each player gets a catapult,
four fluffy pillows and three cardboard figures.
A player puts loads the
catapult and tries to launch it into the box. If
successful, he puts a figure on a platform.
If one of these is shot down, he
takes both it and a pillow back. Goal is to get
all four pillows into the box.
[more]
Legolino
Team Beleduc; Beleduc; 1+; 4+
A series of heavy cardboard illustrations have cutouts into which the
child must fit square and triangular wooden pieces. A number in the
top left corner indicates the how many pieces are needed.
[more]
Loch Ness
Walter Obert; Red Glove; 2-5; 20; 4+
Roll-and-move game of the mythical dinosaur.
Two to three tourist pawns per player go on spaces around
the loch and then, because they want to be in the best
position to take a photo, they try to drive Nessie toward
them by rolling a 12-sided die and applying its effects.
Includes advanced rules that are more challenging.
Nessie is made up of three different pieces: head, back and tail.
Includes 32 picture cards.
[more]
Nuschel doch mal!
Susanne Galonska; IQ-Spiele; 1-8; 15; 4+
"Mumble that again" includes
34 cards showing various articles, e.g.
brooms, trousers, donkeys, etc.
The cards are shuffled and
placed face down. The player rolls the special die
and must pronounce the picture in a special way,
e.g.
speak as slooooooowly as possible,
speak as quickly as possible,
or play with it by sticking out the tongue or
similar. The idea is that children learn more
about language and words.
[more]
Reise durch die Jahreszeiten
Marco Teubner & Heinrich Glumpler; Ravensburger; 1-4;
20-30; 4-8
"Journey Through the Seasons". Players try to spot
objects faster than others. The game needs
something called a Tiptoi pen (sold separately) that
produces sounds that indicate which object is to be
found.
Employs the tiptoiŽ digital audio learning system, an
electronic stylus that when touched to various game
contexts "reads out" a story, explains the context, asks
questions, comments on the right answer, formulates tasks
and inspires children to play on.
[more]
Tastomino
Design Position & Markus Beese; Team Beleduc; 2-4; 4+
Similar to Dominoes, there are four cloth bags and a number
of colorful cardboard tiles which don't differentiate themselves by
dots, but rather by various different cutouts on the edges to be
matched. Players need to find in their bags
an edge that can match an available one. The two edges will also have
the same color which helps to confirm that the choice was correct.
[more]