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Buccaneers, The: A Sea-Faring Game of Adventure
Divvy: The Pirate Loot Game
Ghostly Galleon
Piña Pirata
Piratas do Caribe: No Fim do Mundo
Pirates
Pirates!
Pirates' Gold
Pirates of the Gold Cove
Pirates of the Caribbean: Dead Man's Chest
Les Pirates sur un plateau magnétique
Pirate's Bay
Transogram-1957; 2-6; 7+
This game is a tie-in to The Buccaneers,
a 1950s television series. Players roll dice to move,
hoping to land on spaces containing a treasure chest, each of which varies
in value. Landing on another's ship is an attack, three of which sink a ship.
Eric Bryan Seuthe II; Monkey Finger Games-2014; 3-6; 40; 7+
Pirates choose missions, attempt to complete them and then divide up the loot,
trying to be the first one to earn enough gold to retire.
aka Jolly Roger
aka Geisterschiff
aka Spookschip
Malcolm Goldsmith & Michael Kindred; Waddingtons-1991; 2-4; 7+
Roll dice to move, being able to go
in any direction. Their goals are treasure chests. Blackbeard's ghost may
also be moved to hinder the other players. You also could get the chance
to walk the plank or fire the cannon.
Donald X. Vaccarino; IELLO-2014; 2-6; 30
This is Crazy Eights re-themed to a pirate setting with the addition
of variations and an end game. Before the start two of forty adventure
tiles are revealed to change the rules.
After each hand the winner receives a part of the map that
leads to the Golden Pineapple and adds another new rule tile.
The player who gains all four map parts wins the game.
unknown; Grow Jogos e Brinquedos-2002; 2; 30; 7+
A Spanish language "Pirates of the Caribbean" movie tie-in.
Davy Jones hides an ark, dragons, squids, pirate ships and
two islands while Jack Sparrow, moving one square at a time,
must find and collect the ark and keys without succumbing to
the monsters. Combats are resolved via dice. Davy Jones wins if
Jack is unable to achieve his goal before he loses too many
combats or takes too long.
unknown; unknown; 2-4; 40; 7+
Players are pirates trying to find all three parts of a treasure.
The board is a 10x7 grid. Each row and column is marked by a
skull in a player or neutral color. Players need to get to the
two places that both the row and the column are of their color.
Once thre it's possible to check the treasure cards. Random
events happen on neutral rows/columns; you might find keys,
another turn, a lost turn or a skull (four of which ends the
game). When a player knows where the treasure is hidden it's
necessary to go there and place markers.
Alain Rivollet; Djeco-2011; 2-4; 20
A more or less pure abstract in which players lay pieces on the
board one at a time trying to create a row of the pieces showing
on one of their own treasure maps. The player having at the end
the most precious stones wins. Includes 36 cards, ten palm trees,
ten houses, ten mountains, ten seashells and 55 gold nuggets.
(unknown); Carson-Dellosa Publishing-2008; 2-4; 30
Players move from area to area, each trying to reach their own islands.
There they collect tokens that turn out to be trash or treasure.
A random pirate occasionally attacks, causing treasures to change hands.
Shaun Cranford; MYNDzei Games, LLC.; 2-7; 20
Trick-taking card game. Some cards are desireable to take, e.g.
coins, treasures, maps and the duchess, while the magistrate
must be avoided. Includes plastic gold and silver coins.
Ladislav Mares; DinoToys; 2-4; 7+
Travel around picking up some of the 81 treasure cards, but
watch out for the ones that are not treasure, but dangers.
(unknown); Nathan-2008; 1-4; 20
A book game that actually includes four mini-games
with magnetic pirates. Meant to be educational, topics
include the part of a ship, geography and daily life on a ship.
A spinner is used to control movement. Intended for use during travel.
Veronique Debroise and Victor Lucas; Sentosphere-2010; 2; 20
Players have individual decks of 18 cards from which they draw and
play, trying to gain a majority in rows and columns of
treasure cards, four of which are face down.
Sounds similar to Knizia's
Auf Heller und Pfennig.
Terry and the Pirates
unknown; Ideal-1972; 2-4; 20; 7+
Roll-and-move through a maze, picking up treasures.
Based on a comic strip.
Board Games
Card Games
Expansion Kits
Science Fiction Pirates
Role-playing Games
For Children:
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Miniatures Games
Party Games
Related and Bibliography
Complete Index