Status Competition: ALEA IACTA EST + ARENA – ROMA II + AVE + CLAVIGOLA + COLOSSEUM + COMISSATIO ORGY + FORTUNA + FORUM ROMANUM + GLORY TO ROME + IMPERÁTOR + PALATINUS NON OLET + PALATINUS INSULA TIBERINA + PAX + QUO VADIS + ROMA + ROME IS BURNING + RÖMER + RUBICON + SENATOR + SEVEN HILLS + SYLLA + TRAJAN + TRIBUN: DIE BRUTIER ERWEITERUNG + TRIBUNE EXPANSION + TRIBUNE: PRIMUS INTER PARES + VILLA RUSTICA
City Building: BURDIGALA + CAPITOL + PRAETOR + ROMOLO O REMO? + URBS ROMANA
Aquaducts: AQUA ROMANA + AQUADUKT
Roads: VIA APPIA + VIA ROMANA
Merchants: AMBER ROAD + HÄNDLER AUF DEM FORUM ROMANUM + MASSILIA + MERCATOR + STRADA ROMANA
Chariots: AVE CAESAR + BEN HUR + BEN HUR + BEN HUR CHARIOT RACE GAME + CHARIOT-RACE AT CARTHAGE CIRCUS + CHARIOTEER + CHARIOTEER RACING AT THE FAMOUS CIRCUS MAXIMUS + CHASING CHARIOTS GAME + CIRCUS MAXIMUS + HAVE: CHARIOT WILL RACE + THE HIPPODROME + LUDI AT THE CIRCUS MAXIMUS + QUADRIGA + ROMAN–TAXI
War:
ALBA LONGA
+ ATTILA
+ FALL OF THE ROMAN EMPIRE
+ GLORIA MUNDI
+ HANNIBAL
+ HANNIBAL: THE WAR OF THE KINGS
+ KAMPF UM ROM
+ MURUS GALLICUS
+ OSTIA
+ ROMANS
+ TRIUMVIRATE
+ SEVEN HILLS OF ROME
+ STRUGGLE FOR ROME
(See also
War Games Set in Ancient Rome)
Pompeii: THE DOWNFALL OF POMPEII + POMPEII + POMPEII: DIE LETZTEN TAGE + POMPEII: THE LAST DAYS + POMPEII: XV + POMPEJI + POMPEJI: DIE LETZTEN 37 MINUTEN + DER UNTERGANG VON POMPEJI
Religion: A.D. 30 + CREDO + DENARII + JOURNEYS OF PAUL + JOURNEYS OF ST. PAUL
Gladiators: BATTLING GLADIATORS + BRUNCH AT THE COLISEUM GLADIATORI + LUDUS ROMANUS
Etruscans: TUCHULCHA
Other: APPIAN WAY CAFE + ASTERIX UND DIE RÖMER + AUGUSTUS + BACCHUS + BACCHUS' BANQUET + BEIM JUPITER + CAESAR & CLEOPATRA + CALIGULA + CARACALLA + CARD TAMEN ROME + CATILINE CONSPIRACY + CLEOPATRAS CABOOSE + CONSUL + HORRIBLE HISTORIES: ROTTEN ROMANS + INTERROGATORY GAME OF ROMAN HISTORY + MUNICIPIUM + NEUE SPIELE IM ALTEN ROM + NEW GAMES IN OLD ROME + PECUNIA NON OLET + POLITICO: THE FALL OF CAESAR + THE PRAETORIANS + PROCONSUL + ROMAN RUINS + ROME + RUBICON + SAECULUM + SENATOR + TABULA - THE ROMAN GAME + TITUS + TRIBUNAL + 12 CAESARS + WHEEL OF HISTORY
Related: AUF SPURENSUCHE AM LIMES + HOW TO HOST A MURDER: ROMAN RUINS + PANTHEON + RES PUBLICA + REVENGE IN ROME + VENI VIDI VICI
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Want to
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Or interested in lists of games about The Silk Road? China? Egypt? Dinosaurs? Pirates? Wine? Visit "Games About". Or visit the Spotlight On Games Home Page |
A.D. 30
Tom Decker; Victory Point Games-2012; 1; 10+
Player reproduces Jesus' journey to Jerusalem, making various
decisions along the way to one of 13 possible outcomes. Events
cause various reactions by Herod, Pilate and Caiaphas. The
goal is to assemble 12 apostles, remain pious and reach
Jerusalem.
[Check Prices]
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ALBA LONGA
Graeme Jahns; Huch & Friends-2011/Quined-2011/Tasty Minstrel-2022; 2-5
Worker placement game set in 600 BC. Up to five city states
– Velletri, Sabines, Volscians, Etruscans and Latins
– vie to build up their populations and monuments. Also
includes dice selection, city management and some combat.
[Check Prices]
ALEA IACTA EST
Jeffrey D. Allers & Bernd Eisenstein; Alea-2009/Rio Grande-2009; 2-5
Rival noble Romans compete to become the most famous man in Rome
by influence allocation to the army and conquest, to the Senate, to
temples and to earning money (via pay toilets!). The method used is
rolling and placing dice.
[Amazon]
AMBER ROAD
Dam Glimne & Grzegorz Rejchtman; Mindtwister AB-2012; 2-4; 45; 9+
The Amber Road was a trade route from Rome to the sources of
prehistoric amber in the Baltic. Players lead expeditions
along this road, dealing with food and water consumption,
oxen transport, trade and unexpected terrain and new territory
boards are revealed only when needed. The winner is the first
player to arrive.
[Check Prices]
APPIAN WAY CAFE
Richard Hopkins-Lutz; Chicken Hut Games-2011; 2-6; 8+
Probably the first Roman game delving into the topic of food
service.
In the Imperial period, players represent
waiters who play cards
trying to fill the most orders and earn the most tips.
Players work on three orders at a time. Special event cards
throw wrenches in the works.
[Check Prices]
AQUA ROMANA
Martin Schlegel; Queen Games-2005; 2-4; 8+
Players take turns starting, expending and completing elements of
Ancient Rome's water supply, trying especially for length.
[Amazon]
AQUADUKT
Bernhard Weber;
Schmidt-2005/Überplay-2005;
2-4
Players build houses and then start constructing aqueducts to supply
them with water. Houses that by the end have had their aqueducts
diverted and so do not receive water do not count by the end. But
one can't build houses wherever desired either; the roll of a 20-sided
die tells where lots are available. Of course, if one is lucky the
neighborhood already has water! Then too there is the decision of
how large a building to construct.
[Review]
[Amazon]
ARENA – ROMA II
Stefan Feld; Queen-2009; 2
Complete standalone game in the mold of
Roma
which can also be combined with it to make a larger game.
[Amazon]
ASTERIX UND DIE RÖMER
Klaus Teuber; Ravensburger-1990; 2-6;
8+
(in French as Astérix et les Romains)
The players are racing to win a bet on who will collect the most Roman helmets.
Dice game.
[Amazon]
ATTILA
Karl-Heinz Schmiel;
Hans-im-Glück-2000
Despite their joint tradition of presenting systems which
adhere closely to their themes, here designer Karl-Heinz
Schmiel and publisher Hans-im-Glück have presented
one in which point of view is somewhat difficult to locate.
Instead in 370 AD one buys "shares" of different tribes such as
Huns, Vandals and Goths and then scores points if first or
second when the scoring round is triggered. Otherwise interesting
however with a significant make-strategy-as-you-go feeling and
quite a few interesting dilemmas. Reminiscent of
Web of Power
and in the tight integration of the subsystems,
Die Macher.
[Review]
[Check Prices]
AUF CAESARS SPUREN
Jürgen Renner; Melsunger Spiele-1992; 2-6; 30; 8+
"On the track of Caesar" is a trivia/educational game teaching
about ancient Rome. Players roll and move through the empire,
answer questions and collect coins as rewards.
[Check Prices]
AUGUSTUS
Paolo Mori; Hurrican-2013; 2-6; 30; 8+
Players are governors working for the first emperor, trying to
build up the provinces. This is reflected by satisfying the
demands of objective cards. First to complete seven is
appointed consul and wins. The mechanism is drawing tokens
from a bag.
[Check Prices]
AVE
Valentin Herman; Fanfor-2000
Features a map of Rome on a square grid on which
are placed buildings, plazas and people. A map of the
Mediterranean shows where players, representing Caesars,
attempt to conquer. The Forum is where votes are taken
to influence these decisions.
Players earn victory points by placing buildings, streets, plazas
and mines in Rome. But in order to do so, the senator with the
right connections must be influenced to do so. At the same time,
Rome is expanding its empire around the Mediterranean through
conquest. This is also achieved through influencing the right
senators. Supposedly much better than its very small and
desktop-published print run would indicate.
[Amazon]
AVE CAESAR
Wolfgang Riedesser; Ravensburger, 1989; Pro
Ludo, 2006
Chariot racing in the Hippodrome. Plays easy and quick, but
depends on players not overindulging in blocking moves to avoid
becoming processional.
[Review]
[Check Prices]
BACCHUS' BANQUET
Alex Zucchini; Gryphon Games-2009;
3-5
Players represent satyrs trying to attract like-dressed nymphs to
three bacchanalia.
[Check Prices]
BACCHUS' BANQUET
Frederic Moyersoen; Mayfair, 2008;
2-5
Deduction card game of hidden identities and variable victory
conditions, a bit like the inventor's previous work, Saboteur.
One player is the emperor Caligula, three are conspirators trying
to kill him and the rest are his relatives. Players draft and
pass cards to further their progress toward victory.
[Check Prices]
BATTLING GLADIATORS
Ideal-1968; 2-4
Combination of a
Battling Tops system
with a roll-and-move board game.
[Check Prices]
BEIM JUPITER
Michael Feldkötter;
Kosmos;
2008; 3-5
"By Jupiter" is a trick=taking card game in which
trump and point values of tricks are determined by all players
before each hand. There are 87 cards in all, including
60 cards ranked 1-14 plus 4 god cards, a Jupiter and a Juno card,
3 sacrificial lamb, 12 number of tricks cards numbered 1-12,
5 marker cards and 5 null trick cards. Played in 8 rounds, it's a
game of declaring the number of tricks you can take to earn points.
Before each hand, players each remove one card and place it face
down. These cards determine not only the trump suit, but also how
many points a trick is worth. (Possibly annoyance: if a player has
only special cards, the entire hand needs to be re-dealt.) If any
suit was chosen more than others, that suit is trump (note that this
means there are fewer of these cards in play than any other suit).
In case of ties, the suit having the high total number of ranks
revealed is trump. If this fails, single highest card decides.
If still tied, it's a no-trump hand. Then each player
uses his card to indicate how many tricks he plans to take and
another card to indicate how much a trick is worth by placing it
next to the cards ranging from 1-12. Only once per game is it
permitted to aim for zero tricks. Normal-trick taking rules apply
with the requirements to follow suit, choice of trump or not if
void, highest card (trump) wins, etc. Jupiter and Juno don't belong
to any suit except for the trump suit and beat any trump. If both
are played in the same trick, the first one down wins it. When god
cards are played, the owner declares whether they are the highest
or lowest in the trick. Even lower are the sacrificial lamb cards,
whose advantage is that they are playable even when one would
otherwise have to follow suit.
[Check Prices]
BEN HUR
McLoughlin Brothers; 1890; 2-4
Probably invented in response to the
novel Ben-Hur, first published in 1880 by General Lew Wallace.
May be the earliest game ever published on the Ancient Romans.
Includes large game board, four wooden pawns, and two spinners.
[Check Prices]
BEN HUR
Historien
Spielegalerie-1987
Brettspiele
[Check Prices]
BEN HUR CHARIOT RACE GAME
William Wyler; Acorn
Industries-1957
Players bet to see which chariot will come in first place on the
six-lane, rectangular space track.
[Check Prices]
BRUNCH AT THE COLISEUM
Michael L. Leeke; Inner City Games, 2002; 2-5
Playing the roles of slaves, gladiators or lions, players
have a limited number of actions, e.g. run, eat to recover
strength, pick up items, attack, taunt, throw a limb into
the crowd, beseech the gods or work the crowd for food or
weapons.
[Check Prices]
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BURDIGALA
Bruno Cathala; Id&aL Games, 2011; 2-4; 45; 8+
The title is the ancient name for modern Bordeaux and play is
about the development of the ancient city. The board begins
with a number of tiles randomly placed on city buildings.
Players travel about collecting these tiles with special
rewards being given for all participants as each building
completes, but especially for the completer. Moving one's
architects is via dice roll, the goal being to position
oneself so that all rolls will be useful. Special power cards
that break the normal rules can also be earned. Rolling a 7 or
doubles gives the chance to take a corruption card and special
benefit.
[Review]
[Amazon.de]
[Check Prices]
CAESAR
Jeff Siadek; The Gamesmiths/Prism Games-1993
Players compete to build up legions, gold and aqueducts.
The excitement of their being five different
strategies to try out is not borne out in practice as it is too chaotic.
Rules later revised in re-issue by Prism Games.
[Review]
[Check Prices]
CARACALLA
Herbert Schützdeller; ASS-1991; 2-6
Players try to find their family members in the
enormous Roman baths complex. Points are given for arranging to
have only certain individuals in the same room; unwanted other
player members hamper that.
[Check Prices]
CAESAR & CLEOPATRA
Wolfgang Ludtke; Kosmos, 1997; 2
Finely-tuned card game.
Many who find two-player situations uninteresting will like this one,
as well as games like Lost Cities and Schotten-Totten,
probably because the inherent randomness of the card deck is in effect
a third player with whom one must contend.
Note for any whose memories may have been blown out by undergraduate
work: memory plays a significant role here.
[Review]
[Check Prices]
CALIGULA
Pierluca Zizzi; Post Scriptum/Elfinwerks-2009; 2-5
Card game set in 41 AD.
The emperor has been murdered.
Now it's time to plot to replace him with your own man.
Includes auctions, drafting, negotiations and alliances, 110
cards, 100 tokens and instructions in five languages.
[Check Prices]
CAPITOL
Alan Moon & Aaron Weissblum; Schmidt-2001
Building houses in Ancient Rome.
[Review]
[Check Prices]
CARD TAMEN ROME
Kevin Ballestrini; The Game Crafter-2011/The Pericles Group-2011; 2-9
Storytelling card game in which each player gets a deck and
randomly draws seven cards. A Controversy is determined by
roll of a twenty-sided die and then each player gets two
minutes to argue why their card gives the most compelling answer.
The die-roller chooses the winner. Three wins is a victory.
At least partly intended for classroom use.
[Check Prices]
CHARIOT-RACE AT CARTHAGE CIRCUS
Leila Ladjimi Sebai; alif-1986; 2-4
aka Courses de Chars au Grand Cirque de Carthage
Unsurprisingly, features chariot racing at the Carthage circus.
Movement is via die roll, an odd roll permitting lane change.
Certain special board spaces contain instructions or permit play of
particular cands in hand. Produced in Tunisia for the tourist
market.
[Check Prices]
CHARIOTEER
Stephen Finn;
Doctor Finn's Card Company;
2008; 2-5
Card-drafting and bidding game in which players
recruit charioteers, buy strong horses and chariots, and
try to appease the gods.
[Check Prices]
CHARIOTEER RACING AT THE FAMOUS CIRCUS MAXIMUS
Ed Teixeira; Two Hour Wargames-2011; 1-4
Another of the many chariot racing games.
Includes both charioteers and patrons betting on the results.
The "track" is just a marker that shows whether you are in a
straight or a turn segment; the real action takes place on a
grid showing chariot order. Drivers are rated for Savvy, Speed and
Strength. Bonus dice which can be used or saved play an
important role in tactics.
[Check Prices]
CHASING CHARIOTS GAME
Childrens World; (year unknown); 2-4
Game for children in which players move their chariots according to
simultaneously-chosen action cards. Each tries to be first past the
post.
[Check Prices]
CIRCUS MAXIMUS
Jeffrey Allers; Pegasus-2008; 3-5
This is a card game in which players represent salesmen
in ancient Rome who try to make the most money selling tickets
for various events.
Planned for October 2008. Is to arrive in a tin box.
[Check Prices]
CLAVIGOLA
Pietro Rubolino, Teodoro Mitidieri & Francesco Sciacqua;
Hasbro-2009
As Caligula's popularity is faltering every day, the players use
commerce, intrigue and manipulation to vault into the imperial
throne.
[Check Prices]
CLEOPATRAS CABOOSE
Steve Zamborsky; Z-Man Games-2006
A humorous train game set in Ancient Egypt?!
[Check Prices]
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COLOSSEUM
Wolfgang Kramer & Markus Lübke; Days of Wonder-2007
Each player is a Roman impresario, producing great spectacles
in the hopes of attracting the most spectators.
[Amazon]
COMISSATIO ORGY
Julie Prior; Comissatio-1988
Roll a die to move. Buy villas, slaves and chariots and race chariots.
[Check Prices]
CREDO
Chris Gidlow; Chaosium-1993
Each player represents one of the factions within the
Christian church, each one hoping that their particular
doctrine will be accepted by the religion and thus become
part of the creed.
[Review]: Game Cabinet
[Check Prices]
DENARII
(unknown); Accent Publications-1984; 2-6; 45
Trivia roll-and-move affair intended to expand knowledge of
the bible. The denarius (plural denarii) was the basic unit
of Roman currency, and what players collect for correct
answers, or lose for wrong ones.
[Check Prices]
THE DOWNFALL OF POMPEII
Klaus-Jürgen Wrede; Amigo/Mayfair-2004
Players try to make their fortunes and then get out before the
volcano explodes.
[Check Prices]
FALL OF THE ROMAN EMPIRE
Martin Wallace; W. Nostheide Verlag-2011; 2-4; 30
Short game of barbarians racing to scoop up the best parts of
the decayed western Roman empire. Players first use chits to chooose
the types of actions – including attack, barbarian attack,
tax – they will take on the round and only then
do all players act. Attacks are resolved by rolls of three
dice. Map shows the entirety of central and western Europe.
[Check Prices]
FORTUNA
Michael Rieneck & Stefan Stadler; The Game Master-2011; 2-4
Worker placement and dice game set in the empire.
Grow wine and grain, irrigate, trade goods, recruit armies,
marry, serve the gods. In the end the player who has done the
most for the empire wins.
[Check Prices]
FORUM ROMANUM
Wolfgang Kramer; Kosmos-1988
Abstract tile-placing game on a grid.
Image
[Check Prices]
GLADIATORI
Michele Quondam; Giochix.it/MYBG Co.-2012; 1-4; 90
Players represent customizable gladiators fighting in the arena.
Movement, and also combat, is governed by cards, the deck of
which is also customized. Unusually, dice play no role in
fight resolution.
[Check Prices]
GLORIA MUNDI
James Ernest & Mike Selinker; Abacus/Rio Grande-2006
Satirical game in which players are alternately bribing barbarians
not to attack or abandoning Rome as fast as their little legs
will carry them.
[Review]
[Check Prices]
GLORY TO ROME
Carl Chudyk; Cambridge Games Factory-2005
Card game in which players compete to be best at re-building Rome
following the great fire of the Neronian era.
[Review]
[Check Prices]
HÄNDLER AUF DEM FORUM ROMANUM
Florian Isensee; Isensee Verlag-2008; 4
"Merchants at the Roman Forum" is a card game of trading
glass,
grain,
wood,
wine and
tin
to purchase better production facilities and ultimately, prestige.
Includes 92 cards.
[Check Prices]
HANNIBAL
Parker Brothers-1974; 2
Racing game in which players try to get all 12 of their pieces
to the opposite base camp by exact count. This is roll and move,
Similar to Backgammon.
[Check Prices]
HANNIBAL: THE WAR OF THE KINGS
Kod Kod-1990
A surrounding game played on an 8x8 grid. There appears to be
little connection to the topic apart from the title.
[Check Prices]
HAVE CHARIOT WILL RACE
John Shaw-2001; 2-8
Chariot racing around an oval track of rectangular spaces.
Movement is in track position order, ties being broken by dice.
Special rules determine how to treat collisions.
[Check Prices]
THE HIPPODROME
E.O. Clark-1900
Said to sell for $175 or more.
[Check Prices]
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HORRIBLE HISTORIES: ROTTEN ROMANS
Mike Siggins & Terry Deary; Sophisticated Games-2008; 2-5
Players represent either Roman slaves attempting to escape a horrible
fate in the arena, which will require bribes, friends, weapons,
tools, etc. or they represent guards attempting to prevent same.
There may be some resemblance to
Escape from Colditz.
[Review]
[Amazon UK]
IMPERÁTOR
Sándor & Zsolt Hajnal; Kerekerdõ Bt.-2007; 2
Collectible card game in Hungarian has players and Roman aristocrats
playing allies and armies, artifacts and events, buildings and battle
fields to be the first to achieve thirty points.
[Check Prices]
INTERROGATORY GAME OF ROMAN HISTORY
John Betts; Brunswick-1836; 2
Trivia exercise. May be out of print.
JOURNEYS OF PAUL
Prismatech LLC;
2002
Players represent missionaries traveling through the Roman empire
and starting churches.
[Check Prices]
JOURNEYS OF ST. PAUL
Eugene Dougherty; Avalon Hill-1968
re-published by
Innovative Game Technologies as Journeys of Paul
Racing game set in the Roman Empire.
[Check Prices]
LUDI AT THE CIRCUS MAXIMUS
Discere, Ltd.-1989; 1-4
Combined chariot racing and word game! The chariots move by roll
of the die. The ending spt gives the prefix of the word the player
must give, without repeating a previously-given word game.
[Check Prices]
LUDUS ROMANUS
Oxford Games-1996; 2
Place your plastic pieces into a mosaic design, then move them
to capture opponent's pieces.
[Check Prices]
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MASSILIA
Alain Epron; Krok Nik Douil Editions-2012; 2-4; 90
Players are merchants in ancient Marseilles, trying to stock
their stalls, gain customers, make sales and use their money
to buy reputation. Employs dice, action points and tile
placement.
[Check Prices]
MUNICIPIUM
Reiner Knizia; Valley Games-2008; 3-5
In the 2nd century AD players control powerful families
in a western province. Each tries to place family members as
Scholars, Merchants, Soldiers and Priests. The player with the most
influence in each of these groups exerts power and gains support.
[Amazon]
MURUS GALLICUS
Phil Leduc; (unpublished); 2
Abstract in which players try to penetrate the opponent's wall
on a square grid.
NEUE SPIELE IM ALTEN ROM
Reiner Knizia; Piatnik-1994
English translation called
NEW GAMES IN OLD ROME.
[Review]
[Check Prices]
NEW GAMES IN OLD ROME
Reiner Knizia-1996
English Translation of rules for
NEUE SPIELE IM ALTEN ROM.
Is actually a collection of games:
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OSTIA
Stefan Risthaus; Pro Ludo/Mayfair-2005; 3-5
Earn money and goods and donate some of them to the Senate.
[Amazon]
PALATINUS
Alessandro Zucchini; daVinci-2005; 2-5
In 780 BC participate in the original settlement of the seven hills
of Rome. A tile-laying game in which farmers,
merchants and soldiers participate. Depending on their ratios, only
one type controls each hill and score points for the owning
players. A great deal of the information is hidden as except for
soldiers tiles are not revealed until the area is complete and
ready for scoring.
[Amazon]
PALATINUS INSULA TIBERINA
Alessandro Zucchini & Andrés Voicu;
daVinci/Abacus/Mayfair-2006; 2-5
This expansion kit was given away at Essen 2006. It is a new area,
the Tiberian Island, which replaces an area from the original set
drawn at random.
[Check Prices]
PECUNIA NON OLET
Knut Happel & Christian Fiore; Goldsieber, 2005; 2-6
In this card game players represent owners of pay
water closets in ancient Rome, and seek to earn the most money.
Side note: ancient Romans used urine as an agent to get togas their
whitest white. To get the purple stripes, they used a dye made from
rotting snails. One can only imagine what these togas must have
smelled like. Think about that the next time you're watching
Rome.
[Check Prices]
POLITICO: THE FALL OF CAESAR
John Clowdus; Small Box Games-2010; 3-4
In this card game players represent Senators plotting to
overthrow the emperor. A new potential supporter is revealed
each turn and players choose whether to persuade supporters or
to manipulate the staet of the game. Victory is achieved
either by gaining thirteen supporters or one of each type.
[Check Prices]
POMPEII
Isaiah Tanenbaum; (unpublished)-2008; 1-6
Tile-laying game; players cooperate to save as many as possible.
POMPEII: DIE LETZTEN TAGE
POMPEII: THE LAST DAYS
Morgantini Simonini; Spiel exklusiv/Another Challenge-1989; 2-8; 8+
Make money and then escape before the lava overwhelms.
[Review]
[Check Prices]
POMPEII: XV
Whittlecraft; 1-4
Based on conjectures of a game board found at the archaeological site.
POMPEJI
Frank Brandt; Adlung-Spiele-2001
Light pattern-matching game in which players lay cards so
that they do not match the cards next to them, but
score by matching cards in the same row, column or diagonal.
[Review]
[Check Prices]
POMPEJI: DIE LETZTEN 37 MINUTEN
Jeff Widderich; CardChess International-2005; 2-4
"The Last 37 Minutes" is a race to escape the lava, earthquakes
and tsunamis before it's too late.
PRAETOR
Andrei Novac; NSKN Legendary Games-2013; 2-6; 75
Hadrian is building his wall in north Britannia and wants a
new city to support all the builders and soldiers. Players
represent the men assigned to the task; the most successful
one will be appointed praetor. This is a worker-placement game
concerned with workers, resources, morale and recruiting.
[Check Prices]
QUADRIGA
Bernd Lindenberger, Ludger Fischer & Jürgen Franke;
Spielbox-1981; 2-8
Chariot teams race around an eight-lane track made up of hexagons.
Each team covers two spaces. Each team has a current rating for
speed, acceleration and risk of accident. Whipping the horses is
apparently also part of play.
Published in Spielbox magazine.
[Check Prices]
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QUO VADIS
Reiner Knizia; Hans im Glück-1992/Mayfair-2000
Negotiation game about machinations within the Roman Senate.
Those familiar with the
cursus honorum (course of honor) actually followed by Roman
magistrates will readily recognize it in the board.
At first glance appears to be a no-holds-barred negotiation outing –
and therefore prone to long delays and boring interludes –
but actually
plays better than it à priori seems. In fact negotiation
is pretty much limited to the first half, after which it shifts
gears into becoming an interesting match in lookahead and outguess.
Features nice plastic pawn figures representing the acanthus.
Title is Latin for "Where are you going?" – probably deriving from the
famous
novel
and
film
of the same name.
[Review]
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[Review: Game Cabinet]
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[Review:
Game Cabinet]
–
[Review:
Game Report]
–
[Amazon]
ROMA
Stefan Feld; Queen-2005; 2
Abstract power struggle.
[Review]
[Amazon]
ROMAN TAXI
Jeremy Holcomb, Joseph Huber, Stephen McLaughlin, Dan Tibbles;
Bucephalus Games-2009; 2-5
Pickup and deliver game of driving famous and infamous passengers
around ancient Rome to make the most money.
[Amazon]
ROMANS
Gary Wyatt; Green Board Game Co.-2005; 2-4
Learn history as you travel around the empire conquering forts
in order to be the first proclaimed Caesar.
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ROMAN RUINS
Decipher
Party game.
Part of the "How to Host a Murder" series. Characters include
Licentius Caesar, Rotunda Immaculata, Maximus Testosterus,
Cleptopatra, Bogus Fortunatus, Flotilla Submergia, Harangus
Adnauseum, Mercedes Accelleratti.
[Review]
[Check Prices]
ROME
Reiner Knizia; GMT-2001
Three games from the
NEW GAMES IN OLD ROME
set have been selected for this new offering:
CIRCUS MAXIMUS, HANNIBAL VERSUS ROME and IMPERIUM.
[Check Prices]
ROME IS BURNING
Lloyd Krassner;
Warp Spawn Games;
2003; 2
Players compete to become emperor.
The circular track has 12 spaces,
two cards being placed on each.
These include
Assassination, Bread & Circuses,
Political Support, Military Support, Intrigue, Soldiers,
Reputation, Private Entertainments, Public Entertainments, Orgies,
Tortures, Arena Games, and Decrees.
After seven turns the player with the highest score wins.
RÖMER
Rudolf Ross; Hexagames-1990; 2-4
Trick-taking card game dealing abstractly with Roman horses and wagons.
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ROMOLO O REMO?
Michele Quondam; Giochix.it-2013; 2-4; 90
"Romulus or Remus?" is set at the mythological founding of Rome (the
second founding myth, skipping over the one about Dido and Aeneas).
Players represent competing leaders in the Latin area, trying to
build the strongest city. Critical factors include citizens, which
perform actions (worker placement), and territory (area influence),
since actions can only be performed where the player is in control.
Players also need to ensure that all of their citizens are fed.
Buildings, special characters, soldiers, mercenaries and declarations
of war are also part of the picture.
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RUBICON
Giber I/S-1990
Players roll a die to move towards Rome. Players can make
deals that either force or prevent movement. Players not
in a deal must move. Whenever a player crosses the
Rubicon, he picks up a card that can affect movement,
end the round premature, negate other cards or nullify deals.
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RUBICON
The Game Crafter-2010; 3-6
Players represent leaders vying for control of Rome via
influence or military domination. Activities include
elections, courting the people, voting in the Senate and
attacking barbarians.
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KAMPF UM ROM
STRUGGLE FOR ROME
Klaus Teuber; Kosmos-2006; 3-4
Barbarians take over the late empire, Catan-style, featuring
armies, forts, supply wagons and a map covering the western empire.
[Review]
[Amazon]
SAECULUM
Jana-Madlen Schütte; Kallmeyer Verlag-2008; 1-6
Published at Essen 2008, this historical quiz game has one
player reading a question with its three possible answers and each other
player using ABC cards to simultaneously answer. Then the question
card must be placed in correct historical order in relation to the
other cards.
(A saeculum is a length of time roughly equal to the potential lifetime
of a person or the equivalent of the complete renewal of a human
population, a term first used by the Etruscans. During the reign of
Augustus it was decided that this should be 110 years.)
[Amazon.de]
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SENATOR
Eric M. Lang; Fantasy Flight-2004; 3-5
Card game of competing statesmen.
[Amazon]
SEVEN HILLS OF ROME
Heo Namchul; Game O'Clock-2009; 3-4
Players represent nobles in the earliest days of Rome's settlement,
trying to bring in as many client settlers as possible and get
yourself elected consul.
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STRADA ROMANA
Walter Obert; Games in Italy-2009/Rio Grande-2009; 2-5
Covers the wagon trade between Rome and its port at Ostia.
Merchants not only try to get "there" first, but also to do
business along the way.
SYLLA
Dominique Ehrhard; Ystari-2008; 3-4
Also known as Sulla, the
Roman dictator, who ahead of Caesar, set the
precedent for marching on Rome.
In a system apparently reminiscent of
REPUBLIC OF ROME
players vie to become "First man in Rome". Shared features are
semi-cooperativity and unfortunate events such as plagues.
Strangely persecution of Christians seems to be a part of it,
which is too early for the period.
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TABULA - THE ROMAN GAME
Past Times-1990; 2
Recreation of the ancient Roman version of what is
today better known as Backgammon. In ancient times
it was also sometimes known as Alea. The board and
components do not seem to be trying to be replicate the
ancient game except with respect to the rules.
[Review]
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TITUS
Uwe Rosenberg; Adlung-Spiele-2000; 2-4
Card collection game with a memory aspect.
[Review]
[Spieltrieb]
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TRAJAN
Stefan Feld; Ammonit Spiele-2011/Hutter Trade-2011; 2-4
Players vie in the spheres of political influence, trade and
conquest. Possible turn actions include
build, trade, attack, influence, draft and place tiles.
Takes half an hour per player.
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TRIBUN: DIE BRUTIER ERWEITERUNG
TRIBUNE EXPANSION
Karl-Heinz Schmiel; Heidelberger Spieleverlag/Moskito, 2008;
Fantasy Flight, 2009; 3-6
Expansion kit for TRIBUNE (see below) adds the Bruti family
and the possibility of another player.
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TRIBUNE: PRIMUS INTER PARES
Karl-Heinz Schmiel;
Heidelberger Spieleverlag/Fantasy Flight Games;
2007; 2-5
Players represent patrician families attempting to gain dominance
over the various factions in Rome. Each round begins with players
allocating their pieces to various board opportunities and then
they are resolved in order, similar to
Pillars of the Earth.
Included are the collection plate which gives cash, many locations
which give cards (the slave market, forum, latrine, senate,
atrium, catacombs, pantheon), the altar to Mars – laurels;
faction track – faction control. Factions are named gladiator,
legate, praetorian, plebeian, patrician, vestal and senator. Many
of these locations require spending either coins or cards to
complete. Victory conditions are printed on cards and so can
differ from playing to playing.
[Review]
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TRIUMVIRATE
Travis Worthington; Indie Boards and Cards; forthcoming
2010; 2
Trick taking card game also featuring bluffing, deduction and
drafting. Players represent noble houses during the First
Triumverate period (Crassus, Pompeius and Caesar).
[Check Prices]
TUCHULCHA
Marco Donadoni; daVinci-2003; 2-4
Not strictly actually set in Roman times, but rather in those of their
predecessors of a sort, the Etruscans.
Players make sacrifices during the 6th century BC.
[Review]
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12 CAESARS
Carlo Bertocchini; Game Works-1997
Card game in which players conduct a series of
blind auctions for one of the twelve Caesars named
in Suetonius' famous books of the same name.
Each Caesar has a different point value based on
his chronological order. There are also bonus points
gained for gaining a series. There is no attention
to theme whatever. Cards are rather flimsy.
With blind bidding and luck of the draw, there is
little to no stategy.
[Review]
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URBS ROMANA
Lloyd Krassner;
Warp Spawn Games-2009; 2-4
Tile-layer on an 8x8 grid about development of the ancient city.
VIA APPIA
Michael Feldkötter; Queen-2013; 2-4; 8+
Players are road builders in on the famous Appian Way
stretching from Rome to Brindisi in the south.
The goal is to build the most valuable sections and be the one
to connect cities.
Heavy with over 234 components.
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VIA ROMANA
Knut Happel & Christian Fiore; Goldsieber-2008; 2-4; 8+
Players are road builders in Ancient Gallia.
Milestones are placed along roads via cardplay, the goal being
to have the most milestones along a section once it is
complete. New cards are received via drafting.
Includes 55 cards, 156 wooden tokens and one legionary eagle.
[Check Prices]
VILLA RUSTICA
Lloyd Krassner;
Warp Spawn Games-2008; 2-4
In this web-published card game each player represents a senator
competing for gold, influence and prestige.
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AUF SPURENSUCHE AM LIMES
Gerhard Junker; self-2012; 2-5; 60
"On the trail of the Roman forts" is an archaeological game in
which players first build the board by stacking up findings
and covering them with "dusts of time" tiles. Then they try to
remember and find them again. Each has an expedition leader
who travels around the board. The goal is to find tiles of
your own color and not accidentally help others too much.
Includes a 48-page background booklet.
HOW TO HOST A MURDER: ROMAN RUINS
Decipher
Party game.
Role-playing and solution of a mystery. Episode 11.
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PANTHEON
Bernd Brunnhofer; Hans-im-Glück-2011/Rio Grande-2011; 2-4
Peoples such as the Egyptians, Romans and Germans accumulate
raw materials worship gods in different ways, but
unfortunately the movements of the gods are unpredictable.
Draftable options on a turn include travel,
dancers, farm produce, temples and prayers.
Not very thematic.
Illustrated by Franz Vohwinkel.
[Amazon]
PAX
Bernd Eisenstein; Irongames-2011/Rio Grande-2011; 2-4
During the Spartacan Revolt players are escaped slaves trying
to increase influence and undermine the Rome. Cards affect
progress in seven different categories. By the end playern
need not only to be the strongest, but also stronger than
Rome, or, join forces with Rome and if it is victorious,
become the winner. This card game supports up to eight
players if two copies are owned.
[Check Prices]
RES PUBLICA
Reiner Knizia; Hexagames-1991/Salagames-1992/Avalanche-1999
Rummy-like trading game which includes Romans
centers around trading and set collection.
The innovative mechanism is that the player wishes to arrange a trade,
but may only state either what he wants or what he wishes to give away,
but not both. This makes for some interesting considerations, but does
not seem to work very well at the top end of the number of players where
things become very static and slow.
[Review]
[Review: Game Cabinet]
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REVENGE IN ROME
Edna Hill Maples & Patricia A. Stewart; University Games-1985; 6+
Party game.
Games in the Murder Mystery Party series are a throwback
to the parlor games of medieval Europe. Guests assume their
roles and stay in character throughout the party in an
attempt to solve the murder. All guests are given information
to read privately which reveals their motives and hidden
pasts. A lively cross-examination should ensue. All players
must answer questions truthfully, but are not required to
provide more information than asked. An exception is the
murderer who may lie freely. Accusations are made at the
conclusion of the final chapter, the winner being the player
who guesses the author's solution correctly. The setting
of this particular mystery is Rome in the year 1985 where
an American citizen has been found dead in one of the
catacombs. The roles in the game are the deceased's son,
the son's wife, the wife's parents, the deceased's secretary
and the deceased's lawyer. A 33 and a third phonograph
record is included to provide a sense of atmosphere.
[Review]
VENI VIDI VICI
Horst Alexander Renz;
Pharao
Brettspiele-2011; 2; 45
A pure abstract move-and-capture game akin to Chess.
The board includes terrain, which enables ambushes, has swamps
to avoid and forts into which retreats may be conducted, but
which may also be besieged.
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